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Thread: Wonders

  1. #1

    Default Wonders

    I was wondering if anyone could direct me to the file that contained the effects of the various Wonders in the game. I have read the descriptions but I was curious to see if one would be able to modify the effects. For example the statue of Rhodes gives a naval trade bonous but does that effect stay constant or does it deminish with the passing of time and could one increase the bonus it gives

    Thanks

  2. #2
    Enforcer of Exonyms Member Barbarossa82's Avatar
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    Default Re: Wonders

    It's not directly possible to modify the wonder effects as they are hardcoded, but Dol Guldur has written a very impressive guide to negating and replacing them.
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  3. #3

    Default Re: Wonders

    Those are for vanilla wonders. EB wonders are totally different in the way they work. They only effect the city/province they are in, and the effects are indeed permanent. Go into export_descr_buildings.txt and find uniques1-3 (complexes). Everything is pretty clearly labelled. Some levels have a general set of bonuses, and then some specific extra ones for the specific building.

    BTW, there will be big changes in the unique buildings for the next post 0.81 build. You won't see any difference at first, but something very cool will be hidden beneath. We'll fill you in on more later.

  4. #4
    Enforcer of Exonyms Member Barbarossa82's Avatar
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    Default Re: Wonders

    Whoops, good point. I wish they would release the script equivalents of the wonder effects, I'd love to know how to remove the culture penalty!

    Edit: Teleklos, your post count is just...well...wow
    Last edited by Barbarossa82; 01-19-2007 at 18:07.
    Self-proclaimed winner of the "Member who Looks Most Like their Avatar" contest 2007

    My Armenian AAR

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