engine_model_group dead
engine_collision siege_engines/collision_models/siege_tower_small_collision.CAS
engine_mesh siege_engines/destroyed/small_tower_destroyed.mesh, max
The larger siege towers have the word arrow replaced with scorpion. I tried adding a ROF and skeleton compensation factor like the EDU has but to no avail. I noticed the RTW descr_engine file has some *.CAS files linked at the bottom of this entry for missile effects. I even tried pasted those from RTW to MTW2 and duplicating the entried but all that does is cause a CTD when the seige battle loads up. I miss this feature, the siege towers even still have the slits at thier tops for the attackers to fire from. Just nothing I change can seem to make them work.
Sap points look like they are suppose to be there too. In the same file this is listed.
It's all commented out. From what I can tell the CAS files exsist though. So I tried removing the comments, adding "can_sap" to various peasant units in the EDU, and added "can_sap yes" to all factions listed in the descr_sm_factions.txt file. Sadly all of this did nothing. Has anyone had better luck than I or any other ideas what may need to be added?
Also there are several references to boiling oil in a few files but I have no idea where to start in getting this stuff to come out of the gates.
The last thing I miss from RTW that I wish we could change was when units were fighting on walls, some units would end up falling or if the wall got too overcrowded units would start spilling off.
I am guessing it could all be hardcoded though and we have no hope to change any of it. Anyone have any thoughts on this.
On a side note I did find a funny entry in the engine file.....made me lol.
Spoiler Alert, click show to read:
type great_cross
culture all
class holy_cart
pathfinding_data none
engine_flammable false ;;; Bob. This'll probably come back as a bug. Please don't fix it as we're not aiming for an endorsement from the KKK
engine_model_group dead
engine_collision siege_engines/collision_models/siege_tower_small_collision.CAS
engine_mesh siege_engines/destroyed/small_tower_destroyed.mesh, max
The larger siege towers have the word arrow replaced with scorpion. I tried adding a ROF and skeleton compensation factor like the EDU has but to no avail. I noticed the RTW descr_engine file has some *.CAS files linked at the bottom of this entry for missile effects. I even tried pasted those from RTW to MTW2 and duplicating the entried but all that does is cause a CTD when the seige battle loads up. I miss this feature, the siege towers even still have the slits at thier tops for the attackers to fire from. Just nothing I change can seem to make them work.
Sap points look like they are suppose to be there too. In the same file this is listed.
It's all commented out. From what I can tell the CAS files exsist though. So I tried removing the comments, adding "can_sap" to various peasant units in the EDU, and added "can_sap yes" to all factions listed in the descr_sm_factions.txt file. Sadly all of this did nothing. Has anyone had better luck than I or any other ideas what may need to be added?
Also there are several references to boiling oil in a few files but I have no idea where to start in getting this stuff to come out of the gates.
The last thing I miss from RTW that I wish we could change was when units were fighting on walls, some units would end up falling or if the wall got too overcrowded units would start spilling off.
I am guessing it could all be hardcoded though and we have no hope to change any of it. Anyone have any thoughts on this.
On a side note I did find a funny entry in the engine file.....made me lol.
Spoiler Alert, click show to read:
type great_cross
culture all
class holy_cart
pathfinding_data none
engine_flammable false ;;; Bob. This'll probably come back as a bug. Please don't fix it as we're not aiming for an endorsement from the KKK
Nice find. Im sure someone can mod boiling oil into the game at the very least.
Sap points would be much more difficult, but with your find, its possible.
As for the cross, they should have left the flaming effect in. This is what happens when people think with stereotypical mindsets instead of vision.
Well, I have tried about everything under the sun to get these things back in but have had zero luck doing it. Perhaps a more experienced modder will have better luck then I. Then again, it could be hardcoded and we won't be able to change anything.
Found another interesting sapping item that the devs leftover.
In this directory... SEGA\Medieval II Total War\data\menu\textures\
One of the texture files there has all the toolbar icons for sieging listed. The ladder, siege tower, rams....and a shovel. One can only assume the shovel was for sapping. How to tie that into the whole other mix and get it to apper and link to the appropriate siege model is a different story though.
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