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Thread: Highways (Road Level 3) works perfectly on M2TW!

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  1. #1

    Default Re: Highways (Road Level 3) works perfectly on M2TW!

    Quote Originally Posted by qal
    Thank u it works perfectly
    Under patch 1.2, the Highway mod causes a crashes to desktop during loading. Anyone have luck updating it to work in the latest version?

  2. #2
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Highways (Road Level 3) works perfectly on M2TW!

    Highways work fine for me, I don't know about the highway mod.
    Here's the code you have to put into your edb (obviously edit it to your preference):

    Code:
    building hinterland_roads
    {
        levels roads paved_roads highways
        {
            roads requires factions { all, } 
            {
                capability
                {
                    road_level 0
                }
                material wooden
                construction  3 
                cost  400 
                settlement_min town
                upgrades
                {
                    paved_roads
                }
            }
            paved_roads requires factions { all, } 
            {
                capability
                {
                    road_level 1
                }
                material wooden
                construction  5 
                cost  1200 
                settlement_min city
                upgrades
                {
                	highways
                }
            }
            highways requires factions { all, } 
            {
                capability
                {
                    road_level 2
                }
                material wooden
                construction  10 
                cost  3600 
                settlement_min large_city
                upgrades
                {
                }
            }
        }
        plugins 
        {
        }
    }

  3. #3

    Default Re: Highways (Road Level 3) works perfectly on M2TW!

    Quote Originally Posted by alpaca
    Highways work fine for me, I don't know about the highway mod.
    Here's the code you have to put into your edb (obviously edit it to your preference):

    Code:
    building hinterland_roads
    {
        ...
    }
    Thanks for the reply alpaca, unfortunately game crashes with an editied export_descr_buildings.txt to enable highways. By edb you mean export_descr_buildings.txt?

    I have done the following.

    -re-installed game, then pasted the above 'building hinterland_roads' over original entry. I only have the edb txt file in data folder. No other files are unpacked. The game crashes upon load with the io.file_first switch. Of course no loading problems if I restore the export_buildings.txt.

    -tried using selenius4tsd highway mod under patch 1.1 & 1.2.
    -tried loading custom 'my mod' with the modfolder installer =)

    Maybe, I made a syntax typing error ? Do I need to unpack all files besides the txt? I wouldn't mind trying someone's edited files for highways. Really appreciate your guys help.

    So strange. I have successfully made my own edits to ancillaries, descr_strat, events, character traits. I apologize for all the trouble.

  4. #4

    Default Re: Highways (Road Level 3) works perfectly on M2TW!

    I finally figured it out the loading problems. You've got to do run a full unpack and not just the text file. =/

    Again thanks for the code Alpaca.

  5. #5
    Harbinger of... saliva Member alpaca's Avatar
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    Default Re: Highways (Road Level 3) works perfectly on M2TW!

    Quote Originally Posted by JJ2335
    I finally figured it out the loading problems. You've got to do run a full unpack and not just the text file. =/

    Again thanks for the code Alpaca.
    I forgot: You also have to add descriptions to text/export_buildings.txt.strings.bin by converting it and then supplying:

    {highways}Highways
    {highways_desc}Description
    {highways_desc_short}Short Description

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