Results 1 to 29 of 29

Thread: Missle Fire Rate:

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Missle Fire Rate:

    Just did some quick tests cause I saw someone complaining about archers vs. crossbowmen.
    Did all tests on grassy plain in clear weather against Papal Guard. Always placed missle units 3 rows deep (don't know if that matters).

    1. Retinue Longbowmen(90) - missle 8
    1 minute = 5 volleys and 17 kills
    1 minute = 5 volleys and 16 kills

    2. Aventurier(90) - missle 14
    1 minute = 3 volleys and 12 kills
    1 minute = 3 volleys and 13 kills

    3. Janissary Musketeers - missle 17
    1 minute = 4 volleys and 38 kills
    1 minute = 4 volleys and 37 kills


    I don't know if I missed anything on the test.

  2. #2
    Confiscator of Swords Member dopp's Avatar
    Join Date
    Jun 2005
    Posts
    702

    Default Re: Missle Fire Rate:

    3. Janissary Musketeers are only firing with one third of the unit each time because of the reload by ranks thing. Their actual RoF is much slower.

  3. #3

    Default Re: Missle Fire Rate:

    Sorry for necroing a 5-month old topic but it's about time someone posted something more complete and accurate.

    Notes:
    - The following states the average time in seconds between the start of the firing animation of an individual soldier or artillery piece
    - Gunpowder infantry are assumed to be in a two-rank dense line formation and in fire-by-rank mode
    - Flaming, exploding or rotting ammo have no effect on artillery firing rate
    - The larger the unit size, the more the firing rate may vary
    - In some cases an individual may skip a volley even though there is a target in range and in clear line-of-sight

    Infantry

    Javelin 19
    Bow 11/22
    Crossbow 17
    Naphtha Bomb 9
    Gun 32

    Cavalry

    Javelin 9
    Bow 11.5
    Crossbow 14
    Jezail 13.5
    Pistol 14
    Elephant Gun 11
    Elephant Artillery 13.3

    Artillery

    Ballista 17.75
    Catapult 22
    Trebuchet 29
    Bombard 30
    Grand Bombard 30
    Cannon 20
    Culverin 20
    Basilisk 20
    Monster Bombard 26
    Mortar 23
    Serpentine 21.5
    Ribault 25.5
    Monster Ribault 30.5/88
    Rocket Launcher 41.5

  4. #4

    Default Re: Missle Fire Rate:

    Most cannons have faster ROF than catapults and trebuchet... How monsterously inappropriate.

    Interesting info!

  5. #5
    Member Member Philbert's Avatar
    Join Date
    Jan 2007
    Location
    The Netherlands
    Posts
    144

    Default Re: Missle Fire Rate:

    It's not inappropriate. Catapults and trebuchets are huge wooden machines in which you have to add the potential energy by hand.
    For cannons, the potential energy is prepackaged in the gun powder. Also, the barrel is at a convenient height for reloading.
    Hebban olla uogala nestas bigunnan hinase hic enda thu

  6. #6
    Village special needs person Member Kobal2fr's Avatar
    Join Date
    Nov 2006
    Location
    Paris, France
    Posts
    914

    Default Re: Missle Fire Rate:

    It's always bugged bugged me how slow to fire javelinmen are. "Reloading" ? What the frick do they have to reload ?! It's a THROWN STICK !

    Thus they spend like 3 minutes with their arms raised between volleys, defiantly staring down anyone who would defy their mighty twigs (that is, unless said anyone actually gets in range of the twigs. Then it's skirmish time )...
    Anything wrong ? Blame it on me. I'm the French.

  7. #7

    Default Re: Missle Fire Rate:

    Quote Originally Posted by Philbert
    It's not inappropriate. Catapults and trebuchets are huge wooden machines in which you have to add the potential energy by hand.
    For cannons, the potential energy is prepackaged in the gun powder. Also, the barrel is at a convenient height for reloading.
    Sounds logical, but that's certainly not the fact of the matter.

    Honestly, I've always wondered why some medieval cannons could only achieve fire rates of like, four shots per hour, but it's still true.

    Heck, some that would be classified as "great bombards" in the game were reported to fire three or four times a day.

    Sure, it takes a good long time to crank down a trebuchet and load it, but oddly enough, not nearly as long as it takes to load a medieval cannon.

    They sure weren't dropping a shell in the breach and firing away, like you see in WWII footage!

    Oh, and Kobal, I think the "reloading" delay with javelins comes from them having to pull yet another spear out of their bums, as if by magic. That's gotta take some time. ^_^
    Last edited by Rhedd; 06-15-2007 at 10:48.

  8. #8

    Default Re: Missle Fire Rate:

    thanks for the info Zpartan
    Is there any why to increas fire rate?

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO