That's what got me. No matter how many farms and food distribution buildings I slapped down my city was always starving. Half the map was covered in farms and still it wasn't enough for a tiny population. My granaries were empty, my food shops were empty, and my plebs where whining like merry hell. No where could I find an equivolent to the old report which told you how much food you were producing, leaving me more frustrated. That report had been in every game since Caesar III! Why cut it now?Originally Posted by AntiochusIII
I liked the demo, liked Children of the Nile, and loved all the old Impressions games, but CIV I ended up drifting away from before I finished the lengthy tutorial campaign. Admittedly this was in some small part due to it playing badly on my dying PC. I do intend to load it up and see how it does on my new PC; that will be some time after I complete CivCity: Rome. I always found CC:R to be by far the more enjoyable of the pair.
In CC:R there is no need to have 6 of each high-end entertainment building; people will walk to them, so unless you plan badly there is never need for a second of each. That was one thing I hated about the old Impressions games. If it's a one of a kind semi wonder of the ancient world why the devil should you need more than one? Just make them really expensive to build and give them map-wide coverage or something.What Pluto-cursed Roman city needs more than one Colosseum anyway?
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