Would it be any use for someone who wants to practice his fighting?
Not entirely. Well, it depends what aspect you want to practise. If it's aiming, running about without cover, and dealing with spammed hordes of goons that spawn without any sense of terrain utilisation, then yes. If it's tactical cover based fighting against enemies pre-placed to create a battle that makes use of the terrain, then no.
It's like Mass Effect trying to do Quake. The arenas have little cover and using it is futile because you're either sprinting around to find markers/enemies, or you are being swarmed on all sides by endless spawns. There's no room for tactics, no time to consider a plan, and no need for them either. I passed all the scenarios by selecting my assault rifle and holding the trigger down, and there were only 2 I didn't get 1st place on at the first attempt. Both of those maps were 'capture the marker' jobs and it took me a bit to find the first marker because they don't bother to mark them on your hud.
If you want to hone your combat skills play on hardcore or insanity. Hardcore is the difficulty where the game truly shines IMO; the enemies have skills and use them frequently meaning your team needs to do likewise, along with using the terrain and the various weapon upgrades. Insanity gets a bit tiresome as too many enemies have immunity and take forever to kill.
Frogbeastegg's Guide to Total War: Shogun II. Please note that the guide is not up-to-date for the latest patch.
I kinda meant practicing using your team to fight, but from the sound of it your on your own for the DLC's missions.
Your team's there. I totally ignored them the entire time; the AI is good enough at shooting and basic power usage that I didn't need to give orders. On some arenas I could probably have won by standing with my back to a wall and putting the controller down while they did all of the killing for me.
Frogbeastegg's Guide to Total War: Shogun II. Please note that the guide is not up-to-date for the latest patch.
I finished Cursed Mountain, and have to say I really enjoyed it. The setting and the Buddhist themes were both refreshing, but it was the setting that stole the show- abandoned mountain towns and villages, sprawling monasteries, and of course the mountain itself. I was pleased with how well they pulled it off on the Wii's comparatively weak hardware. One of the touches I appreciated was being able to look down on areas you've come through as you progressed through levels. It really helped create a sense of scale and it reinforced the sense of isolation.
Spoiler Alert, click show to read:
The game was a little on the short side, probably less than 15hrs, but I could definitely see myself wanting to play through it again sometime.
Last edited by Xiahou; 09-01-2009 at 03:25.
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