Which parts were you wanting to turn off?
I've not played much myself. Not sure what I think yet ... I'm not exactly loving any of what I've seen, and I did mostly like 5 despite the flaws. Doesn't help that the game has hard-locked my PC once, crashed to desktop twice, runs slower, has hitching problems where it becomes unresponsive for ~10 seconds at a time, and has a bunch of irritating little UI changes for the worse. Clicking end turn and being told I need to move a unit but not having the game centre on the unit like it used to, argh! Doubling the amount of clicks for a simple job is not a good thing, Firaxis!
Frogbeastegg's Guide to Total War: Shogun II. Please note that the guide is not up-to-date for the latest patch.
Specifically defense structures adding to the city's hit points and the removal of all missile attacks from ships except for the Frigate and the Battleship. While adding melee attacks to ships was a good idea, they went too far. And buildings adding hit points to a city makes sieges long, drawn out, and extremely dangerous until you get bombers.
I would also like to see spies do something more than "steal tech" or "change influence with city state" or "counterspy." Remember in Civ IV all the crazy stuff you could do to an enemy city if you got a spy in there? Well, if it's an enemy faction, all you can do it try to steal tech after a LONG period of "gathering intelligence." Makes me believe that spies in G&K were just an afterthought.
The AI vamp is nice, though. It's good to see I'm no longer dominating with Wonder building early on. I really do have to fight to get first claim on the Great Library now.
You play Minecraft and you've never seen the Yogscast do their Technic Pack spotlight?
The reason why I hate vanilla is that it's so... vanilla. It's bland, boring, and only good for people who like building megastructures. Me? I don't want to build, I want to create. I don't want to go, "Yay! I found diamonds! Is that it?" There is nothing better than the feeling you get when you finally set up a Mk. II nuclear reactor and fully contain it in a reinforced bunker, allowing it to safely provide power to your network of complex machinery. You get what I'm saying, right? Creating a copy of the Eiffel Tower is all fine and dandy for some people, but I'm not the type of person who hunches over a ship in a bottle for 8 hours a day just to get the positioning of that cannon just right. I don't want to just build that ship, I want to sail it.
Hell, just take a look at some other mods...
The Aether adds an entirely new world, where vanilla is only half of the game. Not only that, but you also have bosses, each with their own strategy to defeat. And this was long, long before The End was added to Minecraft.
Like flying? How about building and flying your very own Fokker?
Like the idea of villages? How about towns where the villagers build the houses themselves, and you can assist them with a greatly expanded economy system?
The point is, as I've said before, Minecraft is a sandbox. Granted, Jeb has lately put in a lot of effort into development of Minecraft (much more so than that lazy idiot, Notch), but it's a long, long way from being a game. Mods help out in that respect, allowing me to build, create, AND play.
The horizon is nothing save the limit of our sight.
Nuclear reactors are like those in real life: if they are properly cooled with special coolant, they will work fine. If they overheat, everything around is blown up. The blast radius is roughly 10x bigger than a TNT, so building reinforced bunkers is essential to contain the meltdown. There's no fallout in the mod (yet), so you don't have to worry about radiation.
EDIT: Oh, and did I mention that the Technic Pack also allows you to insert programming language into Minecraft and do lots of crazy stuff with it? Like playing Pong inside Minecraft.
Last edited by Kekvit Irae; 06-25-2012 at 01:57.
Was given Spec Ops: The Line as a gift. I don't know how far into it I am, but I must say I don't like it so far. The review I read had said that there was a deep story to it that I have yet to see. Perhaps I can't see it past the large amounts of aggravation from the crap gameplay.
Seriously. The gameplay is just...bad.
The first thing I noticed in the game was how weak the guns felt. Not to say that they take large amounts of ammo to kill people, but just that feel of actually holding a powerful weapon in your hands. I think it's the lack of vibration combined with the weak, quiet sound that the guns make (especially the pistols) that makes them feel so powerless. That's something I can deal with, but constantly nags at me in a way that games like Gears of War and Battlefield never did.
Another thing you realize very early on is that the creators looked at Gears of War for inspiration...and then managed to totally mess up the cover system (I'll compare this game to Gears of War more probably, because it feels like such a cheap rip-off of it's mechanics). Where Gears of War 3 had you evading grenades, rolling around cover, and seamlessly transitioning between pieces of cover, as well as over and around them, Spec Ops feels more like you have to pause every time you try to change up, or even get into, cover. Many times I have been trying to advance, switch between pieces of cover, or just try to take cover when I was in the open, only to have my guy stand there like an idiot for about 3 seconds before he decided to get down. And with the A.I.'s grenade spam (at least on the 2nd to hardest difficulty), the lack of a dodge makes grenades essentially an A.I. cheat. Because you have to pull back on the stick, wait a second to step away from the sandbags or wall or whatever, then attempt to either lightly jog away from the grenade, or try to sprint away, risking the possibility of going right back into cover next to it. I really can't fully describe how bad the cover system is.
After a while you also discover how few guns there are available; in my 4 hours of playtime, I believe I have found...8 different guns. This might be acceptable if they really were different guns. But for the most part, they're pretty much the same. Aside from sound and the fact that it has a grenade launcher and magazine capacity I can see no difference between the SCAR, the AK, the UMP, and the M4. The sniper rifle isn't useful enough to be carried around for more than the introductory sniper engagement; 1 mission later you get a gun with the same accuracy, a usable scope, and higher magazine capacity.
Speaking of which, that's another thing about this game. When you pull up the scope on the M417, it is literally just your screen zoomed in with a scope overlay. There is no scope movement when you look around, it is not dynamic in any way. It's literally a low-res foreground. Stark contrast to just about any other game with scopes like this; Red Orchestra 2 even had ocular shadows when you move the scope around quickly.
Again with the low-resolution, it seems that the developers forgot that their textures had to load before they appeared on screen. Just about every mission start, and at the beginning and after every cutscene, the whole world is extremely low resolution. It takes away a lot of immersion when you have to watch the textures load everywhere as the characters act out a scene or you start off a mission.
It doesn't help the game at all that it takes about 2 seconds of exposure to die. Under normal circumstances with a working cover system, this would be understandable and appropriate. But when you are pretty much forced to be exposed to enemy fire as you try to make your character actually work correctly, it's more than a bit infuriating.
I'll post again when I finish the game and say if the story was actually good. However as of right now I would definitely not recommend this game to anyone.
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Thanks PI, I was considering getting it.
Though Im still going to try the demo. too few games provide demos nowadays.
On the Path to the Streets of Gold: a Suebi AAR
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Hvil i fred HoreToreA man who casts no shadow has no soul.
It got a great review on my favourite gamesite eurogamer, and these guys are pretty harsh. I really like the idea I think I will pick it up. They also complain about the shooting feeling a bit loose, but they are in love with the twisted setting. I like atmospheric games and this sounds like one
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*double post, delete please*
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Played through the demo. It actually isnt so bad. Controls arent too wacky. I enjoyed it. Ill buy it when it goes on a big sale, since the campaign is only like 6 hours or so and Im not getting it for the MP.
Last edited by Hooahguy; 06-28-2012 at 21:36.
On the Path to the Streets of Gold: a Suebi AAR
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Hvil i fred HoreToreA man who casts no shadow has no soul.
I kinda agree with Centurion if it comes down to the demo at least, there isn't really any weight to the guns and movement. What the Gears of War series absolutely nails they kinda screw up, the shooting and the feeling that you are controlling a person. All third person shooters should take lessons from Epic on how to do this, same goes for first person shooters and the Killzone series. It's really hard to go back to a more floaty feeling after the excellent movement and shooting in said games.
Thanks to X-Construction on Android, I was in the mood for a bridge construction game on the PC. That led me to Bridge Constructor- a decent, if short game....
More importantly, when browsing the game publisher's site, I saw a listing for Deadly 30- an old school, indie side scrolling zombie survival game. For $5, this is pretty awesome. From what I gather, this is set during WW2. You are a soldier lost alone on the battlefield.... and then there's zombies. Other survivors you can encounter are a German woman and Russian guy. Once you've found survivors, you can switch control of them on the fly- the American using automatic weapons, the German shotguns, the Russian uses rifles. If a survivor dies, they're gone until you find/rescue another one in the game.
From what I've seen, the game only has 5 settings: The forest- where your camp is, the cornfield, the snowy fields, the mountains, and the castle. You can buy/upgrade weapons at your camp as well as upgrade your fortifications, and you explore the areas to find survivors and collect parts (the game's currency). There's a day/night mechanic and you really want to be back at your base by nightfall. There's zombies during the day, but many, many more at night. Each night (so far) introduces new, tougher types of zombies with the object of the game being to survive for 30 days (as the name implies).... I've made it to morning on day 9 and so far night 2 has been my toughest- I died many times til I figured a way to survive it.
Anyway, here's a trailer, enjoy.
Spoiler Alert, click show to read:
"Don't believe everything you read online."
-Abraham Lincoln
The horizon is nothing save the limit of our sight.
Saturday Morning Rpg. No it has nothing to do with a legendary porntube vid. Or is that just me. Anyway, this game is awesome. It's a loving mockery of an era, you have to be into the joke to apreciate it.
Played some Max Payne 3 this weekend, looking forward to some more Walking Dead tonight. And in couple of days, full version of Endless Space.
Playing Tropico 4. It is certainly living up to its name as a stressful, but fun, game. I just beat mission 7 (out of 20) where the US and USSR decided to build up their nuclear arms and go to war with each other. I BARELY survived. I built my own nuclear program, and then the US decided to declare war on me because now-president Dick Richards (he is not a crook) blamed me for the assassination of the former US president. I'd like to re-iterate that this is only mission 7 of 20 in the campaign.
But I am really attached to it, I can't just cut it off.
The only game I play on my iPod is King of Dragon Pass, and even then I prefer the PC version.
Ok here goes, hope you are proud about yourself. I really like that pinkie, and it will be lost to me forever. Don't be so cruel.
https://www.youtube.com/watch?v=hCdk...e_gdata_player
It's free and awesome
I bought the X Superbox and so I'm playing X3 like crazy. This isn't what my life needs. On the plus side: This is the first game that I've been legitimately addicted to in at least a year.
Rest in Peace TosaInu, the Org will be your legacy
Originally Posted by Leon Blum - For All Mankind
But it is what it deserves. So you should play it, because you can take it.
edit: As if it wasn't clear I have Batman on my mind. Finished Arkham Asylum and Arkham City, two additions to my library i have the steam sale to thank.Overall I enjoyed Asylum much more as the free-roam elements of AC felt a bit tedious. The Riddler, while one of my favorite villains in the comics, can go straight to hell in AC. He and his fetch quests...
"Collect four hundred secrets or the hostages die, Batman!"
Spoiler Alert, click show to read:
However the story, voice acting, and overall atmosphere in both are just incredible. While i enjoyed the stealth focus of AA more, the twists and turns of the plot in AC were far more enjoyable. I hope some day we get more of these kinds of games because AC left me wanting more. Much more.
Last edited by Monk; 07-29-2012 at 18:42.
Thanks to the Steam Summer sale, I now have about 300 extra GB of games on my computer.
RAGE definitely starts out fun, but it starts to get a bit tedious as it wears on (especially going through the same exact territories, fighting the same bandit cars, and repeating on the way back). Still, for the $5 or $10 I payed, it's definitely worth it. If nothing else, it's pretty cool and makes you feel like a BA for a while.
Dragon Age: Origins is a really great game. I'm actually regretting not getting it earlier. To sum it up in a few words, I would call it KOTOR set in a fantasy world. If you enjoyed KOTOR or Mass Effect, you'll like Dragon Age.
Men of War is...frustrating at times ("at times" being 99% of the time), and even on easy mode is ridiculously hard. To give a feel for how difficult it is, on the very first mission of the first campaign (with less than minimal tutorial or guidance), I lost right before the end, and it said that I had lost all 12 of my men and my only vehicle, and the enemy had lost over 100 men and I think over 30 vehicles (I'm lowballing that estimate, but I believe they had lost closer to 200 or more men). And I somehow lost the mission. That said, it does give an immense sense of satisfaction when you do finally get past a part or when you finish the mission. Definitely not for the impatient, the easily aggravated, or those with little time to dedicate to playing it however.
I got that game in a pack of 5 with it's sequels for about $12 on the steam sale, and I've only tried one other expansion; Men of War: Vietnam. I must say that while I expected to be irritated, I expected it to be a result of the same insane difficulty levels and the complete asymmetry of the missions, not because I couldn't see a damned thing. I would highly recommend never getting this sequel, because you can't see anything. The entire map is always covered by trees, and the small areas where it isn't, the camera angle is so bad (and, at least for me, unchangeable) that you can barely see then. I understand that Vietnam has a lot of jungle. But making it impossible to see through the tree's makes it frustrating to play not because of challenge, but simply bad development.
Max Payne 3 is a really fun and surprisingly deep game, though it can get frustrating when a cutscene ends and you're left standing out in the open with enemies shooting at you (I'm looking at you, Stadium mission). The bullet-time is obviously loads of fun to play with, and the general gunplay just feels right. very good plot as well. would recommend.
Also picked up lots of other games I haven't gotten around to playing yet, like both Witcher's, L.A. Noire, the first 2 STALKER games, and a few others.
By the way, anybody here play ARMA 2: Operation Arrowhead? I tried...and I have no clue what I'm doing and need some sort of guru to help me before I consider playing it again
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On the Path to the Streets of Gold: a Suebi AAR
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Hvil i fred HoreToreA man who casts no shadow has no soul.
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