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Thread: Adding New Faction from Nothing – Step by Step

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  1. #1
    Member Member GeneralMikeIII's Avatar
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    Default Re: Adding New Faction from Nothing – Step by Step

    Hey, just a quick question...

    I used this to add a new faction, but I can't start the campaign. The faction selection screen looks almost the same as it does in the screenshot, only my COA isn't missing, but the picture for my UU is. When I select my faction and hit the begin game button, it loads for a couple seconds, then goes back to the menu before the faction selection one! (the single player menu IIRC). My actual question: has anyone else had this happen, and if so, is it fixable, and if so, how does one fix it?

    Thanks for a good tutorial none the less.

    EDIT: wow, I just noticed how long this thread has been dead; I just added it to favorites when I found it and haven't had the time to actually use it 'till just recently.
    Last edited by GeneralMikeIII; 08-15-2007 at 05:17.
    No power in the verse can stop me.

  2. #2

    Default Re : Adding New Faction from Nothing – Step by Step

    Well I have the same probleme, but I didn't manadged to solv it

    I restarded sevrel times but it didn't works. The first time the game didn't load but than, the second and next times the game loaded. It work until I wanted to start the campagne .

    faction califat_de_bagdad
    dictionary 2
    strat_model islamic_general
    battle_model Eastern_General
    battle_equip gladius, chainmail shirt helmet and rectangular shield
    Wath those this number meen?
    I saw that it change for different factions.

    Can I use a faction name that has two "_"?

    Does the game work if I don't disable the movie? If not witch .cfg file must I add the two "sentence"?



    Thanks a lot

  3. #3

    Default Re: Adding New Faction from Nothing – Step by Step

    hi there!!! First of all, thanks for the great tutorials. Thanks again. I must said is a superb tutorials. I've been adding numerous regions in the campaign map and decided to add few more fraction to spices up my games and ur tutorials really help me a lot.
    I try it yesterday and successfully added new fraction. It run perfectly, as expected few things missing e.g COA, Banners stuff. Will try to figure out this later tonight. I did a test with my new Fraction and found out that i cannot recruite anythings. I guess i didnt follow the step 8 but i thought step 8 is adding mercs unit only? The reason i didnt add this becoz i couldnt find the line in export_desc_buildings. And one more thingz, issit true that all the buildings already set accordingly to thier culture?? is true then i guess i should be able to recruite army. What should i do????

    "Step 8

    Open export_descr_buildings.txt with Notepad. Here we’ll define what building can have and build our new faction plus what units can be recruited.

    We don’t have to add any new building as they are mostly associated with culture (there are exceptions, of course). What we’ll add are units. Because every faction can have mercenary units I will add unit of Bulgarian Brigands Mercs to mustering_hall just for our tutorial.
    Code:
    recruit_pool "Bulgarian Brigands Mercs" 1 0.5 4 0 requires factions { bulgaria, } ""

    Oh yeah, i notice that my character name doesnt show up. i have checked the descr_names.txt files and names.string.bin files and all entry are correct. what mistake did i make? anyone plz?
    Last edited by Stupid_Boy; 11-07-2007 at 02:37.

  4. #4
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Adding New Faction from Nothing – Step by Step

    I think I might have found a glitch relating to adding new faction when you try and add existing units to it using a mod folder, at least running Kingdoms exe.

    Have new faction which works fine on campaign map in mod-folder which contains Kingdoms contents and modded files.

    battle_models.modeldb contains references to existing units some of which have textures and normal.textures in mod-folder and some in m2tw/data folder. This also works fine for existing factions.

    If new faction attempts to use existing unit (and existing M2 textures) with exact same db entry as existing faction it crashes in battle - actually doesn't always crash if only one of affected unit is used but falls over if four or five of same unit or mix are selected.

    Copying the existing normal.texture that the new faction is trying to use from M2TW/data/... to mod-folder seems to fix problem.

    Has anyone else noticed anything similar? Or know of anything that could be missing from set-up of new faction that is stopping it referring to the main games data folder properly?
    Not used mods before? Looking for something small and fun?!
    Download the:

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