Quote Originally Posted by Prussian Iron View Post
i dont like it. it seems like leveling occurs almost at random, too slow, nobody but the mages guild sells spells which i cant join because my magic skills aren't high enough because I dont have any really useful spells, and the random dungeons are a bitch (is that allowed?). especially hate the random dungeons, because it means that if i get lost and have no idea where to go, i cant just look it up online like i can with morrowind. i spend half my time in dungeons outrunning skeletons, and the one im currently working on is confusing as all hell, with a fricking moat that means i have to hug the wall so i dont get eaten by dreughs.



if i continue to play it, if, then it'll just to see what happens at the end, which i would watch a let's play for, but there are very few of those, probably for the reasons above.
1. Leveling is not random. It's always after you rest once you obtain 15 skill points in any of your Primary, Major, or Minor skills. Misc skills do not figure into your leveling. This is a well known "cheat" for staying level one, just like Morrowind and Oblivion: just assign skills you will never use to your Primary, Major, and Minor skillsets (like languages), and use the Misc skills as your main skills. If you level up, so will the monsters. You should only level up when you feel your combat skills are up to snuff. And, seriously, don't fight zombies at level 1.

2. To join the Mage's Guild, assign one magic skill you have absolutely no desire to increase into your Primary skill. You need at least 22 in this skill and 4 in another magic skill to join the guild. I prefer using Alteration or Thaumaturgy since all the others have really awesome effects you want (primarily Destruction for blowing things up, Restoration for healing, and Mysticism for enchanting items with Soul Trap). Once you join as an Apprentice (Rank 0), you'll have access to the very vital Spell Maker.

3. I have never once explored a dungeon (sans the newbie one or small crypts in graveyards) fully. And I probably never will. THEY ARE HUGE! I suggest making your own map, or taking with you some really worthless junk to drop on the ground at intersections as "bread crumbs" so you know which way you came in case you want to leave.

Take a look at the UESP for more hints and tips to help you along with my favorite game of all time ( http://www.uesp.net/wiki/Daggerfall:Daggerfall )