:eye twitches:
Appreciate the do's and don'ts froggy, and yes waving a hand about and making your enemies go flying is a particular favorite of mine.
Weaponry is the Spectre X stuff with inferno rounds. Straight, hard burst through Marksmanship with an added Damage over time. Throw in massive amounts of biotic attacks from Shepard and tech attacks this set up really kept the AI off balance... until Insanity. All around though I should probably change the main strategy since everything and their mother has Immunity after Hardcore. Last difficulty things started to get tough but i was able to just power through things with guile, here? I'm not powering through anything...
..I guess I should stop turning hammerhead rounds into omni-gel.
Really the problem wasn't space, it was that after my intial burst/float/throw stage the enemy still has enough health to prove a problem. So it really throws me for a hurt, if i can just survive for a few more seconds my powers will be off cooldown and i can enter into another juggle cycle, maybe the hammerhead rounds were the missing link. I'll give them a try.
Forgive me, you must have mistaken me for a Paragon player. :evil cackle: Shepard can only be Renegade in my story-archs.If you're still trying to get to the underground part, the shotgun tip still works. Be heartless; kill the afflicted instead of knocking them out. The lightside option is near-impossible to pull off.
Please, I don't want to think about that now.In the end Feros wasn't that bad. The boss in the lab or the run through zero gravity at the end, gah! Double gah!
I'll give the game another go from the start (giving me time to gather up supplies for the entire squad) in a few days, maybe next week after i've had some time in something else. I went into Insanity blissful of how hard it actually was, you really gotta buckle down and really get your game-senses going. It doesn't mess around. I respect that in a way, but in another... :inaudible rage:
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