Red and blue was my first, I still haven't beaten Soul Silver.
I enjoy all the games, but not diamond and pearl for some reason...
Final Fantasy Tactics A2: Grimmoire of the Rift, for my DS is fun too, been playing it for a while :o
Red and blue was my first, I still haven't beaten Soul Silver.
I enjoy all the games, but not diamond and pearl for some reason...
Final Fantasy Tactics A2: Grimmoire of the Rift, for my DS is fun too, been playing it for a while :o
Originally Posted by TosaInu
Rest in peace TosaInu
original Red, Blue, Yellow on GBC were my first. loved gold and silver, ever since they overcomplicate things, undercomplicate things, and take things that should be left, and leave things that should be taken.
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Blue and Yellow were my first two followed by Platinum and SoulSilver. Eagerly awaiting the new ones. I do have to agree that most people will always have at least a soft spot for their original games and that is just because the series will always capitalise on one huge aspect of life - nostalgia. No pokemon will ever live up to the original 151 and the further the series goes away from that the worse it will seem.
Rest in Peace TosaInu, the Org will be your legacy
Originally Posted by Leon Blum - For All Mankind
I am playing the following on and off:
Medieval II: Early campaign was fun but now turning into a siege fest and getting boring fast...
ArmA: Fun, kept buying the farm so I dumbed down the AI to a vegetative state and am faring much better...
The Tudors: A puzzle game based on a Showtime series I never heard of :P Fun nonetheless
Deus Ex: Replaying this old gem, JC Denton is still the coolest...
Others sporatically that I will not mention at the moment...
Want to buy some second hand Thief 3 and Police Quest Pack too, just haven't yet...
Silence is beautiful
After over 20 hours of gameplay, I finally beat ME1 on normal (I was a paragon wimp). It was such a great playthrough, I cant wait to start ME2 with my imported character!
So here are my pros and cons about ME1:
Pros:
The combat
Even though most people think of it as inferior to ME2, I disagree. While its not as fluid as the combat in ME2, the combat is much more dynamic than in ME2, where cover is an absolute must. Dont get me wrong, I still love the ME2 combat system, I just enjoyed fighting in ME1 more.
The story
Well, duh. When I beat the game I felt like I had acheived something big. I felt the same way when I beat ME2, but moreso with ME1, after a really hard boss fight in ME1 that ME2 lacks.
The Citadel
I loved walking around the different areas like the Presidium and the markets. This was something that ME2 lacked, unfortunately. But at least there are more stores in ME2 to shop from.
The upgrade/inventory system
A lot of people hated it; at first, I did as well, but after a bit I began to like it: being able to customize your weapon to suit the needs of the mission was great.
The amount of side missions
While many of them took place in repetative combat enviroments (why is every freighter and bunker in the game have the exact same layout?), but the fun Mako driving (gotta love driving up 90 degree slopes!) sort of made up for it. But at least there were more of them than in ME2.
NPC interaction
I liked how there were many people you could talk to in the game (Conrad Verner FTW) and it gave the game a real sense of immersion. Not that you dont have this in ME2, I just liked it in ME1 as well.
No annoying bypassing
I personally hated the bypassing mini games in ME2. There were so many of them that it really annoyed me. Maybe just to get into safes or such, but it seemed like they were everywhere in ME2. At least in ME1 the decryption minigame was fun, quick, and if you failed you could just use omni-gel to break in.
The Mako
I now know what it feels like to drive while high!
Hard choices
I wont spoil anything, but I liked how you had to make really tough decisions at various points in the game. ME2 had some, but nowhere near the magnitude of the decisions in ME1.
There's probably more, but Im blanking out right now.
Cons
Lack of weapon variety
There were only two models of each kind of weapon, but many different versions (nothing like going from level I to VIII in assault rifles and seeing the glaring difference in them), and sometimes it was pretty confusing. And no different colors does not make up for the lack of variety in weapon models.
Unskippable cut-scenes
The cut scene for landing/pulling away from the Citadel was unbearably tedious to watch everytime you land/depart from the Cityadel. At least in ME2 you could skip them.
No sprinting in no-combat zones
This I found annoying because oftentimes an NPC I have to talk to/do a mission for will send me different places across the Citadel. Jogging there is very tedious, in my opinion. A sprinting option would have been nice. On the topic of distance, I thought it was incredibly annoying that some missions sent you from the landing bay to the presidium, then back to the landing bay only to talk to one guy who sends you on your way after a 30-second dialogue.
Elevators
Mostly I dont mind them, but some of them, the longer ones usually, really bugged me. I mean, it took solong to get down to the C-sec offices that after a dozen or so times I began to avoid the Citadel to avoid the long elevators. Yes I know Im impatient. But at least Wrex's lines in the elevators were hilarious.
Confusing levels
I did not like how there was no pointer towards your objective. Sometimes I would get lost trying to find the elevator to my objective. But once I was on the same level as the objective I was fine, but still...
Repetitive level design
I mentioned this earlier- I did not like how every cargo ship and bunker was exactly alike.
Confusing controls
For my first few hours playing the game, I was very confused about the controls. I didnt know how to apply medi-gel or melee (turns out that the game does it for you) and I did not know why my grenades werent exploding until very recently. A tutorial would have been nice.
Lack of character depth
ME2's characters had depth to them with their own backgrounds that were wonderfully complicated in some cases. While there was some character development in ME1, it was pretty shallow. I would have loved to know more about Kaiden, Tali, Wrex, or Garrus, but I didnt get much.
Summary
I loved this game, even for its flaws. The Mass Effect gams are my favorite, and will most likely remain so. I hope anyone reading this who has not bought ME1 already goes out and buy it ASAP!
Last edited by Hooahguy; 08-11-2010 at 06:31.
On the Path to the Streets of Gold: a Suebi AAR
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Hvil i fred HoreToreA man who casts no shadow has no soul.
That kind of worries me. I too love the combat in ME1 and I'm worried I wont like it as much in ME2 when I get there.
Did you not notice the "Fast Travel" stations all over the citadel? They would basically warp you instantaneously between various locations.No sprinting in no-combat zones
This I found annoying because oftentimes an NPC I have to talk to/do a mission for will send me different places across the Citadel. Jogging there is very tedious, in my opinion. A sprinting option would have been nice. On the topic of distance, I thought it was incredibly annoying that some missions sent you from the landing bay to the presidium, then back to the landing bay only to talk to one guy who sends you on your way after a 30-second dialogue.
Elevators
Mostly I dont mind them, but some of them, the longer ones usually, really bugged me. I mean, it took solong to get down to the C-sec offices that after a dozen or so times I began to avoid the Citadel to avoid the long elevators. Yes I know Im impatient. But at least Wrex's lines in the elevators were hilarious.
I appreciate that the elevators add a sense of size to structures and allow for some color via news snippets or NPC conversations, but why not have the things move quicker?
This is intriguing. Did you remember to talk to your teammates on the Normandy between missions? I thought they had rather a lot to say about their backgrounds. Is it that ME2 has so much more or that you just missed some of the content?Lack of character depth
ME2's characters had depth to them with their own backgrounds that were wonderfully complicated in some cases. While there was some character development in ME1, it was pretty shallow. I would have loved to know more about Kaiden, Tali, Wrex, or Garrus, but I didnt get much.
"Don't believe everything you read online."
-Abraham Lincoln
I reaaaly need to check out ME if its as good as everyone says. maybe if its cheap enough I'll pick up the first one after i'm done with Far Cry 2 (96%!!!)
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