I've spent an hour or so with it and it's pretty good. It probably surprises no one that the graphics are beautiful, but the game play has been interesting so far as well. It has many RPG style elements included, such as cooking, shopping, sword forging, inventory, ect. You can have up to 3 swords and an accessory equipped at any one time. The swords are a tad fragile, so managing them is an important part of combat. Using special attacks and blocking wear down the swords "life" (I forget what term they use for it) and if it runs out, the sword breaks forcing you to choose another. All swords, even broken ones heal when left in their scabbard- broken ones take a long time to heal and aren't usable again until they are fully repaired. There's a lot of running around, taking in scenery, and talking to people with a healthy dose of ambushes and fighting sprinkled in. The game world is mainly linear, but it has occasional branches that you can choose depending on what your destination is. Also some later areas are sealed by magic that you need more powerful swords to open- so I imagine I'll be doing a bit of backtracking later to open them.
The combat has more depth to it than I expected....
Your basic attack button is A, and your special attacks are B. If you crouch and attack, you do a low sweep-type attack that lets you hit downed enemies. If while crouching, you tap left or right, you do a doge. If you hold A, you block. If you hold A while crouching, when you release it you do a powerful flourish, that is good for breaking certain enemies' swords. If you are holding A and tap left or right, you do a dash attack in that direction- up to three of which can be strung together. A plus tapping up gives you a jumping upercut, while A and down does a ground smash attack. Also, holding A blocks, and well timed attacks can reflect enemy projectiles... All of these can be strung together to help you lay down the punishment... For example, you could do an uppercut attack, do a midair dash attack across the screen, and then do a smash on another enemy below you.
I started on the easier of the two skill levels and, so far, staying alive hasn't been a problem. In combat, my goal is to get the 'unscathed' experience bonus, rather than worrying about staying alive. You can change difficulty on the fly, so I may bump it up later but for now, I think I'll keep it fairly easy until I'm more comfortable with the various aspects of the game. I started out playing Momohime's storyline, so at the very least, I hope to be ready for the harder skill level by the time I'm ready to play as Kisuke. The game is supposed to change significantly on harder skill levels, and I've heard that there's a hidden super-hard mode in addition to different endings available for subsequent play-throughs, so hopefully it will have some replayability.
Whew, that was a longer post than I intended....![]()
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