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  1. #1
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Transferable Ancilleries mini mod, with fixes.

    Inside the following spoiler, is a mini fun mod of mine.
    It may fix some triggers, im not sure, but it does increase the chance of getting some cool stuff and decrease the chance (quite a bit) of getting the really annoying ones. Like you cant get the Pagan Magician (-1 Piety) unless the region has a lot of heresy. a lot But why choose this one over others? Why this one makes every ancillery transferable! Hooray for keeping the rare ones!

    Just post the contents of the spoiler into your export_descr_ancillaries.txt and use mod switches or the file --io first whatever to use it. Makes it a lot more fun!
    Spoiler Alert, click show to read: 

    ;This file is generated from the Spreadsheet VnV,txt
    ;Please modify the spreadsheet and re-export the data, rather than editing this file directly

    ;===============================================================
    ;== ANCILLARY DATA STARTS HERE ==
    ;===============================================================

    ;------------------------------------------
    Ancillary accomplice
    Type Security
    Transferable 1
    Image sex_yangman.tga
    ExcludeCultures mesoamerican
    Description accomplice_desc
    EffectsDescription accomplice_effects_desc
    Effect Subterfuge 1

    ;------------------------------------------
    Ancillary academic_advisor
    Type Academic
    Transferable 1
    Image academic_scholar.tga
    ExcludeCultures mesoamerican
    Description academic_advisor_desc
    EffectsDescription academic_advisor_effects_desc
    Effect Trading 5
    Effect TaxCollection 5

    ;------------------------------------------
    Ancillary actor
    Type Entertain
    Transferable 1
    Image entertainment_actor.tga
    ExcludeCultures mesoamerican
    Description actor_desc
    EffectsDescription actor_effects_desc
    Effect LocalPopularity 1

    ;------------------------------------------
    Ancillary adultress
    Type Sex
    Transferable 1
    Image sex_expensivewoman.tga
    ExcludeCultures middle_eastern
    Description adultress_desc
    EffectsDescription adultress_effects_desc
    Effect Chivalry -1
    Effect Piety -1
    Effect TroopMorale -1
    Effect Fertility -2

    ;------------------------------------------
    Ancillary adultress_foreign
    Type Sex
    Transferable 1
    Image sex_cheapwoman.tga
    ExcludeCultures middle_eastern
    Description adultress_foreign_desc
    EffectsDescription adultress_foreign_effects_desc
    Effect Chivalry -1
    Effect Piety -1
    Effect TroopMorale -2
    Effect LocalPopularity -1
    Effect Fertility -2

    ;------------------------------------------
    Ancillary adultress_she_man
    Type Sex
    Transferable 1
    Image sex_expensivewoman.tga
    ExcludeCultures middle_eastern
    Description adultress_she_man_desc
    EffectsDescription adultress_she_man_effects_desc
    Effect Chivalry -1
    Effect Piety -1
    Effect TroopMorale -3
    Effect LocalPopularity -1
    Effect Fertility -1

    ;------------------------------------------
    Ancillary alchemist
    Type Academic
    Transferable 1
    Image academic_alchemist.tga
    ExcludedAncillaries apothecary, astrologer
    ExcludeCultures mesoamerican
    Description alchemist_desc
    EffectsDescription alchemist_effects_desc
    Effect HitPoints 2
    Effect GunpowderCommand 1

    ;------------------------------------------
    Ancillary apothecary
    Type Health
    Transferable 1
    Image academic_alchemist.tga
    ExcludedAncillaries alchemist, astrologer
    ExcludeCultures mesoamerican
    Description apothecary_desc
    EffectsDescription apothecary_effects_desc
    Effect Fertility 1
    Effect HitPoints 4

    ;------------------------------------------
    Ancillary architect
    Type Academic
    Transferable 1
    Image civil_master.tga
    ExcludeCultures northern_european, mesoamerican
    Description architect_desc
    EffectsDescription architect_effects_desc
    Effect Construction 10
    Effect Squalor -2

    ;------------------------------------------
    Ancillary armour_custom
    Type Item
    Transferable 1
    Image item_armour.tga
    ExcludedAncillaries armour_ornate
    Description armour_custom_desc
    EffectsDescription armour_custom_effects_desc
    Effect HitPoints 4

    ;------------------------------------------
    Ancillary armour_ornate
    Type Item
    Transferable 1
    Image item_armour.tga
    ExcludedAncillaries armour_custom
    Description armour_ornate_desc
    EffectsDescription armour_ornate_effects_desc
    Effect Authority 1
    Effect HitPoints -2

    ;------------------------------------------
    Ancillary artist
    Type Entertain
    Transferable 1
    Image entertainment_artist.tga
    ExcludeCultures northern_european, mesoamerican
    Description artist_desc
    EffectsDescription artist_effects_desc
    Effect LocalPopularity 1
    Effect BribeResistance -1
    Effect Squalor -1

    ;------------------------------------------
    Ancillary assassins_apprentice
    Type Security
    Transferable 1
    Image espionage.tga
    ExcludedAncillaries catamite
    Description assassins_apprentice_desc
    EffectsDescription assassins_apprentice_effects_desc
    Effect Assassination 1

    ;------------------------------------------
    Ancillary assassins_blade
    Type Item
    Transferable 1
    Image item_knife.tga
    Description assassins_blade_desc
    EffectsDescription assassins_blade_effects_desc
    Effect Assassination 1

    ;------------------------------------------
    Ancillary astrologer
    Type Academic
    Transferable 1
    Image academic_scholar.tga
    ExcludedAncillaries apothecary, alchemist
    ExcludeCultures northern_european
    Description astrologer_desc
    EffectsDescription astrologer_effects_desc
    Effect Piety -1
    Effect Command 1

    ;------------------------------------------
    Ancillary bard
    Type Entertain
    Transferable 1
    Image entertainment_bard.tga
    ExcludeCultures mesoamerican, middle_eastern
    Description bard_desc
    EffectsDescription bard_effects_desc
    Effect TroopMorale 1
    Effect LocalPopularity 1

    ;------------------------------------------
    Ancillary beguiling_bard
    Type Entertain
    Transferable 1
    Image entertainment_bard.tga
    ExcludeCultures mesoamerican, middle_eastern
    Description beguiling_bard_desc
    EffectsDescription beguiling_bard_effects_desc
    Effect Subterfuge 1
    Effect PersonalSecurity 1

    ;------------------------------------------
    Ancillary biographer
    Type Court
    Transferable 1
    Image civil_admin.tga
    ExcludeCultures mesoamerican
    Description biographer_desc
    EffectsDescription biographer_effects_desc
    Effect Authority 1

    ;------------------------------------------
    Ancillary black_stallion
    Type Pet
    Transferable 1
    Image animals_horse.tga
    Description black_stallion_desc
    EffectsDescription black_stallion_effects_desc
    Effect MovementPoints 5

    ;------------------------------------------
    Ancillary bodyguard
    Type Security
    Transferable 1
    Image security_eliteguard.tga
    Description bodyguard_desc
    EffectsDescription bodyguard_effects_desc
    Effect PersonalSecurity 2
    Effect LocalPopularity -1

    ;------------------------------------------
    Ancillary brilliant_inventor
    Type Academic
    Transferable 1
    Image academic_student.tga
    ExcludeCultures mesoamerican
    Description brilliant_inventor_desc
    EffectsDescription brilliant_inventor_effects_desc
    Effect SiegeEngineering 30
    Effect Farming 1
    Effect Mining 20

    ;------------------------------------------
    Ancillary caravan_driver
    Type Money
    Transferable 1
    Image civil_merchant.tga
    Description caravan_driver_desc
    EffectsDescription caravan_driver_effects_desc
    Effect MovementPoints 5
    Effect LineOfSight 1

    ;------------------------------------------
    Ancillary catamite
    Type Sex
    Transferable 1
    Image sex_yangman.tga
    ExcludedAncillaries assassins_apprentice
    ExcludeCultures mesoamerican
    Description catamite_desc
    EffectsDescription catamite_effects_desc
    Effect Subterfuge 1

    ;------------------------------------------
    Ancillary chastity_belt
    Type Sex
    Transferable 1
    Image item_chastitybelt.tga
    ExcludeCultures mesoamerican
    Description chastity_belt_desc
    EffectsDescription chastity_belt_effects_desc
    Effect Charm -1
    Effect MovementPoints -2

    ;------------------------------------------
    Ancillary choir_boy
    Type Sex
    Transferable 1
    Image religious_youngboy.tga
    ExcludedAncillaries royal_seminarian
    ExcludeCultures mesoamerican, middle_eastern
    Description choir_boy_desc
    EffectsDescription choir_boy_effects_desc
    Effect Piety 1
    Effect Unorthodoxy 1
    Effect Purity -1

    ;------------------------------------------
    Ancillary counterfeiter
    Type Money
    Transferable 1
    Image academic_alchemist.tga
    ExcludeCultures mesoamerican
    Description counterfeiter_desc
    EffectsDescription counterfeiter_effects_desc
    Effect Finance 1

    ;------------------------------------------
    Ancillary courtesan
    Type Sex
    Transferable 1
    Image sex_cheapwoman.tga
    ExcludedAncillaries catamite
    ExcludeCultures mesoamerican
    Description courtesan_desc
    EffectsDescription courtesan_effects_desc
    Effect Subterfuge 1

    ;------------------------------------------
    Ancillary crooked_judge
    Type Court
    Transferable 1
    Image civil_master.tga
    ExcludeCultures mesoamerican
    Description crooked_judge_desc
    EffectsDescription crooked_judge_effects_desc
    Effect Unrest 1
    Effect Law 2

    ;------------------------------------------
    Ancillary dancer
    Type Entertain
    Transferable 1
    Image sex_cheapwoman.tga
    Description dancer_desc
    EffectsDescription dancer_effects_desc
    Effect Subterfuge 2

    ;------------------------------------------
    Ancillary dark_apprentice
    Type Magic
    Transferable 1
    Image item_disguise.tga
    ExcludeCultures mesoamerican
    Description dark_apprentice_desc
    EffectsDescription dark_apprentice_effects_desc
    Effect Magic 1
    Effect PersonalSecurity 1

    ;------------------------------------------
    Ancillary deacon
    Type Religion
    Transferable 1
    Image religious_priest.tga
    ExcludeCultures middle_eastern
    Description deacon_desc
    EffectsDescription deacon_effects_desc
    Effect Piety 1

    ;------------------------------------------
    Ancillary delicate_blade
    Type Item
    Transferable 1
    Image item_knife.tga
    ExcludeCultures mesoamerican
    Description delicate_blade_desc
    EffectsDescription delicate_blade_effects_desc
    Effect PersonalSecurity 1

    ;------------------------------------------
    Ancillary diplomatic_escort
    Type Military
    Transferable 1
    Image security_eliteguard.tga
    ExcludeCultures mesoamerican
    Description diplomatic_escort_desc
    EffectsDescription diplomatic_escort_effects_desc
    Effect LineOfSight 1
    Effect PersonalSecurity 1

    ;------------------------------------------
    Ancillary doctor
    Type Health
    Transferable 1
    Image civil_master.tga
    ExcludeCultures mesoamerican
    Description doctor_desc
    EffectsDescription doctor_effects_desc
    Effect Fertility 1
    Effect BattleSurgery 10

    ;------------------------------------------
    Ancillary drillmaster
    Type Military
    Transferable 1
    Image warrior_captain.tga
    ExcludeCultures mesoamerican
    Description drillmaster_desc
    EffectsDescription drillmaster_effects_desc
    Effect MovementPoints 5
    Effect TrainingUnits 2

    ;------------------------------------------
    Ancillary enchanted_broom
    Type Magic
    Transferable 1
    Image item_broom.tga
    Description enchanted_broom_desc
    EffectsDescription enchanted_broom_effects_desc
    Effect Magic 1
    Effect MovementPoints 3

    ;------------------------------------------
    Ancillary eunuch
    Type Court
    Transferable 1
    Image court_eunuch.tga
    ExcludeCultures northern_european, eastern_european, greek, mesoamerican
    Description eunuch_desc
    EffectsDescription eunuch_effects_desc
    Effect Authority 1
    Effect PersonalSecurity 1

    ;------------------------------------------
    Ancillary evil_mother-in-law
    Type Family
    Transferable 1
    Image court_elderlylady.tga
    Description evil_mother-in-law_desc
    EffectsDescription evil_mother-in-law_effects_desc
    Effect Authority -1
    Effect TroopMorale -1

    ;------------------------------------------
    Ancillary executioner
    Type Religion
    Transferable 1
    Image court_executioner.tga
    ExcludeCultures mesoamerican, middle_eastern
    Description executioner_desc
    EffectsDescription executioner_effects_desc
    Effect Piety 1

    ;------------------------------------------
    Ancillary explosives
    Type Item
    Transferable 1
    Image item_explosive.tga
    Description explosives_desc
    EffectsDescription explosives_effects_desc
    Effect Sabotage 1

    ;------------------------------------------
    Ancillary exotic_gifts
    Type Item
    Transferable 1
    Image item_exoticgifts.tga
    Description exotic_gifts_desc
    EffectsDescription exotic_gifts_effects_desc
    Effect Influence 1

    ;------------------------------------------
    Ancillary faithful_servant
    Type Security
    Transferable 1
    Image court_servant.tga
    ExcludeCultures mesoamerican
    Description faithful_servant_desc
    EffectsDescription faithful_servant_effects_desc
    Effect Charm 1

    ;------------------------------------------
    Ancillary false_documents
    Type Item
    Transferable 1
    Image item_documents.tga
    ExcludeCultures mesoamerican
    Description false_documents_desc
    EffectsDescription false_documents_effects_desc
    Effect Subterfuge 1

    ;------------------------------------------
    Ancillary false_relic
    Type Item
    Transferable 1
    Image relic_christianreliquary.tga
    ExcludeCultures mesoamerican
    Description false_relic_desc
    EffectsDescription false_relic_effects_desc
    Effect Piety 1

    ;------------------------------------------
    Ancillary femme_fatale
    Type Sex
    Transferable 1
    Image sex_expensivewoman.tga
    ExcludeCultures mesoamerican
    Description femme_fatale_desc
    EffectsDescription femme_fatale_effects_desc
    Effect Subterfuge 2

    ;------------------------------------------
    Ancillary fine_cosmetics
    Type Item
    Transferable 1
    Image item_exoticgifts.tga
    ExcludeCultures mesoamerican
    Description fine_cosmetics_desc
    EffectsDescription fine_cosmetics_effects_desc
    Effect Charm 1

    ;------------------------------------------
    Ancillary foodtaster
    Type Security
    Transferable 1
    Image court_servant.tga
    Description foodtaster_desc
    EffectsDescription foodtaster_effects_desc
    Effect PersonalSecurity 1

    ;------------------------------------------
    Ancillary fool_brilliant
    Type Court
    Transferable 1
    Image entertainment_jester.tga
    ExcludeCultures middle_eastern, greek, mesoamerican, southern_european
    Description fool_brilliant_desc
    EffectsDescription fool_brilliant_effects_desc
    Effect PersonalSecurity 1
    Effect Trading 5

    ;------------------------------------------
    Ancillary fool_usual
    Type Court
    Transferable 1
    Image entertainment_jester.tga
    ExcludeCultures middle_eastern, greek
    Description fool_usual_desc
    EffectsDescription fool_usual_effects_desc
    Effect TroopMorale 1

    ;------------------------------------------
    Ancillary foreign_dignitary
    Type Diplomacy
    Transferable 1
    Image court_noble.tga
    Description foreign_dignitary_desc
    EffectsDescription foreign_dignitary_effects_desc
    Effect Influence 1

    ;------------------------------------------
    Ancillary handgun
    Type Item
    Transferable 1
    Image item_pistol.tga
    Description handgun_desc
    EffectsDescription handgun_effects_desc
    Effect Assassination 1
    Effect Law 2

    ;------------------------------------------
    Ancillary harsh_judge
    Type Court
    Transferable 1
    Image academic_scholar.tga
    Description harsh_judge_desc
    EffectsDescription harsh_judge_effects_desc
    Effect LocalPopularity -1

    ;------------------------------------------
    Ancillary herald
    Type Court
    Transferable 1
    Image court_noble.tga
    ExcludeCultures mesoamerican
    Description herald_desc
    EffectsDescription herald_effects_desc
    Effect Authority 1

    ;------------------------------------------
    Ancillary intrepid_explorer
    Type Court
    Transferable 1
    Image civil_master.tga
    ExcludeCultures mesoamerican
    Description intrepid_explorer_desc
    EffectsDescription intrepid_explorer_effects_desc
    Effect MovementPoints 3
    Effect LineOfSight 1

    ;------------------------------------------
    Ancillary knight_beserker
    Type Security
    Transferable 1
    Image warrior_berserker.tga
    ExcludeCultures mesoamerican
    Description knight_beserker_desc
    EffectsDescription knight_beserker_effects_desc
    Effect Command 1
    Effect TroopMorale 1

    ;------------------------------------------
    Ancillary knight_chivalrous
    Type Security
    Transferable 1
    Image knight_chivalrous.tga
    ExcludeCultures mesoamerican
    Description knight_chivalrous_desc
    EffectsDescription knight_chivalrous_effects_desc
    Effect Chivalry 2
    Effect Command 1

    ;------------------------------------------
    Ancillary knight_crusader
    Type Security
    Transferable 1
    Image knight_older.tga
    ExcludeCultures mesoamerican
    Description knight_crusader_desc
    EffectsDescription knight_crusader_effects_desc
    Effect PersonalSecurity 2
    Effect Violence 1

    ;------------------------------------------
    Ancillary knight_dread
    Type Security
    Transferable 1
    Image knight_dread.tga
    ExcludeCultures mesoamerican
    Description knight_dread_desc
    EffectsDescription knight_dread_effects_desc
    Effect Chivalry -2
    Effect Command 1

    ;------------------------------------------
    Ancillary knight_santiago
    Type Security
    Transferable 1
    Image knight_chivalrous.tga
    ExcludeCultures mesoamerican
    Description knight_santiago_desc
    EffectsDescription knight_santiago_effects_desc
    Effect Chivalry 1
    Effect Command 1

    ;------------------------------------------
    Ancillary knight_stjohn
    Type Security
    Transferable 1
    Image knight_chivalrous.tga
    ExcludeCultures mesoamerican
    Description knight_stjohn_desc
    EffectsDescription knight_stjohn_effects_desc
    Effect Chivalry 1
    Effect Command 1

    ;------------------------------------------
    Ancillary knight_templar
    Type Security
    Transferable 1
    Image knight_chivalrous.tga
    ExcludeCultures mesoamerican
    Description knight_templar_desc
    EffectsDescription knight_templar_effects_desc
    Effect Chivalry 1
    Effect Command 1

    ;------------------------------------------
    Ancillary knight_teutonic
    Type Security
    Transferable 1
    Image knight_chivalrous.tga
    ExcludeCultures mesoamerican
    Description knight_teutonic_desc
    EffectsDescription knight_teutonic_effects_desc
    Effect Chivalry 1
    Effect Command 1

    ;------------------------------------------
    Ancillary lancebearer
    Type Security
    Transferable 1
    Image warrior_squire.tga
    ExcludeCultures mesoamerican
    Description lancebearer_desc
    EffectsDescription lancebearer_effects_desc
    Effect CavalryCommand 1

    ;------------------------------------------
    Ancillary librarian
    Type Academic
    Transferable 1
    Image academic_student.tga
    ExcludeCultures mesoamerican
    Description librarian_desc
    EffectsDescription librarian_effects_desc
    Effect Piety 1

    ;------------------------------------------
    Ancillary magician
    Type Magic
    Transferable 1
    Image religious_mysticfigure.tga
    ExcludedAncillaries magician_pagan
    ExcludeCultures middle_eastern
    Description magician_desc
    EffectsDescription magician_effects_desc
    Effect TroopMorale 1
    Effect LocalPopularity 1

    ;------------------------------------------
    Ancillary magician_pagan
    Type Magic
    Transferable 1
    Image religious_mysticfigure.tga
    ExcludedAncillaries magician
    ExcludeCultures mesoamerican
    Description magician_pagan_desc
    EffectsDescription magician_pagan_effects_desc
    Effect Piety -2

    ;------------------------------------------
    Ancillary master_mason
    Type Money
    Transferable 1
    Image civil_master.tga
    ExcludedAncillaries master_of_horse, master_smith
    ExcludeCultures mesoamerican
    Description master_mason_desc
    EffectsDescription master_mason_effects_desc
    Effect Construction 10

    ;------------------------------------------
    Ancillary master_of_archers
    Type Military
    Transferable 1
    Image warrior_naval.tga
    ExcludedAncillaries master_of_assassins
    ExcludeCultures mesoamerican
    Description master_of_archers_desc
    EffectsDescription master_of_archers_effects_desc
    Effect Command 1

    ;------------------------------------------
    Ancillary master_of_assassins
    Type Security
    Transferable 1
    Image warrior_naval.tga
    ExcludedAncillaries master_of_archers
    ExcludeCultures mesoamerican
    Description master_of_assassins_desc
    EffectsDescription master_of_assassins_effects_desc
    Effect PersonalSecurity 1
    Effect TrainingAgents 4

    ;------------------------------------------
    Ancillary master_of_horse
    Type Military
    Transferable 1
    Image warrior_captain.tga
    ExcludedAncillaries master_smith, master_mason
    ExcludeCultures mesoamerican
    Description master_of_horse_desc
    EffectsDescription master_of_horse_effects_desc
    Effect CavalryCommand 1

    ;------------------------------------------
    Ancillary master_smith
    Type Military
    Transferable 1
    Image warrior_militariengineer.tga
    ExcludedAncillaries master_of_horse, master_mason
    Description master_smith_desc
    EffectsDescription master_smith_effects_desc
    Effect TrainingUnits 2

    ;------------------------------------------
    Ancillary mathematician
    Type Money
    Transferable 1
    Image academic_scholar.tga
    ExcludedAncillaries tutor
    ExcludeCultures northern_european, mesoamerican
    Description mathematician_desc
    EffectsDescription mathematician_effects_desc
    Effect Trading 5
    Effect TaxCollection 5
    Effect ArtilleryCommand 1

    ;------------------------------------------
    Ancillary mentor
    Type Court
    Transferable 1
    Image knight_older.tga
    ExcludeCultures mesoamerican
    Description mentor_desc
    EffectsDescription mentor_effects_desc
    Effect Command 1

    ;------------------------------------------
    Ancillary mercenary_captain
    Type Military
    Transferable 1
    Image warrior_captain.tga
    Description mercenary_captain_desc
    EffectsDescription mercenary_captain_effects_desc
    Effect TrainingUnits 2
    Effect Looting 10

    ;------------------------------------------
    Ancillary merchant_clerk
    Type Money
    Transferable 1
    Image scribe_ancillary.tga
    ExcludeCultures mesoamerican
    Description merchant_clerk_desc
    EffectsDescription merchant_clerk_effects_desc
    Effect Finance 1

    ;------------------------------------------
    Ancillary military_engineer
    Type Military
    Transferable 1
    Image warrior_militariengineer.tga
    Description military_engineer_desc
    EffectsDescription military_engineer_effects_desc
    Effect SiegeAttack 2
    Effect SiegeEngineering 50

    ;------------------------------------------
    Ancillary money_counter
    Type Money
    Transferable 1
    Image court_servant.tga
    ExcludeCultures mesoamerican, middle_eastern
    Description money_counter_desc
    EffectsDescription money_counter_effects_desc
    Effect Trading 5
    Effect TaxCollection 10

    ;------------------------------------------
    Ancillary monk
    Type Religion
    Transferable 1
    Image religious_monk.tga
    ExcludedAncillaries royal_seminarian, choir_boy
    ExcludeCultures mesoamerican
    Description monk_desc
    EffectsDescription monk_effects_desc
    Effect Piety 1
    Effect Purity -1

    ;------------------------------------------
    Ancillary musician
    Type Entertain
    Transferable 1
    Image entertainment_bard.tga
    Description musician_desc
    EffectsDescription musician_effects_desc
    Effect TroopMorale 1
    Effect LocalPopularity 2

    ;------------------------------------------
    Ancillary naval_gunner
    Type Naval
    Transferable 1
    Image warrior_naval.tga
    ExcludeCultures mesoamerican
    Description naval_gunner_desc
    EffectsDescription naval_gunner_effects_desc
    Effect NavalCommand 2

    ;------------------------------------------
    Ancillary naval_navigator
    Type Naval
    Transferable 1
    Image warrior_naval.tga
    ExcludeCultures mesoamerican
    Description naval_navigator_desc
    EffectsDescription naval_navigator_effects_desc
    Effect NavalCommand 1
    Effect MovementPoints 2
    Effect LineOfSight 1

    ;------------------------------------------
    Ancillary naive_knight
    Type Military
    Transferable 1
    Image knight_chivalrous.tga
    ExcludedAncillaries zealous_disciple
    ExcludeCultures mesoamerican, middle_eastern
    Description naive_knight_desc
    EffectsDescription naive_knight_effects_desc
    Effect PersonalSecurity 2

    ;------------------------------------------
    Ancillary nosy_mother
    Type Family
    Transferable 1
    Image court_elderlylady.tga
    Description nosy_mother_desc
    EffectsDescription nosy_mother_effects_desc
    Effect Authority -1
    Effect PersonalSecurity 1

    ;------------------------------------------
    Ancillary nun
    Type Religion
    Transferable 1
    Image religious_nun.tga
    ExcludeCultures greek, mesoamerican, eastern_european, middle_eastern
    Description nun_desc
    EffectsDescription nun_effects_desc
    Effect Piety 1
    Effect Violence -1

    ;------------------------------------------
    Ancillary obsessed_suitor
    Type Sex
    Transferable 1
    Image sex_yangman.tga
    Description obsessed_suitor_desc
    EffectsDescription obsessed_suitor_effects_desc
    Effect Charm -1
    Effect PersonalSecurity -2

    ;------------------------------------------
    Ancillary ordinance_master
    Type Military
    Transferable 1
    Image warrior_militariengineer.tga
    ExcludeCultures mesoamerican
    Description ordinance_master_desc
    EffectsDescription ordinance_master_effects_desc
    Effect GunpowderCommand 1
    Effect ArtilleryCommand 1

    ;------------------------------------------
    Ancillary overseer
    Type Money
    Transferable 1
    Image court_noble.tga
    Description overseer_desc
    EffectsDescription overseer_effects_desc
    Effect Construction 1
    Effect Farming 1
    Effect Mining 1

    ;------------------------------------------
    Ancillary paladin
    Type Military
    Transferable 1
    Image security_religious.tga
    ExcludeCultures mesoamerican, middle_eastern
    Description paladin_desc
    EffectsDescription paladin_effects_desc
    Effect PersonalSecurity 1
    Effect Purity 1
    Effect Violence 1

    ;------------------------------------------
    Ancillary pet_bloodhound
    Type Pet
    Transferable 1
    Image animals_ward.tga
    ExcludeCultures mesoamerican
    Description pet_bloodhound_desc
    EffectsDescription pet_bloodhound_effects_desc
    Effect Subterfuge 2
    Effect LineOfSight 1
    Effect PersonalSecurity 1

    ;------------------------------------------
    Ancillary pet_guarddog
    Type Pet
    Transferable 1
    Image animals_ward.tga
    Description pet_guarddog_desc
    EffectsDescription pet_guarddog_effects_desc
    Effect PersonalSecurity 2

    ;------------------------------------------
    Ancillary pet_monkey
    Type Pet
    Transferable 1
    Image animals_monkey.tga
    Description pet_monkey_desc
    EffectsDescription pet_monkey_effects_desc
    Effect Subterfuge 1

    ;------------------------------------------
    Ancillary physician
    Type Health
    Transferable 1
    Image court_noble.tga
    Description physician_desc
    EffectsDescription physician_effects_desc
    Effect Fertility 1
    Effect BattleSurgery 10

    ;------------------------------------------
    Ancillary pickpocket
    Type Security
    Transferable 1
    Image espionage.tga
    Description pickpocket_desc
    EffectsDescription pickpocket_effects_desc
    Effect Subterfuge 1
    Effect LineOfSight 1

    ;------------------------------------------
    Ancillary poisoner
    Type Politics
    Transferable 1
    Image academic_alchemist.tga
    ExcludeCultures northern_european, mesoamerican
    Description poisoner_desc
    EffectsDescription poisoner_effects_desc
    Effect Subterfuge 2

    ;------------------------------------------
    Ancillary priest
    Type Religion
    Transferable 1
    Image religious_priest.tga
    Description priest_desc
    EffectsDescription priest_effects_desc
    Effect Piety 1

    ;------------------------------------------
    Ancillary quartermaster
    Type Military
    Transferable 1
    Image warrior_captain.tga
    ExcludeCultures northern_european, mesoamerican
    Description quartermaster_desc
    EffectsDescription quartermaster_effects_desc
    Effect MovementPoints 3
    Effect Looting 5

    ;------------------------------------------
    Ancillary royal_escort
    Type Security
    Transferable 1
    Image security_eliteguard.tga
    ExcludeCultures mesoamerican
    Description royal_escort_desc
    EffectsDescription royal_escort_effects_desc
    Effect PersonalSecurity 1

    ;------------------------------------------
    Ancillary royal_seminarian
    Type Religion
    Transferable 1
    Image religious_youngboy.tga
    ExcludedAncillaries monk, choir_boy
    ExcludeCultures mesoamerican
    Description royal_seminarian_desc
    EffectsDescription royal_seminarian_effects_desc
    Effect Piety 1
    Effect Unorthodoxy 1

    ;------------------------------------------
    Ancillary runner
    Type Military
    Transferable 1
    Image warrior_woodsman.tga
    ExcludeCultures northern_european, middle_eastern, mesoamerican
    Description runner_desc
    EffectsDescription runner_effects_desc
    Effect Command 1

    ;------------------------------------------
    Ancillary scout
    Type Military
    Transferable 1
    Image warrior_woodsman.tga
    ExcludeCultures mesoamerican
    Description scout_desc
    EffectsDescription scout_effects_desc
    Effect Ambush 1
    Effect LineOfSight 2

    ;------------------------------------------
    Ancillary scribe_ancillary
    Type Academic
    Transferable 1
    Image civil_admin.tga
    ExcludeCultures mesoamerican
    Description scribe_ancillary_desc
    EffectsDescription scribe_ancillary_effects_desc
    Effect Authority 1
    Effect Trading 10

    ;------------------------------------------
    Ancillary secret_love
    Type Sex
    Transferable 1
    Image sex_yangman.tga
    ExcludedAncillaries smothering_bodyguard
    ExcludeCultures mesoamerican, middle_eastern
    Description secret_love_desc
    EffectsDescription secret_love_effects_desc
    Effect Charm -1

    ;------------------------------------------
    Ancillary shieldbearer
    Type Military
    Transferable 1
    Image warrior_squire.tga
    ExcludedAncillaries swordbearer
    ExcludeCultures southern_european, mesoamerican
    Description shieldbearer_desc
    EffectsDescription shieldbearer_effects_desc
    Effect TroopMorale -1
    Effect HitPoints 2

    ;------------------------------------------
    Ancillary shipwright
    Type Naval
    Transferable 1
    Image civil_master.tga
    ExcludeCultures mesoamerican
    Description shipwright_desc
    EffectsDescription shipwright_effects_desc
    Effect NavalCommand 1

    ;------------------------------------------
    Ancillary siege_engineer
    Type Military
    Transferable 1
    Image warrior_militariengineer.tga
    ExcludeCultures mesoamerican
    Description siege_engineer_desc
    EffectsDescription siege_engineer_effects_desc
    Effect SiegeAttack 1
    Effect SiegeEngineering 60

    ;------------------------------------------
    Ancillary slaver
    Type Money
    Transferable 1
    Image court_eunuch.tga
    ExcludeCultures mesoamerican
    Description slaver_desc
    EffectsDescription slaver_effects_desc
    Effect Trading 15

    ;------------------------------------------
    Ancillary smothering_bodyguard
    Type Security
    Transferable 1
    Image security_eliteguard.tga
    ExcludedAncillaries secret_love
    ExcludeCultures mesoamerican
    Description smothering_bodyguard_desc
    EffectsDescription smothering_bodyguard_effects_desc
    Effect Charm -1
    Effect PersonalSecurity 3

    ;------------------------------------------
    Ancillary soothsayer
    Type Magic
    Transferable 1
    Image religious_mysticfigure.tga
    ExcludeCultures mesoamerican
    Description soothsayer_desc
    EffectsDescription soothsayer_effects_desc
    Effect TroopMorale 2

    ;------------------------------------------
    Ancillary spyglass
    Type Item
    Transferable 1
    Image item_spyglass.tga
    ExcludeCultures mesoamerican
    Description spyglass_desc
    EffectsDescription spyglass_effects_desc
    Effect LineOfSight 2

    ;------------------------------------------
    Ancillary spymaster
    Type Security
    Transferable 1
    Image warrior_naval.tga
    ExcludeCultures northern_european, mesoamerican
    Description spymaster_desc
    EffectsDescription spymaster_effects_desc
    Effect Command 1
    Effect PublicSecurity 1
    Effect TrainingAgents 4

    ;------------------------------------------
    Ancillary strapping_stallion
    Type Pet
    Transferable 1
    Image animals_horse.tga
    ExcludeCultures mesoamerican
    Description strapping_stallion_desc
    EffectsDescription strapping_stallion_effects_desc
    Effect MovementPoints 2

    ;------------------------------------------
    Ancillary stunning_handmaiden
    Type Sex
    Transferable 1
    Image sex_expensivewoman.tga
    ExcludeCultures mesoamerican, middle_eastern
    Description stunning_handmaiden_desc
    EffectsDescription stunning_handmaiden_effects_desc
    Effect Charm -1

    ;------------------------------------------
    Ancillary swift_steed
    Type Pet
    Transferable 1
    Image animals_horse.tga
    ExcludeCultures mesoamerican
    Description swift_steed_desc
    EffectsDescription swift_steed_effects_desc
    Effect MovementPoints 3
    Effect Health 1

    ;------------------------------------------
    Ancillary swiss_guard
    Type Military
    Transferable 1
    Image security_religious.tga
    ExcludeCultures mesoamerican, middle_eastern
    Description swiss_guard_desc
    EffectsDescription swiss_guard_effects_desc
    Effect PersonalSecurity 1

    ;------------------------------------------
    Ancillary swordbearer
    Type Military
    Transferable 1
    Image warrior_squire.tga
    ExcludedAncillaries shieldbearer
    ExcludeCultures mesoamerican
    Description swordbearer_desc
    EffectsDescription swordbearer_effects_desc
    Effect PersonalSecurity 1
    Effect HitPoints 1

    ;------------------------------------------
    Ancillary tax_farmer
    Type Money
    Transferable 1
    Image civil_admin.tga
    ExcludedAncillaries treasurer
    ExcludeCultures mesoamerican
    Description tax_farmer_desc
    EffectsDescription tax_farmer_effects_desc
    Effect LocalPopularity -1
    Effect TaxCollection 10

    ;------------------------------------------
    Ancillary the_lemegeton
    Type Magic
    Transferable 1
    Image item_book.tga
    ExcludeCultures mesoamerican
    Description the_lemegeton_desc
    EffectsDescription the_lemegeton_effects_desc
    Effect Magic 2

    ;------------------------------------------
    Ancillary torturer
    Type Court
    Transferable 1
    Image court_executioner.tga
    ExcludeCultures mesoamerican
    Description torturer_desc
    EffectsDescription torturer_effects_desc
    Effect Chivalry -3
    Effect Authority 1
    Effect PublicSecurity 2
    Effect Unrest 1
    Effect Law 3

    ;------------------------------------------
    Ancillary translator
    Type Diplomacy
    Transferable 1
    Image civil_admin.tga
    ExcludeCultures mesoamerican
    Description translator_desc
    EffectsDescription translator_effects_desc
    Effect Influence 2

    ;------------------------------------------
    Ancillary treasurer
    Type Money
    Transferable 1
    Image civil_admin.tga
    ExcludedAncillaries tax_farmer
    ExcludeCultures northern_european, mesoamerican
    Description treasurer_desc
    EffectsDescription treasurer_effects_desc
    Effect Trading 5
    Effect TaxCollection 5

    ;------------------------------------------
    Ancillary trick_abacus
    Type Item
    Transferable 1
    Image item_abacus.tga
    ExcludeCultures mesoamerican
    Description trick_abacus_desc
    EffectsDescription trick_abacus_effects_desc
    Effect Finance 1

    ;------------------------------------------
    Ancillary trusty_steed
    Type Pet
    Transferable 1
    Image animals_horse.tga
    ExcludeCultures mesoamerican
    Description trusty_steed_desc
    EffectsDescription trusty_steed_effects_desc
    Effect MovementPoints 1
    Effect CavalryCommand 1

    ;------------------------------------------
    Ancillary tutor
    Type Academic
    Transferable 1
    Image academic_scholar.tga
    ExcludedAncillaries mathematician
    ExcludeCultures mesoamerican
    Description tutor_desc
    EffectsDescription tutor_effects_desc
    Effect Piety 1
    Effect Trading 5

    ;------------------------------------------
    Ancillary veteran_warrior
    Type Military
    Transferable 1
    Image knight_older.tga
    ExcludeCultures mesoamerican
    Description veteran_warrior_desc
    EffectsDescription veteran_warrior_effects_desc
    Effect PersonalSecurity 1
    Effect InfantryCommand 1

    ;------------------------------------------
    Ancillary witch_hunter
    Type Security
    Transferable 1
    Image religious_inquisitor.tga
    ExcludeCultures mesoamerican, middle_eastern
    Description witch_hunter_desc
    EffectsDescription witch_hunter_effects_desc
    Effect Piety 1
    Effect Unorthodoxy -1

    ;------------------------------------------
    Ancillary yappy_little_dog
    Type Pet
    Transferable 1
    Image animals_yappylittledog.tga
    ExcludeCultures mesoamerican
    Description yappy_little_dog_desc
    EffectsDescription yappy_little_dog_effects_desc
    Effect Charm -1

    ;------------------------------------------
    Ancillary zealous_disciple
    Type Security
    Transferable 1
    Image item_disguise.tga
    ExcludedAncillaries naive_knight
    ExcludeCultures mesoamerican
    Description zealous_disciple_desc
    EffectsDescription zealous_disciple_effects_desc
    Effect Piety 1
    Effect PersonalSecurity 1

    ;------------------------------------------
    Ancillary shard_of_the_true_cross
    Type Relic
    Transferable 1
    Image relic_christianreliquary.tga
    ExcludeCultures middle_eastern, mesoamerican
    Description shard_of_the_true_cross_desc
    EffectsDescription shard_of_the_true_cross_effects_desc
    Effect Piety 2
    Effect Command 1

    ;------------------------------------------
    Ancillary holy_lance
    Type Relic
    Transferable 1
    Image relic_theholylance.tga
    ExcludeCultures middle_eastern, mesoamerican
    Description holy_lance_desc
    EffectsDescription holy_lance_effects_desc
    Effect Piety 1
    Effect Command 2

    ;------------------------------------------
    Ancillary holy_grail
    Type Relic
    Transferable 1
    Image relic_theholygrail.tga
    ExcludeCultures middle_eastern, mesoamerican
    Description holy_grail_desc
    EffectsDescription holy_grail_effects_desc
    Effect Piety 2
    Effect HitPoints 5
    Effect BattleSurgery 10

    ;------------------------------------------
    Ancillary iron_crown_of_lombardy
    Type Relic
    Transferable 1
    Image relic_christianreliquary.tga
    ExcludeCultures middle_eastern, mesoamerican
    Description iron_crown_of_lombardy_desc
    EffectsDescription iron_crown_of_lombardy_effects_desc
    Effect Piety 1
    Effect PersonalSecurity 1
    Effect HitPoints 1

    ;------------------------------------------
    Ancillary bridle_of_constantine
    Type Relic
    Transferable 1
    Image relic_christianreliquary.tga
    ExcludeCultures middle_eastern, mesoamerican
    Description bridle_of_constantine_desc
    EffectsDescription bridle_of_constantine_effects_desc
    Effect Piety 1
    Effect PersonalSecurity 1
    Effect HitPoints 1

    ;------------------------------------------
    Ancillary holy_chalice
    Type Relic
    Transferable 1
    Image relic_theholygrail.tga
    ExcludeCultures middle_eastern, mesoamerican
    Description holy_chalice_desc
    EffectsDescription holy_chalice_effects_desc
    Effect Piety 1

    ;------------------------------------------
    Ancillary veil_of_veronica
    Type Relic
    Transferable 1
    Image relic_shroud.tga
    ExcludeCultures middle_eastern, mesoamerican
    Description veil_of_veronica_desc
    EffectsDescription veil_of_veronica_effects_desc
    Effect Piety 1

    ;------------------------------------------
    Ancillary icon_not_made_by_hands
    Type Relic
    Transferable 1
    Image relic_christianreliquary.tga
    ExcludeCultures middle_eastern, mesoamerican
    Description icon_not_made_by_hands_desc
    EffectsDescription icon_not_made_by_hands_effects_desc
    Effect Piety 1
    Effect Health 1

    ;------------------------------------------
    Ancillary holy_prepuce
    Type Relic
    Transferable 1
    Image relic_christianreliquary.tga
    ExcludeCultures middle_eastern, mesoamerican
    Description holy_prepuce_desc
    EffectsDescription holy_prepuce_effects_desc
    Effect Piety 1
    Effect Fertility 1

    ;------------------------------------------
    Ancillary crown_of_thorns
    Type Relic
    Transferable 1
    Image relic_christianreliquary.tga
    ExcludeCultures middle_eastern, mesoamerican
    Description crown_of_thorns_desc
    EffectsDescription crown_of_thorns_effects_desc
    Effect Piety 2
    Effect Command 1

    ;------------------------------------------
    Ancillary holy_shroud
    Type Relic
    Transferable 1
    Image relic_shroud.tga
    ExcludeCultures middle_eastern, mesoamerican
    Description holy_shroud_desc
    EffectsDescription holy_shroud_effects_desc
    Effect Piety 1
    Effect SiegeDefence 1
    Effect PersonalSecurity 1

    ;------------------------------------------
    Ancillary ark_of_the_covenant
    Type Relic
    Transferable 1
    Image relic_arcofthecovenant.tga
    ExcludeCultures mesoamerican
    Description ark_of_the_covenant_desc
    EffectsDescription ark_of_the_covenant_effects_desc
    Effect Chivalry -2
    Effect Command 1

    ;------------------------------------------
    Ancillary seal_of_solomon
    Type Relic
    Transferable 1
    Image relic_islamic.tga
    ExcludeCultures mesoamerican
    Description seal_of_solomon_desc
    EffectsDescription seal_of_solomon_effects_desc
    Effect Chivalry -1
    Effect Piety -1
    Effect CavalryCommand 2

    ;------------------------------------------
    Ancillary hair_from_mohammeds_beard
    Type Relic
    Transferable 1
    Image relic_islamic.tga
    ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
    Description hair_from_mohammeds_beard_desc
    EffectsDescription hair_from_mohammeds_beard_effects_desc
    Effect Piety 1

    ;------------------------------------------
    Ancillary mohammeds_footprint
    Type Relic
    Transferable 1
    Image relic_islamic.tga
    ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
    Description mohammeds_footprint_desc
    EffectsDescription mohammeds_footprint_effects_desc
    Effect Piety 1

    ;------------------------------------------
    Ancillary holy_mantle
    Type Relic
    Transferable 1
    Image relic_islamic.tga
    ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
    Description holy_mantle_desc
    EffectsDescription holy_mantle_effects_desc
    Effect Piety 2

    ;------------------------------------------
    Ancillary tooth_of_mohammed
    Type Relic
    Transferable 1
    Image relic_islamic.tga
    ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
    Description tooth_of_mohammed_desc
    EffectsDescription tooth_of_mohammed_effects_desc
    Effect Piety 1

    ;------------------------------------------
    Ancillary key_to_holy_kaaba
    Type Relic
    Transferable 1
    Image relic_islamic.tga
    ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
    Description key_to_holy_kaaba_desc
    EffectsDescription key_to_holy_kaaba_effects_desc
    Effect Piety 1

    ;------------------------------------------
    Ancillary lock_of_kaaba
    Type Relic
    Transferable 1
    Image relic_islamic.tga
    ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
    Description lock_of_kaaba_desc
    EffectsDescription lock_of_kaaba_effects_desc
    Effect Piety 1

    ;------------------------------------------
    Ancillary sword_of_mohammed
    Type Relic
    Transferable 1
    Image item_sword.tga
    ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
    Description sword_of_mohammed_desc
    EffectsDescription sword_of_mohammed_effects_desc
    Effect Piety 1
    Effect Command 2

    ;------------------------------------------
    Ancillary fragment_of_the_black_stone
    Type Relic
    Transferable 1
    Image relic_islamic.tga
    ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
    Description fragment_of_the_black_stone_desc
    EffectsDescription fragment_of_the_black_stone_effects_desc
    Effect Piety 3

    ;------------------------------------------
    Ancillary holy_quran
    Type Relic
    Transferable 1
    Image relic_islamic.tga
    ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
    Description holy_quran_desc
    EffectsDescription holy_quran_effects_desc
    Effect Piety 2

    ;------------------------------------------
    Ancillary soil_from_mohammeds_grave
    Type Relic
    Transferable 1
    Image relic_islamic.tga
    ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
    Description soil_from_mohammeds_grave_desc
    EffectsDescription soil_from_mohammeds_grave_effects_desc
    Effect Piety 1

    ;------------------------------------------
    Ancillary standard_of_mohammed
    Type Relic
    Transferable 1
    Image relic_islamic.tga
    ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
    Description standard_of_mohammed_desc
    EffectsDescription standard_of_mohammed_effects_desc
    Effect Piety 1
    Effect Command 1

    ;------------------------------------------
    Ancillary sir_william_wallace
    Type Military
    Transferable 1
    Image warrior_berserker.tga
    Unique
    ExcludeCultures eastern_european, southern_european, greek, mesoamerican
    Description sir_william_wallace_desc
    EffectsDescription sir_william_wallace_effects_desc
    Effect Chivalry 1
    Effect Command 1
    Effect Authority 1
    Effect TroopMorale 2
    Effect Combat_V_Faction_England 3

    ;------------------------------------------
    Ancillary joan_of_arc
    Type Military
    Transferable 1
    Image sex_cheapwoman.tga
    Unique
    Description joan_of_arc_desc
    EffectsDescription joan_of_arc_effects_desc
    Effect Piety 2
    Effect Command 1
    Effect TroopMorale 2
    Effect Combat_V_Faction_England 2

    ;------------------------------------------
    Ancillary peter_the_hermit
    Type Religion
    Transferable 1
    Image religious_monk.tga
    Unique
    Description peter_the_hermit_desc
    EffectsDescription peter_the_hermit_effects_desc
    Effect LocalPopularity 2
    Effect Squalor -2

    ;------------------------------------------
    Ancillary bertrand_du_guesclin
    Type Military
    Transferable 1
    Image knight_chivalrous.tga
    Unique
    Description bertrand_du_guesclin_desc
    EffectsDescription bertrand_du_guesclin_effects_desc
    Effect Command 2
    Effect TroopMorale 2
    Effect Combat_V_Faction_England 2
    Effect Combat_V_Faction_Portugal 1
    Effect Combat_V_Faction_Spain 1

    ;------------------------------------------
    Ancillary chevalier_de_bayard
    Type Military
    Transferable 1
    Image knight_chivalrous.tga
    Unique
    Description chevalier_de_bayard_desc
    EffectsDescription chevalier_de_bayard_effects_desc
    Effect Chivalry 2
    Effect Piety 2
    Effect Command 2
    Effect LineOfSight 2

    ;------------------------------------------
    Ancillary pierre_abelard
    Type Academic
    Transferable 1
    Image academic_scholar.tga
    Unique
    Description pierre_abelard_desc
    EffectsDescription pierre_abelard_effects_desc
    Effect Piety 1
    Effect LocalPopularity 1
    Effect Squalor -1

    ;------------------------------------------
    Ancillary francesco_petrarca
    Type Academic
    Transferable 1
    Image academic_scholar.tga
    Unique
    Description francesco_petrarca_desc
    EffectsDescription francesco_petrarca_effects_desc
    Effect Piety 2
    Effect LocalPopularity 2
    Effect Squalor -1

    ;------------------------------------------
    Ancillary roger_bacon
    Type Academic
    Transferable 1
    Image academic_alchemist.tga
    Unique
    Description roger_bacon_desc
    EffectsDescription roger_bacon_effects_desc
    Effect SiegeAttack 1
    Effect GunpowderCommand 2

    ;------------------------------------------
    Ancillary geoffrey_chaucer
    Type Academic
    Transferable 1
    Image civil_admin.tga
    Unique
    Description geoffrey_chaucer_desc
    EffectsDescription geoffrey_chaucer_effects_desc
    Effect Construction 10
    Effect LocalPopularity 1

    ;------------------------------------------
    Ancillary john_wycliffe
    Type Academic
    Transferable 1
    Image religious_monk.tga
    Unique
    Description john_wycliffe_desc
    EffectsDescription john_wycliffe_effects_desc
    Effect Piety 2

    ;------------------------------------------
    Ancillary simon_de_montfort
    Type Military
    Transferable 1
    Image knight_chivalrous.tga
    Unique
    Description simon_de_montfort_desc
    EffectsDescription simon_de_montfort_effects_desc
    Effect Chivalry 2
    Effect Command 2
    Effect Loyalty -1
    Effect LocalPopularity 1

    ;------------------------------------------
    Ancillary amerigo_vespucci
    Type Academic
    Transferable 1
    Image court_noble.tga
    Unique
    Description amerigo_vespucci_desc
    EffectsDescription amerigo_vespucci_effects_desc
    Effect MovementPoints 3
    Effect LineOfSight 3
    Effect Trading 10

    ;------------------------------------------
    Ancillary niels_ebbesen
    Type Military
    Transferable 1
    Image knight_chivalrous.tga
    Unique
    Description niels_ebbesen_desc
    EffectsDescription niels_ebbesen_effects_desc
    Effect Chivalry 2
    Effect Command 2
    Effect TroopMorale 2

    ;------------------------------------------
    Ancillary vlad_tepes
    Type Military
    Transferable 1
    Image knight_chivalrous.tga
    Unique
    Description vlad_tepes_desc
    EffectsDescription vlad_tepes_effects_desc
    Effect Chivalry -3
    Effect Combat_V_Religion_islam 3

    ;------------------------------------------
    Ancillary meister_eckhart
    Type Religion
    Transferable 1
    Image religious_mysticfigure.tga
    Unique
    Description meister_eckhart_desc
    EffectsDescription meister_eckhart_effects_desc
    Effect Piety 2
    Effect Authority 1

    ;------------------------------------------
    Ancillary arnold_von_winkelried
    Type Military
    Transferable 1
    Image knight_chivalrous.tga
    Unique
    Description arnold_von_winkelried_desc
    EffectsDescription arnold_von_winkelried_effects_desc
    Effect TroopMorale 2
    Effect Attack 2
    Effect HitPoints 4

    ;------------------------------------------
    Ancillary john_gutenberg
    Type Money
    Transferable 1
    Image civil_master.tga
    Unique
    ExcludedAncillaries aldus_manutius
    Description john_gutenberg_desc
    EffectsDescription john_gutenberg_effects_desc
    Effect Trading 20
    Effect Squalor -2

    ;------------------------------------------
    Ancillary hildegard_von_bingen
    Type Religion
    Transferable 1
    Image court_elderlylady.tga
    Unique
    Description hildegard_von_bingen_desc
    EffectsDescription hildegard_von_bingen_effects_desc
    Effect Piety 2
    Effect Authority 1
    Effect LocalPopularity 3

    ;------------------------------------------
    Ancillary martin_luther
    Type Religion
    Transferable 1
    Image religious_inquisitor.tga
    Unique
    Description martin_luther_desc
    EffectsDescription martin_luther_effects_desc
    Effect Piety 2
    Effect Unrest -2

    ;------------------------------------------
    Ancillary paracelsus
    Type Magic
    Transferable 1
    Image academic_alchemist.tga
    Unique
    Description paracelsus_desc
    EffectsDescription paracelsus_effects_desc
    Effect HitPoints 4
    Effect BattleSurgery 10

    ;------------------------------------------
    Ancillary johannes_faustes
    Type Magic
    Transferable 1
    Image espionage_agent.tga
    Unique
    Description johannes_faustes_desc
    EffectsDescription johannes_faustes_effects_desc
    Effect Chivalry -2
    Effect Piety -2
    Effect Fertility 2
    Effect HitPoints 4

    ;------------------------------------------
    Ancillary aldus_manutius
    Type Academic
    Transferable 1
    Image civil_master.tga
    Unique
    ExcludedAncillaries john_gutenberg
    Description aldus_manutius_desc
    EffectsDescription aldus_manutius_effects_desc
    Effect Trading 20
    Effect Squalor -2

    ;------------------------------------------
    Ancillary marco_polo
    Type Money
    Transferable 1
    Image warrior_naval.tga
    Unique
    Description marco_polo_desc
    EffectsDescription marco_polo_effects_desc
    Effect MovementPoints 3
    Effect Trading 10

    ;------------------------------------------
    Ancillary donatello
    Type Entertain
    Transferable 1
    Image entertainment_artist.tga
    Unique
    ExcludedAncillaries michaelangelo, raphael
    Description donatello_desc
    EffectsDescription donatello_effects_desc
    Effect LocalPopularity 2
    Effect Squalor -3

    ;------------------------------------------
    Ancillary raphael
    Type Entertain
    Transferable 1
    Image entertainment_artist.tga
    Unique
    ExcludedAncillaries michaelangelo, donatello
    Description raphael_desc
    EffectsDescription raphael_effects_desc
    Effect LocalPopularity 2
    Effect Squalor -3

    ;------------------------------------------
    Ancillary michaelangelo
    Type Entertain
    Transferable 1
    Image entertainment_artist.tga
    Unique
    ExcludedAncillaries donatello, raphael
    Description michaelangelo_desc
    EffectsDescription michaelangelo_effects_desc
    Effect LocalPopularity 2
    Effect Squalor -3

    ;------------------------------------------
    Ancillary machiavelli
    Type Academic
    Transferable 1
    Image religious_mysticfigure.tga
    Unique
    Description machiavelli_desc
    EffectsDescription machiavelli_effects_desc
    Effect Command 1
    Effect Authority 1
    Effect Squalor -1
    Effect Unrest -1

    ;------------------------------------------
    Ancillary george_of_antioch
    Type Military
    Transferable 1
    Image knight_chivalrous.tga
    Unique
    Description george_of_antioch_desc
    EffectsDescription george_of_antioch_effects_desc
    Effect Piety 1
    Effect Command 2
    Effect LocalPopularity 2

    ;------------------------------------------
    Ancillary francis_of_assisi
    Type Religion
    Transferable 1
    Image religious_monk.tga
    Unique
    Description francis_of_assisi_desc
    EffectsDescription francis_of_assisi_effects_desc
    Effect Piety 2
    Effect Squalor -2
    Effect Unrest 2

    ;------------------------------------------
    Ancillary vasco_de_gama
    Type Money
    Transferable 1
    Image civil_master.tga
    Unique
    Description vasco_de_gama_desc
    EffectsDescription vasco_de_gama_effects_desc
    Effect MovementPoints 3
    Effect Trading 10

    ;------------------------------------------
    Ancillary anthony_of_padua
    Type Religion
    Transferable 1
    Image religious_monk.tga
    Unique
    Description anthony_of_padua_desc
    EffectsDescription anthony_of_padua_effects_desc
    Effect Piety 2
    Effect Squalor -2
    Effect Unrest 2

    ;------------------------------------------
    Ancillary taticius
    Type Military
    Transferable 1
    Image knight_chivalrous.tga
    Unique
    Description taticius_desc
    EffectsDescription taticius_effects_desc
    Effect Command 2

    ;------------------------------------------
    Ancillary nicolau_copernicus
    Type Academic
    Transferable 1
    Image academic_scholar.tga
    Unique
    Description nicolau_copernicus_desc
    EffectsDescription nicolau_copernicus_effects_desc
    Effect Subterfuge 1
    Effect LineOfSight 2

    ;------------------------------------------
    Ancillary ibn_khaldun
    Type Academic
    Transferable 1
    Image muslim_man_standard.tga
    Unique
    Description ibn_khaldun_desc
    EffectsDescription ibn_khaldun_effects_desc
    Effect Piety 2
    Effect Authority 2
    Effect Trading 15

    ;------------------------------------------
    Ancillary albertus_magnus
    Type Religion
    Transferable 1
    Image academic_scholar.tga
    Unique
    Description albertus_magnus_desc
    EffectsDescription albertus_magnus_effects_desc
    Effect Law 2

    ;------------------------------------------
    Ancillary jan_zizka
    Type Military
    Transferable 1
    Image knight_chivalrous.tga
    Unique
    Description jan_zizka_desc
    EffectsDescription jan_zizka_effects_desc
    Effect Command 2
    Effect Authority 1
    Effect Defence 2
    Effect SiegeEngineering 50

    ;------------------------------------------
    Ancillary roger_de_moulins
    Type Military
    Transferable 1
    Image knight_chivalrous.tga
    Unique
    ExcludedAncillaries gerard_de_ridefort
    Description roger_de_moulins_desc
    EffectsDescription roger_de_moulins_effects_desc
    Effect Command 2
    Effect Authority 1

    ;------------------------------------------
    Ancillary gerard_de_ridefort
    Type Military
    Transferable 1
    Image knight_chivalrous.tga
    Unique
    ExcludedAncillaries roger_de_moulins
    Description gerard_de_ridefort_desc
    EffectsDescription gerard_de_ridefort_effects_desc
    Effect Command 1
    Effect Authority 1
    Effect TroopMorale 1
    Effect Attack 2

    ;===============================================================
    ;== ANCILLARY TRIGGERS START HERE ==============================
    ;===============================================================

    ;------------------------------------------
    Trigger agents16
    WhenToTest SabotageMission
    Condition MissionSucceeded
    and I_TurnNumber > 85

    AcquireAncillary explosives chance 50

    ;------------------------------------------
    Trigger agents42a
    WhenToTest DenouncementMission
    Condition MissionSucceeded
    and AgentType = inquisitor

    AcquireAncillary executioner chance 33

    ;------------------------------------------
    Trigger agents48a
    WhenToTest SufferAssassinationAttempt
    Condition AgentType = inquisitor

    AcquireAncillary swiss_guard chance 25

    ;------------------------------------------
    Trigger agents50a
    WhenToTest ExecutesAnAssassinOnAMission
    Condition AgentType = inquisitor

    AcquireAncillary swiss_guard chance 25

    ;------------------------------------------
    Trigger agents52
    WhenToTest CharacterTurnEnd
    Condition not AtSea
    and AgentType = priest
    and CharacterNumTurnsIdle >= 4
    and PopulationOwnReligion >= 70
    and ReligionShift <= 10

    AcquireAncillary monk chance 100

    ;------------------------------------------
    Trigger agents53
    WhenToTest CharacterTurnEnd
    Condition AgentType = princess

    AcquireAncillary secret_love chance 1

    ;------------------------------------------
    Trigger princess_dad_was_prim2
    WhenToTest CharacterComesOfAge
    Condition FatherTrait Prim >= 1
    and AgentType = princess

    AcquireAncillary chastity_belt chance 20

    ;------------------------------------------
    Trigger princess_dad_was_disciplinarian
    WhenToTest CharacterComesOfAge
    Condition FatherTrait Disciplinarian >= 1
    and AgentType = princess

    AcquireAncillary chastity_belt chance 20

    ;------------------------------------------
    Trigger princess_dad_was_womaniser2
    WhenToTest CharacterComesOfAge
    Condition FatherTrait Girls >= 1
    and AgentType = princess

    AcquireAncillary stunning_handmaiden chance 50

    ;------------------------------------------
    Trigger princess_dad_was_perverted2
    WhenToTest CharacterComesOfAge
    Condition FatherTrait Perverted >= 1
    and AgentType = princess

    AcquireAncillary stunning_handmaiden chance 50

    ;------------------------------------------
    Trigger princess_dad_was_paranoid
    WhenToTest CharacterComesOfAge
    Condition FatherTrait Paranoia >= 1
    and AgentType = princess

    AcquireAncillary delicate_blade chance 100

    ;------------------------------------------
    Trigger princess_dad_was_spymaster
    WhenToTest CharacterComesOfAge
    Condition FatherTrait SpyMaster >= 1
    and AgentType = princess

    AcquireAncillary delicate_blade chance 100

    ;------------------------------------------
    Trigger princess_dad_was_assassinmaster
    WhenToTest CharacterComesOfAge
    Condition FatherTrait AssassinMaster >= 1
    and AgentType = princess

    AcquireAncillary delicate_blade chance 100

    ;------------------------------------------
    Trigger princess_dad_was_aesthetic
    WhenToTest CharacterComesOfAge
    Condition FatherTrait Aesthetic >= 1
    and AgentType = princess

    AcquireAncillary fine_cosmetics chance 100

    ;------------------------------------------
    Trigger princessinit1
    WhenToTest CharacterComesOfAge
    Condition AgentType = princess

    AcquireAncillary yappy_little_dog chance 5

    ;------------------------------------------
    Trigger assassininit11
    WhenToTest AgentCreated
    Condition AgentType = assassin
    and SettlementBuildingExists >= gunsmith

    AcquireAncillary handgun chance 90

    ;------------------------------------------
    Trigger hereticinit4
    WhenToTest PriestBecomesHeretic

    AcquireAncillary zealous_disciple chance 10

    ;------------------------------------------
    Trigger hereticinit5
    WhenToTest PriestBecomesHeretic

    AcquireAncillary naive_knight chance 10

    ;------------------------------------------
    Trigger hereticinit6
    WhenToTest PriestBecomesHeretic

    AcquireAncillary false_relic chance 10

    ;------------------------------------------
    Trigger witchinit1
    WhenToTest AgentCreated
    Condition AgentType = witch

    AcquireAncillary enchanted_broom chance 10

    ;------------------------------------------
    Trigger witchinit6
    WhenToTest AgentCreated
    Condition AgentType = witch

    AcquireAncillary the_lemegeton chance 10

    ;------------------------------------------
    Trigger priestinit6
    WhenToTest AgentCreated
    Condition AgentType = priest
    and SettlementBuildingExists >= militia_drill_square

    AcquireAncillary paladin chance 20

    ;------------------------------------------
    Trigger priestinit7
    WhenToTest AgentCreated
    Condition AgentType = priest
    and SettlementBuildingExists >= abbey
    and CharacterReligion catholic

    AcquireAncillary choir_boy chance 20

    ;------------------------------------------
    Trigger priestinit8
    WhenToTest AgentCreated
    Condition AgentType = priest
    and SettlementBuildingExists >= mayors_palace

    AcquireAncillary royal_seminarian chance 20

    ;------------------------------------------
    Trigger priestinit9
    WhenToTest AgentCreated
    Condition AgentType = priest
    and SettlementBuildingExists >= castle

    AcquireAncillary royal_seminarian chance 20

    ;------------------------------------------
    Trigger merchantinit4
    WhenToTest AgentCreated
    Condition AgentType = merchant
    and SettlementBuildingExists = alchemists_lab

    AcquireAncillary counterfeiter chance 30

    ;------------------------------------------
    Trigger merchantinit12
    WhenToTest AgentCreated
    Condition AgentType = merchant
    and SettlementBuildingExists >= alchemy_school

    AcquireAncillary merchant_clerk chance 50

    ;------------------------------------------
    Trigger crusader_5a
    WhenToTest GeneralTakesCrusadeTarget
    Condition IsCrusade
    and CharFactionType hre

    AcquireAncillary knight_teutonic chance 100

    ;------------------------------------------
    Trigger crusader_5b
    WhenToTest GeneralTakesCrusadeTarget
    Condition IsCrusade
    and CharFactionType spain

    AcquireAncillary knight_santiago chance 100

    ;------------------------------------------
    Trigger crusader_5c
    WhenToTest GeneralTakesCrusadeTarget
    Condition IsCrusade
    and CharFactionType portugal

    AcquireAncillary knight_santiago chance 100

    ;------------------------------------------
    Trigger crusader_5d
    WhenToTest GeneralTakesCrusadeTarget
    Condition IsCrusade
    and not CharFactionType portugal
    and not CharFactionType spain
    and not CharFactionType hre

    AcquireAncillary knight_stjohn chance 100

    ;------------------------------------------
    Trigger crusader_5e
    WhenToTest GeneralTakesCrusadeTarget
    Condition IsCrusade
    and not CharFactionType portugal
    and not CharFactionType spain
    and not CharFactionType hre

    AcquireAncillary knight_templar chance 100

    ;------------------------------------------
    Trigger jihads_6
    WhenToTest GeneralTakesCrusadeTarget
    Condition IsJihad

    AcquireAncillary knight_chivalrous chance 100

    ;------------------------------------------
    Trigger accomplice_vnv_trigger
    WhenToTest AgentCreated
    Condition AgentType = assassin
    and SettlementBuildingExists >= assassins_guild

    AcquireAncillary accomplice chance 50

    ;------------------------------------------
    Trigger academic_advisor_vnv_trigger
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= library

    AcquireAncillary academic_advisor chance 33

    ;------------------------------------------
    Trigger academic_advisor_vnv_trigger2
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished = university

    AcquireAncillary academic_advisor chance 33

    ;------------------------------------------
    Trigger actor_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
    and RemainingMPPercentage = 100
    and SettlementBuildingExists >= theatre
    and IsGeneral

    AcquireAncillary actor chance 5

    ;------------------------------------------
    Trigger adultress_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
    and RemainingMPPercentage = 100
    and SettlementBuildingExists >= tavern
    and IsGeneral
    and IsMarried
    and SpouseAttribute Charm < 3

    AcquireAncillary adultress chance 5

    ;------------------------------------------
    Trigger adultress_foreign_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition InEnemyLands
    and IsMarried
    and TimeInRegion > 3
    and Trait Loyal < 0

    AcquireAncillary adultress_foreign chance 10

    ;------------------------------------------
    Trigger adultress_she_man_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition Trait Arse >= 1
    and IsMarried

    AcquireAncillary adultress_she_man chance 5

    ;------------------------------------------
    Trigger alchemist_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
    and RemainingMPPercentage = 100
    and SettlementBuildingExists >= alchemists_lab
    and IsGeneral

    AcquireAncillary alchemist chance 20

    ;------------------------------------------
    Trigger apocethary_vnv_trigger
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished = alchemists_lab

    AcquireAncillary alchemist chance 33

    ;------------------------------------------
    Trigger architect_vnv_trigger
    WhenToTest GovernorBuildingCompleted

    AcquireAncillary architect chance 9

    ;------------------------------------------
    Trigger artist_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
    and RemainingMPPercentage = 100
    and SettlementBuildingExists >= artist_studio
    and IsGeneral

    AcquireAncillary artist chance 5

    ;------------------------------------------
    Trigger artist_vnv_trigger2
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished = artist_studio

    AcquireAncillary artist chance 33

    ;------------------------------------------
    Trigger assassins_apprentice
    WhenToTest AssassinationMission
    Condition MissionSucceeded
    and AgentType = assassin

    AcquireAncillary assassins_apprentice chance 15

    ;------------------------------------------
    Trigger assassins_blade2
    WhenToTest AssassinationMission
    Condition MissionSucceeded
    and AgentType = assassin

    AcquireAncillary assassins_blade chance 7

    ;------------------------------------------
    Trigger astrologer_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
    and RemainingMPPercentage = 100
    and not SettlementBuildingExists >= small_church
    and not SettlementBuildingExists >= small_chapel
    and not SettlementBuildingExists >= small_church_o
    and not SettlementBuildingExists >= small_chapel_o
    and not SettlementBuildingExists >= small_masjid
    and not SettlementBuildingExists >= c_small_masjid
    and IsGeneral

    AcquireAncillary astrologer chance 5

    ;------------------------------------------
    Trigger bard_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
    and RemainingMPPercentage = 100
    and SettlementBuildingExists >= tavern
    and IsGeneral

    AcquireAncillary bard chance 5

    ;------------------------------------------
    Trigger beguiling_bard_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
    and RemainingMPPercentage = 100
    and SettlementBuildingExists >= brothel
    and AgentType = spy

    AcquireAncillary beguiling_bard chance 5

    ;------------------------------------------
    Trigger biographer_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
    and RemainingMPPercentage = 100
    and TimeInRegion > 3
    and Trait GoodCommander >= 2
    and IsGeneral

    AcquireAncillary biographer chance 5

    ;------------------------------------------
    Trigger brilliant_inventor_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
    and RemainingMPPercentage = 100
    and SettlementBuildingExists >= alchemists_lab
    and IsGeneral
    and not Trait Ignorance > 0

    AcquireAncillary brilliant_inventor chance 3

    ;------------------------------------------
    Trigger caravan_driver_vnv_trigger
    WhenToTest AgentCreated
    Condition AgentType = merchant
    and SettlementBuildingExists >= caravan_stop

    AcquireAncillary caravan_driver chance 50

    ;------------------------------------------
    Trigger caravan_driver_vnv_trigger2
    WhenToTest CharacterTurnEnd
    Condition AgentType = merchant
    and EndedInSettlement
    and SettlementBuildingExists >= caravan_stop

    AcquireAncillary caravan_driver chance 10

    ;------------------------------------------
    Trigger catamite_vnv_trigger
    WhenToTest AssassinationMission
    Condition MissionSucceeded
    and AgentType = assassin

    AcquireAncillary catamite chance 5

    ;------------------------------------------
    Trigger courtesan_vnv_trigger
    WhenToTest AgentCreated
    Condition SettlementBuildingExists >= coaching_house
    and AgentType = assassin

    AcquireAncillary courtesan chance 20

    ;------------------------------------------
    Trigger crooked_judge_vnv_trigger
    WhenToTest GovernorCityRiots
    Condition SettlementBuildingExists >= town_hall
    and IsGeneral
    and not Trait StrategyChivalry > 0
    and not Trait Just > 0

    AcquireAncillary crooked_judge chance 20

    ;------------------------------------------
    Trigger dancer_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
    and RemainingMPPercentage = 100
    and SettlementBuildingExists >= brothel
    and AgentType = spy

    AcquireAncillary dancer chance 5

    ;------------------------------------------
    Trigger dark_apprentice_vnv_trigger
    WhenToTest AgentCreated
    Condition AgentType = witch

    AcquireAncillary dark_apprentice chance 25

    ;------------------------------------------
    Trigger deacon_vnv_trigger
    WhenToTest AgentCreated
    Condition AgentType = priest
    and CharacterReligion catholic
    and SettlementBuildingExists >= cathedral

    AcquireAncillary deacon chance 50

    ;------------------------------------------
    Trigger deacon_vnv_trigger_2
    WhenToTest AgentCreated
    Condition AgentType = priest
    and CharacterReligion orthodox
    and SettlementBuildingExists >= cathedral_o

    AcquireAncillary deacon chance 25

    ;------------------------------------------
    Trigger diplomatic_escort_vnv_trigger
    WhenToTest AgentCreated
    Condition AgentType = diplomat
    and SettlementBuildingExists >= castle

    AcquireAncillary diplomatic_escort chance 66

    ;------------------------------------------
    Trigger doctor_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
    and RemainingMPPercentage = 100
    and SettlementBuildingExists >= bimaristan
    and IsGeneral
    and Attribute Command > 3

    AcquireAncillary doctor chance 15

    ;------------------------------------------
    Trigger doctor_vnv_trigger2
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
    and RemainingMPPercentage = 100
    and SettlementBuildingExists >= alchemy_school
    and IsGeneral
    and Attribute Command > 3

    AcquireAncillary doctor chance 3

    ;------------------------------------------
    Trigger drillmaster_vnv_trigger
    WhenToTest GovernorUnitTrained
    Condition TrainedUnitCategory infantry
    and Attribute Command >= 4
    and IsGeneral

    AcquireAncillary drillmaster chance 3

    ;------------------------------------------
    Trigger evil_mother-in-law_vnv_trigger
    WhenToTest CharacterMarries
    Condition Trait Gambling >= 1
    and Trait Drink >= 2
    and IsGeneral

    AcquireAncillary evil_mother-in-law chance 20

    ;------------------------------------------
    Trigger exotic_gifts_vnv_trigger
    WhenToTest AgentCreated
    Condition AgentType = diplomat
    and SettlementBuildingExists >= great_market

    AcquireAncillary exotic_gifts chance 33

    ;------------------------------------------
    Trigger false_documents_vnv_trigger
    WhenToTest Insurrection

    AcquireAncillary false_documents chance 33

    ;------------------------------------------
    Trigger false_documents_vnv_trigger2
    WhenToTest AgentCreated
    Condition AgentType = spy
    and SettlementBuildingExists = printing_press

    AcquireAncillary false_documents chance 33

    ;------------------------------------------
    Trigger femme_fatale_vnv_trigger
    WhenToTest AssassinationMission
    Condition MissionSucceeded
    and AgentType = assassin

    AcquireAncillary femme_fatale chance 10

    ;------------------------------------------
    Trigger foodtaster_vnv_trigger
    WhenToTest SufferAssassinationAttempt
    Condition Trait Paranoia >= 1
    and IsGeneral

    AcquireAncillary foodtaster chance 20

    ;------------------------------------------
    Trigger fool_brilliant_vnv_trigger
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= castle
    and Attribute Command > 4

    AcquireAncillary fool_brilliant chance 20

    ;------------------------------------------
    Trigger fool_usual_vnv_trigger
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= castle
    and Attribute Command < 5

    AcquireAncillary fool_usual chance 20

    ;------------------------------------------
    Trigger foreign_dignitary_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition InEnemyLands
    and AgentType = diplomat
    and DistanceCapital > 30

    AcquireAncillary foreign_dignitary chance 3

    ;------------------------------------------
    Trigger harsh_judge_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
    and SettlementBuildingExists >= city_hall
    and IsGeneral
    and Trait StrategyDread > 0

    AcquireAncillary harsh_judge chance 10

    ;------------------------------------------
    Trigger herald_vnv_trigger
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished = citadel
    and Attribute Command > 3

    AcquireAncillary herald chance 33

    ;------------------------------------------
    Trigger intrepid_explorer_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
    and SettlementBuildingExists >= explorers_guild
    and IsGeneral

    AcquireAncillary intrepid_explorer chance 9

    ;------------------------------------------
    Trigger knight_beserker_vnv_trigger
    WhenToTest PostBattle
    Condition WasAttacker
    and IsGeneral
    and WonBattle
    and GeneralFoughtInCombat
    and BattleOdds >= 0.5
    and BattleOdds < 1.5
    and Trait BattleDread > 0

    AcquireAncillary knight_beserker chance 60

    ;------------------------------------------
    Trigger knight_chivalrous_vnv_trigger
    WhenToTest PostBattle
    Condition not WasAttacker
    and IsGeneral
    and WonBattle
    and GeneralFoughtInCombat
    and BattleOdds < 1.2
    and not Trait BattleDread > 0
    and not Trait StrategyDread > 0

    AcquireAncillary knight_chivalrous chance 40

    ;------------------------------------------
    Trigger knight_crusader_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition AgentType = priest
    and I_CrusadeInProgress
    and IsRegionCrusadeTarget
    and CharacterReligion catholic
    and TimeInRegion > 1

    AcquireAncillary knight_crusader chance 33

    ;------------------------------------------
    Trigger knight_dread_vnv_trigger
    WhenToTest PostBattle
    Condition WasAttacker
    and IsGeneral
    and WonBattle
    and GeneralFoughtInCombat
    and BattleOdds < 1.2
    and PercentageEnemyKilled > 66
    and not Trait BattleChivalry > 0
    and not Trait StrategyChivalry > 0

    AcquireAncillary knight_dread chance 25

    ;------------------------------------------
    Trigger knight_santiago_vnv_trigger
    WhenToTest PostBattle
    Condition WasAttacker
    and IsGeneral
    and IsOnCrusade
    and WonBattle
    and GeneralFoughtInCombat
    and BattleOdds >= 0.5
    and BattleOdds < 1.5
    and FactionType spain

    AcquireAncillary knight_santiago chance 50

    ;------------------------------------------
    Trigger knight_santiago_vnv_trigger2
    WhenToTest PostBattle
    Condition WasAttacker
    and IsGeneral
    and IsOnCrusade
    and WonBattle
    and GeneralFoughtInCombat
    and BattleOdds >= 0.5
    and BattleOdds < 1.5
    and FactionType portugal

    AcquireAncillary knight_santiago chance 50

    ;------------------------------------------
    Trigger knight_stjohn_vnv_trigger
    WhenToTest PostBattle
    Condition WasAttacker
    and IsGeneral
    and IsOnCrusade
    and WonBattle
    and GeneralFoughtInCombat
    and BattleOdds >= 0.5
    and BattleOdds < 1.5
    and not FactionType portugal
    and not FactionType spain
    and not FactionType hre

    AcquireAncillary knight_stjohn chance 50

    ;------------------------------------------
    Trigger knight_templar_vnv_trigger
    WhenToTest PostBattle
    Condition WasAttacker
    and IsGeneral
    and IsOnCrusade
    and WonBattle
    and GeneralFoughtInCombat
    and BattleOdds >= 0.5
    and BattleOdds < 1.5
    and not FactionType portugal
    and not FactionType spain
    and not FactionType hre

    AcquireAncillary knight_templar chance 50

    ;------------------------------------------
    Trigger knight_teutonic_vnv_trigger
    WhenToTest PostBattle
    Condition WasAttacker
    and IsGeneral
    and IsOnCrusade
    and WonBattle
    and GeneralFoughtInCombat
    and BattleOdds >= 0.5
    and BattleOdds < 1.5
    and FactionType hre

    AcquireAncillary knight_teutonic chance 50

    ;------------------------------------------
    Trigger lancebearer_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
    and RemainingMPPercentage = 100
    and SettlementBuildingExists >= jousting_lists
    and IsGeneral
    and Attribute Command > 3

    AcquireAncillary lancebearer chance 70

    ;------------------------------------------
    Trigger librarian_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
    and RemainingMPPercentage = 100
    and SettlementBuildingExists >= library
    and IsGeneral

    AcquireAncillary librarian chance 5

    ;------------------------------------------
    Trigger magician_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
    and RemainingMPPercentage = 100
    and Trait Superstitious >= 1
    and SettlementBuildingExists >= alchemists_lab
    and SettlementBuildingExists >= fairground

    AcquireAncillary magician chance 15

    ;------------------------------------------
    Trigger magician_pagan_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition not AtSea
    and IsGeneral
    and PopulationOwnReligion < 9
    and not Trait Superstitious > 0

    AcquireAncillary magician_pagan chance 2

    ;------------------------------------------
    Trigger master_mason_vnv_trigger
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= m_masons_guild

    AcquireAncillary master_mason chance 73

    ;------------------------------------------
    Trigger master_of_archers_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
    and RemainingMPPercentage = 100
    and SettlementBuildingExists >= archery_range
    and IsGeneral

    AcquireAncillary master_of_archers chance 8

    ;------------------------------------------
    Trigger master_of_archers_vnv_trigger2
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished = marksmans_range

    AcquireAncillary master_of_archers chance 33

    ;------------------------------------------
    Trigger master_of_assassins_vnv_trigger
    WhenToTest LeaderOrderedAssassination

    AcquireAncillary master_of_assassins chance 12

    ;------------------------------------------
    Trigger master_of_assassins_vnv_trigger2
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= m_assassins_guild

    AcquireAncillary master_of_assassins chance 33

    ;------------------------------------------
    Trigger master_of_horse_vnv_trigger
    WhenToTest GovernorUnitTrained
    Condition TrainedUnitCategory cavalry
    and SettlementBuildingExists > knights_stables
    and IsGeneral

    AcquireAncillary master_of_horse chance 20

    ;------------------------------------------
    Trigger master_smith_vnv_trigger2
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
    and RemainingMPPercentage = 100
    and SettlementBuildingExists >= armourer
    and IsGeneral

    AcquireAncillary master_smith chance 12

    ;------------------------------------------
    Trigger master_smith_vnv_trigger
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= swordsmiths_guild

    AcquireAncillary master_smith chance 20

    ;------------------------------------------
    Trigger master_smith_vnv_trigger2
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= armourer

    AcquireAncillary master_smith chance 20

    ;------------------------------------------
    Trigger master_smith_vnv_trigger3
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= c_armourer

    AcquireAncillary master_smith chance 20

    ;------------------------------------------
    Trigger mathematician_vnv_trigger2
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
    and RemainingMPPercentage = 100
    and SettlementBuildingExists = academy
    and IsGeneral

    AcquireAncillary mathematician chance 5

    ;------------------------------------------
    Trigger mathematician_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
    and RemainingMPPercentage = 100
    and SettlementBuildingExists = university
    and IsGeneral

    AcquireAncillary mathematician chance 5

    ;------------------------------------------
    Trigger mentor_vnv_trigger
    WhenToTest CharacterComesOfAge
    Condition FatherAttribute Authority >= 2

    AcquireAncillary mentor chance 15

    ;------------------------------------------
    Trigger mercenary_captain_vnv_trigger
    WhenToTest HireMercenaries

    AcquireAncillary mercenary_captain chance 12

    ;------------------------------------------
    Trigger military_engineer_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
    and RemainingMPPercentage = 100
    and SettlementBuildingExists >= city_watch
    and SettlementBuildingExists >= catapult_range
    and IsGeneral

    AcquireAncillary military_engineer chance 15

    ;------------------------------------------
    Trigger military_engineer_vnv_trigger2
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
    and RemainingMPPercentage = 100
    and SettlementBuildingExists >= drill_square
    and SettlementBuildingExists >= c_catapult_range
    and IsGeneral

    AcquireAncillary military_engineer chance 18

    ;------------------------------------------
    Trigger money_counter_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
    and RemainingMPPercentage = 100
    and SettlementBuildingExists >= fairground
    and Treasury > 50000
    and IsGeneral

    AcquireAncillary money_counter chance 8

    ;------------------------------------------
    Trigger musician_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
    and RemainingMPPercentage = 100
    and SettlementBuildingExists >= theatre
    and IsGeneral

    AcquireAncillary musician chance 10

    ;------------------------------------------
    Trigger naval_gunner_vnv_trigger
    WhenToTest AgentCreated
    Condition IsAdmiral
    and SettlementBuildingExists >= naval_academy

    AcquireAncillary naval_gunner chance 33

    ;------------------------------------------
    Trigger naval_navigator_vnv_trigger
    WhenToTest AgentCreated
    Condition IsAdmiral
    and SettlementBuildingExists >= explorers_guild

    AcquireAncillary naval_navigator chance 33

    ;------------------------------------------
    Trigger nosy_mother_vnv_trigger
    WhenToTest CharacterMarries
    Condition Trait Girls >= 1

    AcquireAncillary nosy_mother chance 20

    ;------------------------------------------
    Trigger obsessed_suitor_vnv_trigger
    WhenToTest DiplomacyMission
    Condition AgentType = princess
    and Attribute Charm > 4

    AcquireAncillary obsessed_suitor chance 4

    ;------------------------------------------
    Trigger ordinance_master_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
    and RemainingMPPercentage = 100
    and SettlementBuildingExists >= military_academy
    and IsGeneral

    AcquireAncillary ordinance_master chance 10

    ;------------------------------------------
    Trigger overseer_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
    and RemainingMPPercentage = 100
    and SettlementBuildingExists >= farms+2
    and IsGeneral

    AcquireAncillary overseer chance 10

    ;------------------------------------------
    Trigger pet_bloodhound_vnv_trigger
    WhenToTest AgentCreated
    Condition EndedInSettlement
    and RemainingMPPercentage = 100
    and SettlementBuildingExists >= farms+2
    and IsGeneral

    AcquireAncillary pet_bloodhound chance 10

    ;------------------------------------------
    Trigger pet_guard_dog_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
    and RemainingMPPercentage = 100
    and SettlementBuildingExists >= castle
    and IsGeneral
    and TimeInRegion > 4

    AcquireAncillary pet_guarddog chance 8

    ;------------------------------------------
    Trigger pet_monkey_vnv_trigger
    WhenToTest AgentCreated
    Condition SettlementBuildingExists >= market
    and AgentType = spy
    and not CultureType northern_european
    and not CultureType southern_european

    AcquireAncillary pet_monkey chance 5

    ;------------------------------------------
    Trigger physician_vnv_trigger
    WhenToTest PostBattle
    Condition WonBattle
    and PercentageOfArmyKilled > 50
    and FactionBuildingExists = university
    and IsGeneral
    and not CharacterReligion islam

    AcquireAncillary physician chance 10

    ;------------------------------------------
    Trigger physician_vnv_trigger_islam
    WhenToTest PostBattle
    Condition WonBattle
    and PercentageOfArmyKilled > 50
    and FactionBuildingExists >= bimaristan
    and IsGeneral

    AcquireAncillary physician chance 30

    ;------------------------------------------
    Trigger pickpocket_vnv_trigger
    WhenToTest AgentCreated
    Condition AgentType = spy
    and SettlementBuildingExists >= market

    AcquireAncillary pickpocket chance 12

    ;------------------------------------------
    Trigger poisoner_vnv_trigger
    WhenToTest AssassinationMission
    Condition AgentType = assassin
    and MissionSucceeded

    AcquireAncillary poisoner chance 10

    ;------------------------------------------
    Trigger priest_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
    and SettlementBuildingExists >= theologians_guild
    and IsGeneral
    and not CharacterReligion islam

    AcquireAncillary priest chance 8

    ;------------------------------------------
    Trigger quartermaster_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
    and RemainingMPPercentage = 100
    and SettlementBuildingExists >= army_barracks
    and IsGeneral
    and Attribute Command > 3

    AcquireAncillary quartermaster chance 20

    ;------------------------------------------
    Trigger runner_vnv_trigger
    WhenToTest PostBattle
    Condition not Routs
    and WonBattle
    and BattleSuccess = crushing
    and not GeneralFoughtInCombat
    and IsGeneral

    AcquireAncillary runner chance 10

    ;------------------------------------------
    Trigger scout_vnv_trigger
    WhenToTest PostBattle
    Condition WonBattle
    and I_ConflictType SuccessfulAmbush
    and not WasAttacker
    and InEnemyLands
    and IsGeneral

    AcquireAncillary scout chance 25

    ;------------------------------------------
    Trigger scribe_ancillary_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
    and RemainingMPPercentage = 100
    and SettlementBuildingExists >= town_hall
    and SettlementBuildingExists >= alchemists_lab
    and IsGeneral

    AcquireAncillary scribe_ancillary chance 10

    ;------------------------------------------
    Trigger shieldbearer_vnv_trigger
    WhenToTest PostBattle
    Condition GeneralHPLostRatioinBattle <= 80
    and GeneralNumKillsInBattle > 5
    and WonBattle
    and not Routs
    and IsGeneral

    AcquireAncillary shieldbearer chance 15

    ;------------------------------------------
    Trigger shipwright_vnv_trigger
    WhenToTest NewAdmiralCreated
    Condition SettlementBuildingExists >= merchants_wharf

    AcquireAncillary shipwright chance 8

    ;------------------------------------------
    Trigger siege_engineer_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
    and RemainingMPPercentage = 100
    and SettlementBuildingExists >= catapult_range
    and IsGeneral

    AcquireAncillary siege_engineer chance 6

    ;------------------------------------------
    Trigger siege_engineer_vnv_trigger2
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
    and RemainingMPPercentage = 100
    and SettlementBuildingExists >= c_catapult_range
    and IsGeneral

    AcquireAncillary siege_engineer chance 3

    ;------------------------------------------
    Trigger siege_engineer_vnv_trigger3
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= siege_works

    AcquireAncillary siege_engineer chance 33

    ;------------------------------------------
    Trigger siege_engineer_vnv_trigger4
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= c_siege_works

    AcquireAncillary siege_engineer chance 33

    ;------------------------------------------
    Trigger soothsayer_vnv_trigger
    WhenToTest PostBattle
    Condition not WonBattle

    AcquireAncillary soothsayer chance 2

    ;------------------------------------------
    Trigger spymaster_vnv_trigger
    WhenToTest LeaderOrderedSpyingMission
    Condition IsFactionLeader
    and IsGeneral

    AcquireAncillary spymaster chance 8

    ;------------------------------------------
    Trigger spymaster_vnv_trigger2
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= thieves_guild

    AcquireAncillary spymaster chance 20

    ;------------------------------------------
    Trigger spyglass_vnv_trigger
    WhenToTest AgentCreated
    Condition AgentType = spy
    and SettlementBuildingExists >= dockyard

    AcquireAncillary spyglass chance 20

    ;------------------------------------------
    Trigger strapping_stallion_vnv_trigger
    WhenToTest CharacterComesOfAge
    Condition AgentType = princess
    and FactionBuildingExists = kings_stables

    AcquireAncillary strapping_stallion chance 25

    ;------------------------------------------
    Trigger swift_steed_vnv_trigger
    WhenToTest AgentCreated
    Condition AgentType = diplomat
    and SettlementBuildingExists >= horse_breeders_guild

    AcquireAncillary swift_steed chance 33

    ;------------------------------------------
    Trigger swordbearer_vnv_trigger
    WhenToTest PostBattle
    Condition GeneralNumKillsInBattle > 5
    and WonBattle
    and not Routs
    and IsGeneral

    AcquireAncillary swordbearer chance 20

    ;------------------------------------------
    Trigger tax_farmer_vnv_trigger
    WhenToTest GovernorBuildingCompleted
    Condition Trait BadTaxman >= 1
    and IsGeneral

    AcquireAncillary tax_farmer chance 8

    ;------------------------------------------
    Trigger torturer_vnv_trigger
    WhenToTest ExterminatePopulation
    Condition IsGeneral
    and Attribute Chivalry < -4

    AcquireAncillary torturer chance 10

    ;------------------------------------------
    Trigger translator_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
    and SettlementBuildingExists >= market
    and AgentType = diplomat

    AcquireAncillary translator chance 15

    ;------------------------------------------
    Trigger treasurer_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
    and RemainingMPPercentage = 100
    and SettlementBuildingExists = great_market
    and IsGeneral

    AcquireAncillary treasurer chance 10

    ;------------------------------------------
    Trigger trick_abacus_vnv_trigger
    WhenToTest AgentCreated
    Condition AgentType = merchant
    and not SettlementBuildingExists >= town_hall

    AcquireAncillary trick_abacus chance 5

    ;------------------------------------------
    Trigger trusty_steed_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
    and SettlementBuildingExists >= earls_stables
    and Trait GoodCavalryGeneral >= 1
    and IsGeneral

    AcquireAncillary trusty_steed chance 15

    ;------------------------------------------
    Trigger tutor_vnv_trigger
    WhenToTest CharacterComesOfAge
    Condition Trait Ignorance <= 1

    AcquireAncillary tutor chance 33

    ;------------------------------------------
    Trigger veteran_warrior_vnv_trigger
    WhenToTest PostBattle
    Condition GeneralNumKillsInBattle > 5
    and WonBattle
    and not Routs
    and IsGeneral
    and GeneralHPLostRatioinBattle <= 50

    AcquireAncillary veteran_warrior chance 50

    ;------------------------------------------
    Trigger witch_hunter_vnv_trigger
    WhenToTest CharacterTurnEnd
    Condition not AtSea
    and AgentType = priest
    and PopulationHeretic > 15
    and TimeInRegion > 3

    AcquireAncillary witch_hunter chance 20

    ;------------------------------------------
    Trigger witch_hunter_vnv_trigger
    WhenToTest AgentCreated
    Condition AgentType = priest
    and FactionLeaderTrait ReligiousActivity > 1

    AcquireAncillary witch_hunter chance 10

    ;------------------------------------------
    Trigger shard_of_the_true_cross_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and SettlementName Tripoli
    and not I_WorldwideAncillaryExists shard_of_the_true_cross
    and not HasAncType Relic

    AcquireAncillary shard_of_the_true_cross chance 100

    ;------------------------------------------
    Trigger holy_lance_antioch_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and SettlementName Antioch
    and not I_WorldwideAncillaryExists holy_lance
    and not HasAncType Relic

    AcquireAncillary holy_lance chance 100

    ;------------------------------------------
    Trigger holy_lance_constantinople_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and SettlementName Constantinople
    and not I_WorldwideAncillaryExists holy_lance
    and not HasAncType Relic

    AcquireAncillary holy_lance chance 100

    ;------------------------------------------
    Trigger holy_grail_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 5
    and SettlementName Aleppo
    and not I_WorldwideAncillaryExists holy_grail
    and not HasAncType Relic

    AcquireAncillary holy_grail chance 10

    ;------------------------------------------
    Trigger iron_crown_of_lombardy_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and SettlementName Milan
    and not I_WorldwideAncillaryExists iron_crown_of_lombardy
    and not HasAncType Relic

    AcquireAncillary iron_crown_of_lombardy chance 10

    ;------------------------------------------
    Trigger bridle_of_constantine_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and SettlementName Constantinople
    and not I_WorldwideAncillaryExists bridle_of_constantine
    and not HasAncType Relic

    AcquireAncillary bridle_of_constantine chance 10

    ;------------------------------------------
    Trigger holy_chalice_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and SettlementName Jerusalem
    and not I_WorldwideAncillaryExists holy_chalice
    and not HasAncType Relic

    AcquireAncillary holy_chalice chance 10

    ;------------------------------------------
    Trigger veil_of_veronica_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and SettlementName Jerusalem
    and not I_WorldwideAncillaryExists veil_of_veronica
    and not HasAncType Relic

    AcquireAncillary veil_of_veronica chance 10

    ;------------------------------------------
    Trigger icon_not_made_by_hands_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and SettlementName Edessa
    and not I_WorldwideAncillaryExists icon_not_made_by_hands
    and not HasAncType Relic

    AcquireAncillary icon_not_made_by_hands chance 10

    ;------------------------------------------
    Trigger holy_prepuce_bordeaux_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and SettlementName Bordeaux
    and not I_WorldwideAncillaryExists holy_prepuce
    and not HasAncType Relic

    AcquireAncillary holy_prepuce chance 10

    ;------------------------------------------
    Trigger holy_prepuce_hamburg_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and SettlementName Hamburg
    and not I_WorldwideAncillaryExists holy_prepuce
    and not HasAncType Relic

    AcquireAncillary holy_prepuce chance 10

    ;------------------------------------------
    Trigger crown_of_thorns_jerusalem_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and SettlementName Jerusalem
    and not I_WorldwideAncillaryExists crown_of_thorns
    and not HasAncType Relic

    AcquireAncillary crown_of_thorns chance 10

    ;------------------------------------------
    Trigger crown_of_thorns_paris_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and SettlementName Paris
    and not I_WorldwideAncillaryExists crown_of_thorns
    and not HasAncType Relic

    AcquireAncillary crown_of_thorns chance 10

    ;------------------------------------------
    Trigger holy_shroud_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and SettlementName Constantinople
    and not I_WorldwideAncillaryExists holy_shroud
    and not HasAncType Relic

    AcquireAncillary holy_shroud chance 10

    ;------------------------------------------
    Trigger ark_of_the_covenant_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and SettlementName Cairo
    and not FactionReligion pagan
    and not I_WorldwideAncillaryExists ark_of_the_covenant
    and not HasAncType Relic

    AcquireAncillary ark_of_the_covenant chance 10

    ;------------------------------------------
    Trigger seal_of_solomon_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and SettlementName Jerusalem
    and not FactionReligion pagan
    and not I_WorldwideAncillaryExists seal_of_solomon
    and not HasAncType Relic

    AcquireAncillary seal_of_solomon chance 10

    ;------------------------------------------
    Trigger hair_from_mohammeds_beard_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and SettlementName Acre
    and not FactionReligion pagan
    and not I_WorldwideAncillaryExists hair_from_mohammeds_beard
    and not HasAncType Relic

    AcquireAncillary hair_from_mohammeds_beard chance 10

    ;------------------------------------------
    Trigger mohammeds_footprint_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and SettlementName Damascus
    and not FactionReligion pagan
    and not I_WorldwideAncillaryExists mohammeds_footprint
    and not HasAncType Relic

    AcquireAncillary mohammeds_footprint chance 10

    ;------------------------------------------
    Trigger holy_mantle_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and SettlementName Antioch
    and not FactionReligion pagan
    and not I_WorldwideAncillaryExists holy_mantle
    and not HasAncType Relic

    AcquireAncillary holy_mantle chance 10

    ;------------------------------------------
    Trigger tooth_of_mohammed_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and SettlementName Aleppo
    and not FactionReligion pagan
    and not I_WorldwideAncillaryExists tooth_of_mohammed
    and not HasAncType Relic

    AcquireAncillary tooth_of_mohammed chance 10

    ;------------------------------------------
    Trigger key_to_holy_kaaba_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and SettlementName Edessa
    and not FactionReligion pagan
    and not I_WorldwideAncillaryExists key_to_holy_kaaba
    and not HasAncType Relic

    AcquireAncillary key_to_holy_kaaba chance 10

    ;------------------------------------------
    Trigger lock_of_kaaba_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and SettlementName Adana
    and not FactionReligion pagan
    and not I_WorldwideAncillaryExists lock_of_kaaba
    and not HasAncType Relic

    AcquireAncillary lock_of_kaaba chance 10

    ;------------------------------------------
    Trigger sword_of_mohammed_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and SettlementName Baghdad
    and not FactionReligion pagan
    and not I_WorldwideAncillaryExists sword_of_mohammed
    and not HasAncType Relic

    AcquireAncillary sword_of_mohammed chance 10

    ;------------------------------------------
    Trigger fragment_of_the_black_stone_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and SettlementName Iconium
    and not FactionReligion pagan
    and not I_WorldwideAncillaryExists fragment_of_the_black_stone
    and not HasAncType Relic

    AcquireAncillary fragment_of_the_black_stone chance 10

    ;------------------------------------------
    Trigger holy_quran_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and SettlementName Mosul
    and not FactionReligion pagan
    and not I_WorldwideAncillaryExists holy_quran
    and not HasAncType Relic

    AcquireAncillary holy_quran chance 10

    ;------------------------------------------
    Trigger soil_from_mohammeds_grave_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and SettlementName Gaza
    and not FactionReligion pagan
    and not I_WorldwideAncillaryExists soil_from_mohammeds_grave
    and not HasAncType Relic

    AcquireAncillary soil_from_mohammeds_grave chance 10

    ;------------------------------------------
    Trigger standard_of_mohammed_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and SettlementName Nicaea
    and not FactionReligion pagan
    and not I_WorldwideAncillaryExists standard_of_mohammed
    and not HasAncType Relic

    AcquireAncillary standard_of_mohammed chance 10

    ;------------------------------------------
    Trigger shard_of_the_true_cross_crusading_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and IsOnCrusade
    and SettlementName Tripoli
    and not I_WorldwideAncillaryExists shard_of_the_true_cross
    and not HasAncType Relic

    AcquireAncillary shard_of_the_true_cross chance 30

    ;------------------------------------------
    Trigger holy_lance_crusading_antioch_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and IsOnCrusade
    and SettlementName Antioch
    and not I_WorldwideAncillaryExists holy_lance
    and not HasAncType Relic

    AcquireAncillary holy_lance chance 30

    ;------------------------------------------
    Trigger holy_lance_crusading_constantinople_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and IsOnCrusade
    and SettlementName Constantinople
    and not I_WorldwideAncillaryExists holy_lance
    and not HasAncType Relic

    AcquireAncillary holy_lance chance 30

    ;------------------------------------------
    Trigger holy_grail_crusading_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 5
    and IsOnCrusade
    and SettlementName Aleppo
    and not I_WorldwideAncillaryExists holy_grail
    and not HasAncType Relic

    AcquireAncillary holy_grail chance 30

    ;------------------------------------------
    Trigger iron_crown_of_lombardy_crusading_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and IsOnCrusade
    and SettlementName Milan
    and not I_WorldwideAncillaryExists iron_crown_of_lombardy
    and not HasAncType Relic

    AcquireAncillary iron_crown_of_lombardy chance 30

    ;------------------------------------------
    Trigger bridle_of_constantine_crusading_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and IsOnCrusade
    and SettlementName Constantinople
    and not I_WorldwideAncillaryExists bridle_of_constantine
    and not HasAncType Relic

    AcquireAncillary bridle_of_constantine chance 30

    ;------------------------------------------
    Trigger holy_chalice_crusading_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and IsOnCrusade
    and SettlementName Jerusalem
    and not I_WorldwideAncillaryExists holy_chalice
    and not HasAncType Relic

    AcquireAncillary holy_chalice chance 30

    ;------------------------------------------
    Trigger veil_of_veronica_crusading_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and IsOnCrusade
    and SettlementName Jerusalem
    and not I_WorldwideAncillaryExists veil_of_veronica
    and not HasAncType Relic

    AcquireAncillary veil_of_veronica chance 30

    ;------------------------------------------
    Trigger icon_not_made_by_hands_crusading_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and IsOnCrusade
    and SettlementName Edessa
    and not I_WorldwideAncillaryExists icon_not_made_by_hands
    and not HasAncType Relic

    AcquireAncillary icon_not_made_by_hands chance 30

    ;------------------------------------------
    Trigger holy_prepuce_crusading_bordeaux_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and IsOnCrusade
    and SettlementName Bordeaux
    and not I_WorldwideAncillaryExists holy_prepuce
    and not HasAncType Relic

    AcquireAncillary holy_prepuce chance 30

    ;------------------------------------------
    Trigger holy_prepuce_crusading_anc_hamburg_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and IsOnCrusade
    and SettlementName Hamburg
    and not I_WorldwideAncillaryExists holy_prepuce
    and not HasAncType Relic

    AcquireAncillary holy_prepuce chance 30

    ;------------------------------------------
    Trigger crown_of_thorns_crusading_jerusalem_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and IsOnCrusade
    and SettlementName Jerusalem
    and not I_WorldwideAncillaryExists crown_of_thorns
    and not HasAncType Relic

    AcquireAncillary crown_of_thorns chance 30

    ;------------------------------------------
    Trigger crown_of_thorns_crusading_paris_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and IsOnCrusade
    and SettlementName Paris
    and not I_WorldwideAncillaryExists crown_of_thorns
    and not HasAncType Relic

    AcquireAncillary crown_of_thorns chance 30

    ;------------------------------------------
    Trigger holy_shroud_crusading_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and IsOnCrusade
    and SettlementName Constantinople
    and not I_WorldwideAncillaryExists holy_shroud
    and not HasAncType Relic

    AcquireAncillary holy_shroud chance 30

    ;------------------------------------------
    Trigger ark_of_the_covenant_crusading_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and IsOnCrusade
    and SettlementName Cairo
    and not I_WorldwideAncillaryExists ark_of_the_covenant
    and not HasAncType Relic

    AcquireAncillary ark_of_the_covenant chance 30

    ;------------------------------------------
    Trigger seal_of_solomon_crusading_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and IsOnCrusade
    and SettlementName Jerusalem
    and not I_WorldwideAncillaryExists seal_of_solomon
    and not HasAncType Relic

    AcquireAncillary seal_of_solomon chance 30

    ;------------------------------------------
    Trigger ark_of_the_covenant_jihad_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and SettlementName Cairo
    and not FactionReligion pagan
    and not I_WorldwideAncillaryExists ark_of_the_covenant
    and not HasAncType Relic
    and IsOnJihad

    AcquireAncillary ark_of_the_covenant chance 30

    ;------------------------------------------
    Trigger seal_of_solomon_anc_jihad_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and SettlementName Jerusalem
    and not FactionReligion pagan
    and not I_WorldwideAncillaryExists seal_of_solomon
    and not HasAncType Relic
    and IsOnJihad

    AcquireAncillary seal_of_solomon chance 30

    ;------------------------------------------
    Trigger hair_from_mohammeds_beard_jihad_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and SettlementName Acre
    and not FactionReligion pagan
    and not I_WorldwideAncillaryExists hair_from_mohammeds_beard
    and not HasAncType Relic
    and IsOnJihad

    AcquireAncillary hair_from_mohammeds_beard chance 30

    ;------------------------------------------
    Trigger mohammeds_footprint_jihad_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and SettlementName Damascus
    and not FactionReligion pagan
    and not I_WorldwideAncillaryExists mohammeds_footprint
    and not HasAncType Relic
    and IsOnJihad

    AcquireAncillary mohammeds_footprint chance 30

    ;------------------------------------------
    Trigger holy_mantle_jihad_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and SettlementName Antioch
    and not FactionReligion pagan
    and not I_WorldwideAncillaryExists holy_mantle
    and not HasAncType Relic
    and IsOnJihad

    AcquireAncillary holy_mantle chance 30

    ;------------------------------------------
    Trigger tooth_of_mohammed_jihad_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and SettlementName Aleppo
    and not FactionReligion pagan
    and not I_WorldwideAncillaryExists tooth_of_mohammed
    and not HasAncType Relic
    and IsOnJihad

    AcquireAncillary tooth_of_mohammed chance 30

    ;------------------------------------------
    Trigger key_to_holy_kaaba_jihad_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and SettlementName Edessa
    and not FactionReligion pagan
    and not I_WorldwideAncillaryExists key_to_holy_kaaba
    and not HasAncType Relic
    and IsOnJihad

    AcquireAncillary key_to_holy_kaaba chance 30

    ;------------------------------------------
    Trigger lock_of_kaaba_jihad_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and SettlementName Adana
    and not FactionReligion pagan
    and not I_WorldwideAncillaryExists lock_of_kaaba
    and not HasAncType Relic
    and IsOnJihad

    AcquireAncillary lock_of_kaaba chance 30

    ;------------------------------------------
    Trigger sword_of_mohammed_jihad_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and SettlementName Baghdad
    and not FactionReligion pagan
    and not I_WorldwideAncillaryExists sword_of_mohammed
    and not HasAncType Relic
    and IsOnJihad

    AcquireAncillary sword_of_mohammed chance 30

    ;------------------------------------------
    Trigger fragment_of_the_black_stone_jihad_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and SettlementName Iconium
    and not FactionReligion pagan
    and not I_WorldwideAncillaryExists fragment_of_the_black_stone
    and not HasAncType Relic
    and IsOnJihad

    AcquireAncillary fragment_of_the_black_stone chance 30

    ;------------------------------------------
    Trigger holy_quran_jihad_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and SettlementName Mosul
    and not FactionReligion pagan
    and not I_WorldwideAncillaryExists holy_quran
    and not HasAncType Relic
    and IsOnJihad

    AcquireAncillary holy_quran chance 30

    ;------------------------------------------
    Trigger soil_from_mohammeds_grave_jihad_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and SettlementName Gaza
    and not FactionReligion pagan
    and not I_WorldwideAncillaryExists soil_from_mohammeds_grave
    and not HasAncType Relic
    and IsOnJihad

    AcquireAncillary soil_from_mohammeds_grave chance 30

    ;------------------------------------------
    Trigger standard_of_mohammed_jihad_anc_trigger
    WhenToTest GeneralCaptureSettlement
    Condition Attribute Piety > 3
    and SettlementName Nicaea
    and not FactionReligion pagan
    and not I_WorldwideAncillaryExists standard_of_mohammed
    and not HasAncType Relic
    and IsOnJihad

    AcquireAncillary standard_of_mohammed chance 30

    ;------------------------------------------
    Trigger shard_of_the_true_cross_mission_anc_trigger
    WhenToTest LeaderMissionSuccess
    Condition Attribute Piety > 3
    and PaybackID pope_rome_min_penalty_major_reward
    and not I_WorldwideAncillaryExists shard_of_the_true_cross
    and not HasAncType Relic

    AcquireAncillary shard_of_the_true_cross chance 5

    ;------------------------------------------
    Trigger holy_lance_mission_anc_trigger
    WhenToTest LeaderMissionSuccess
    Condition Attribute Piety > 3
    and PaybackID pope_rome_min_penalty_major_reward
    and not I_WorldwideAncillaryExists holy_lance
    and not HasAncType Relic

    AcquireAncillary holy_lance chance 5

    ;------------------------------------------
    Trigger holy_grail_mission_anc_trigger
    WhenToTest LeaderMissionSuccess
    Condition Attribute Piety > 5
    and PaybackID pope_rome_min_penalty_major_reward
    and not I_WorldwideAncillaryExists holy_grail
    and not HasAncType Relic

    AcquireAncillary holy_grail chance 5

    ;------------------------------------------
    Trigger iron_crown_of_lombardy_mission_anc_trigger
    WhenToTest LeaderMissionSuccess
    Condition Attribute Piety > 3
    and PaybackID pope_cardinal_major_reward_only
    and not I_WorldwideAncillaryExists iron_crown_of_lombardy
    and not HasAncType Relic

    AcquireAncillary iron_crown_of_lombardy chance 5

    ;------------------------------------------
    Trigger bridle_of_constantine_mission_anc_trigger
    WhenToTest LeaderMissionSuccess
    Condition Attribute Piety > 3
    and PaybackID pope_cardinal_major_reward_only
    and not I_WorldwideAncillaryExists bridle_of_constantine
    and not HasAncType Relic

    AcquireAncillary bridle_of_constantine chance 5

    ;------------------------------------------
    Trigger holy_chalice_mission_anc_trigger
    WhenToTest LeaderMissionSuccess
    Condition Attribute Piety > 3
    and PaybackID pope_cardinal_major_reward_only
    and not I_WorldwideAncillaryExists holy_chalice
    and not HasAncType Relic

    AcquireAncillary holy_chalice chance 5

    ;------------------------------------------
    Trigger veil_of_veronica_mission_anc_trigger
    WhenToTest LeaderMissionSuccess
    Condition Attribute Piety > 3
    and PaybackID pope_cardinal_min_penalty_major_reward
    and not I_WorldwideAncillaryExists veil_of_veronica
    and not HasAncType Relic

    AcquireAncillary veil_of_veronica chance 5

    ;------------------------------------------
    Trigger icon_not_made_by_hands_mission_anc_trigger
    WhenToTest LeaderMissionSuccess
    Condition Attribute Piety > 3
    and PaybackID pope_cardinal_min_penalty_major_reward
    and not I_WorldwideAncillaryExists icon_not_made_by_hands
    and not HasAncType Relic

    AcquireAncillary icon_not_made_by_hands chance 5

    ;------------------------------------------
    Trigger holy_prepuce_mission_anc_trigger
    WhenToTest LeaderMissionSuccess
    Condition Attribute Piety > 3
    and PaybackID pope_cardinal_min_penalty_major_reward
    and not I_WorldwideAncillaryExists holy_prepuce
    and not HasAncType Relic

    AcquireAncillary holy_prepuce chance 5

    ;------------------------------------------
    Trigger crown_of_thorns_mission_anc_trigger
    WhenToTest LeaderMissionSuccess
    Condition Attribute Piety > 3
    and PaybackID pope_rome_min_penalty_major_reward
    and not I_WorldwideAncillaryExists crown_of_thorns
    and not HasAncType Relic

    AcquireAncillary crown_of_thorns chance 5

    ;------------------------------------------
    Trigger holy_shroud_mission_anc_trigger
    WhenToTest LeaderMissionSuccess
    Condition Attribute Piety > 3
    and PaybackID pope_cardinal_major_reward_only
    and not I_WorldwideAncillaryExists holy_shroud
    and not HasAncType Relic

    AcquireAncillary holy_shroud chance 5

    ;------------------------------------------
    Trigger shard_of_the_true_cross_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
    and FatherAnc shard_of_the_true_cross
    and not HasAncType Relic

    AcquireAncillary shard_of_the_true_cross chance 60

    ;------------------------------------------
    Trigger holy_lance_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
    and FatherAnc holy_lance
    and not HasAncType Relic

    AcquireAncillary holy_lance chance 60

    ;------------------------------------------
    Trigger holy_grail_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
    and FatherAnc holy_grail
    and not HasAncType Relic

    AcquireAncillary holy_grail chance 60

    ;------------------------------------------
    Trigger iron_crown_of_lombardy_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
    and FatherAnc iron_crown_of_lombardy
    and not HasAncType Relic

    AcquireAncillary iron_crown_of_lombardy chance 60

    ;------------------------------------------
    Trigger bridle_of_constantine_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
    and FatherAnc bridle_of_constantine
    and not HasAncType Relic

    AcquireAncillary bridle_of_constantine chance 60

    ;------------------------------------------
    Trigger holy_chalice_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
    and FatherAnc holy_chalice
    and not HasAncType Relic

    AcquireAncillary holy_chalice chance 60

    ;------------------------------------------
    Trigger veil_of_veronica_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
    and FatherAnc veil_of_veronica
    and not HasAncType Relic

    AcquireAncillary veil_of_veronica chance 60

    ;------------------------------------------
    Trigger icon_not_made_by_hands_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
    and FatherAnc icon_not_made_by_hands
    and not HasAncType Relic

    AcquireAncillary icon_not_made_by_hands chance 60

    ;------------------------------------------
    Trigger holy_prepuce_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
    and FatherAnc holy_prepuce
    and not HasAncType Relic

    AcquireAncillary holy_prepuce chance 60

    ;------------------------------------------
    Trigger crown_of_thorns_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
    and FatherAnc crown_of_thorns
    and not HasAncType Relic

    AcquireAncillary crown_of_thorns chance 60

    ;------------------------------------------
    Trigger holy_shroud_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
    and FatherAnc holy_shroud
    and not HasAncType Relic

    AcquireAncillary holy_shroud chance 60

    ;------------------------------------------
    Trigger ark_of_the_covenant_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
    and FatherAnc ark_of_the_covenant
    and not HasAncType Relic

    AcquireAncillary ark_of_the_covenant chance 60

    ;------------------------------------------
    Trigger seal_of_solomon_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
    and FatherAnc seal_of_solomon
    and not HasAncType Relic

    AcquireAncillary seal_of_solomon chance 60

    ;------------------------------------------
    Trigger hair_from_mohammeds_beard_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
    and FatherAnc hair_from_mohammeds_beard
    and not HasAncType Relic

    AcquireAncillary hair_from_mohammeds_beard chance 60

    ;------------------------------------------
    Trigger mohammeds_footprint_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
    and FatherAnc mohammeds_footprint
    and not HasAncType Relic

    AcquireAncillary mohammeds_footprint chance 60

    ;------------------------------------------
    Trigger holy_mantle_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
    and FatherAnc holy_mantle
    and not HasAncType Relic

    AcquireAncillary holy_mantle chance 60

    ;------------------------------------------
    Trigger tooth_of_mohammed_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
    and FatherAnc tooth_of_mohammed
    and not HasAncType Relic

    AcquireAncillary tooth_of_mohammed chance 60

    ;------------------------------------------
    Trigger key_to_holy_kaaba_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
    and FatherAnc key_to_holy_kaaba
    and not HasAncType Relic

    AcquireAncillary key_to_holy_kaaba chance 60

    ;------------------------------------------
    Trigger lock_of_kaaba_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
    and FatherAnc lock_of_kaaba
    and not HasAncType Relic

    AcquireAncillary lock_of_kaaba chance 60

    ;------------------------------------------
    Trigger sword_of_mohammed_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
    and FatherAnc sword_of_mohammed
    and not HasAncType Relic

    AcquireAncillary sword_of_mohammed chance 60

    ;------------------------------------------
    Trigger fragment_of_the_black_stone_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
    and FatherAnc fragment_of_the_black_stone
    and not HasAncType Relic

    AcquireAncillary fragment_of_the_black_stone chance 60

    ;------------------------------------------
    Trigger holy_quran_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
    and FatherAnc holy_quran
    and not HasAncType Relic

    AcquireAncillary holy_quran chance 60

    ;------------------------------------------
    Trigger soil_from_mohammeds_grave_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
    and FatherAnc soil_from_mohammeds_grave
    and not HasAncType Relic

    AcquireAncillary soil_from_mohammeds_grave chance 60

    ;------------------------------------------
    Trigger standard_of_mohammed_father_anc_trigger
    WhenToTest FatherDiesNatural
    Condition Attribute Piety > 2
    and FatherAnc standard_of_mohammed
    and not HasAncType Relic

    AcquireAncillary standard_of_mohammed chance 60

    ;------------------------------------------
    Trigger shard_of_the_true_cross_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
    and WonBattle
    and GeneralWithAncKilled shard_of_the_true_cross
    and not HasAncType Relic

    AcquireAncillary shard_of_the_true_cross chance 10

    ;------------------------------------------
    Trigger holy_lance_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
    and WonBattle
    and GeneralWithAncKilled holy_lance
    and not HasAncType Relic

    AcquireAncillary holy_lance chance 10

    ;------------------------------------------
    Trigger holy_grail_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
    and WonBattle
    and GeneralWithAncKilled holy_grail
    and not HasAncType Relic

    AcquireAncillary holy_grail chance 10

    ;------------------------------------------
    Trigger iron_crown_of_lombardy_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
    and WonBattle
    and GeneralWithAncKilled iron_crown_of_lombardy
    and not HasAncType Relic

    AcquireAncillary iron_crown_of_lombardy chance 10

    ;------------------------------------------
    Trigger bridle_of_constantine_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
    and WonBattle
    and GeneralWithAncKilled bridle_of_constantine
    and not HasAncType Relic

    AcquireAncillary bridle_of_constantine chance 10

    ;------------------------------------------
    Trigger holy_chalice_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
    and WonBattle
    and GeneralWithAncKilled holy_chalice
    and not HasAncType Relic

    AcquireAncillary holy_chalice chance 10

    ;------------------------------------------
    Trigger veil_of_veronica_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
    and WonBattle
    and GeneralWithAncKilled veil_of_veronica
    and not HasAncType Relic

    AcquireAncillary veil_of_veronica chance 10

    ;------------------------------------------
    Trigger icon_not_made_by_hands_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
    and WonBattle
    and GeneralWithAncKilled icon_not_made_by_hands
    and not HasAncType Relic

    AcquireAncillary icon_not_made_by_hands chance 10

    ;------------------------------------------
    Trigger holy_prepuce_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
    and WonBattle
    and GeneralWithAncKilled holy_prepuce
    and not HasAncType Relic

    AcquireAncillary holy_prepuce chance 10

    ;------------------------------------------
    Trigger crown_of_thorns_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
    and WonBattle
    and GeneralWithAncKilled crown_of_thorns
    and not HasAncType Relic

    AcquireAncillary crown_of_thorns chance 10

    ;------------------------------------------
    Trigger holy_shroud_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
    and WonBattle
    and GeneralWithAncKilled holy_shroud
    and not HasAncType Relic

    AcquireAncillary holy_shroud chance 10

    ;------------------------------------------
    Trigger ark_of_the_covenant_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
    and WonBattle
    and not FactionReligion pagan
    and GeneralWithAncKilled ark_of_the_covenant
    and not HasAncType Relic

    AcquireAncillary ark_of_the_covenant chance 10

    ;------------------------------------------
    Trigger seal_of_solomon_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
    and WonBattle
    and not FactionReligion pagan
    and GeneralWithAncKilled seal_of_solomon
    and not HasAncType Relic

    AcquireAncillary seal_of_solomon chance 10

    ;------------------------------------------
    Trigger hair_from_mohammeds_beard_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
    and WonBattle
    and not FactionReligion pagan
    and GeneralWithAncKilled hair_from_mohammeds_beard
    and not HasAncType Relic

    AcquireAncillary hair_from_mohammeds_beard chance 10

    ;------------------------------------------
    Trigger mohammeds_footprint_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
    and WonBattle
    and not FactionReligion pagan
    and GeneralWithAncKilled mohammeds_footprint
    and not HasAncType Relic

    AcquireAncillary mohammeds_footprint chance 10

    ;------------------------------------------
    Trigger holy_mantle_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
    and WonBattle
    and not FactionReligion pagan
    and GeneralWithAncKilled holy_mantle
    and not HasAncType Relic

    AcquireAncillary holy_mantle chance 10

    ;------------------------------------------
    Trigger tooth_of_mohammed_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
    and WonBattle
    and not FactionReligion pagan
    and GeneralWithAncKilled tooth_of_mohammed
    and not HasAncType Relic

    AcquireAncillary tooth_of_mohammed chance 10

    ;------------------------------------------
    Trigger key_to_holy_kaaba_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
    and WonBattle
    and not FactionReligion pagan
    and GeneralWithAncKilled key_to_holy_kaaba
    and not HasAncType Relic

    AcquireAncillary key_to_holy_kaaba chance 10

    ;------------------------------------------
    Trigger lock_of_kaaba_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
    and WonBattle
    and not FactionReligion pagan
    and GeneralWithAncKilled lock_of_kaaba
    and not HasAncType Relic

    AcquireAncillary lock_of_kaaba chance 10

    ;------------------------------------------
    Trigger sword_of_mohammed_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
    and WonBattle
    and not FactionReligion pagan
    and GeneralWithAncKilled sword_of_mohammed
    and not HasAncType Relic

    AcquireAncillary sword_of_mohammed chance 10

    ;------------------------------------------
    Trigger fragment_of_the_black_stone_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
    and WonBattle
    and not FactionReligion pagan
    and GeneralWithAncKilled fragment_of_the_black_stone
    and not HasAncType Relic

    AcquireAncillary fragment_of_the_black_stone chance 10

    ;------------------------------------------
    Trigger holy_quran_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
    and WonBattle
    and not FactionReligion pagan
    and GeneralWithAncKilled holy_quran
    and not HasAncType Relic

    AcquireAncillary holy_quran chance 10

    ;------------------------------------------
    Trigger soil_from_mohammeds_grave_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
    and WonBattle
    and not FactionReligion pagan
    and GeneralWithAncKilled soil_from_mohammeds_grave
    and not HasAncType Relic

    AcquireAncillary soil_from_mohammeds_grave chance 10

    ;------------------------------------------
    Trigger standard_of_mohammed_killed_anc_trigger
    WhenToTest PostBattle
    Condition Attribute Piety > 3
    and WonBattle
    and not FactionReligion pagan
    and GeneralWithAncKilled standard_of_mohammed
    and not HasAncType Relic

    AcquireAncillary standard_of_mohammed chance 10

    ;------------------------------------------
    Trigger sir_william_wallace_anc_trigger
    WhenToTest PostBattle
    Condition IsGeneral
    and WonBattle
    and BattleOdds < 1
    and FactionType scotland
    and GeneralFoughtFaction england
    and I_TurnNumber >= 16
    and I_TurnNumber <= 118

    AcquireAncillary sir_william_wallace chance 100

    ;------------------------------------------
    Trigger joan_of_arc_anc_trigger
    WhenToTest PostBattle
    Condition IsGeneral
    and WonBattle
    and BattleOdds < 1
    and FactionType france
    and GeneralFoughtFaction england
    and Attribute Command > 3
    and I_TurnNumber >= 100
    and I_TurnNumber <= 180

    AcquireAncillary joan_of_arc chance 100

    ;------------------------------------------
    Trigger peter_the_hermit_anc_trigger
    WhenToTest GeneralJoinCrusade
    Condition Attribute Chivalry > 0
    and I_TurnNumber >= 5
    and I_TurnNumber <= 50

    AcquireAncillary peter_the_hermit chance 25

    ;------------------------------------------
    Trigger bertrand_du_guesclin_anc_trigger
    WhenToTest PostBattle
    Condition FactionType france
    and GeneralFoughtInCombat
    and WonBattle
    and BattleOdds < 0.7
    and I_TurnNumber >= 130
    and I_TurnNumber <= 150

    AcquireAncillary bertrand_du_guesclin chance 100

    ;------------------------------------------
    Trigger chevalier_de_bayard_anc_trigger
    WhenToTest PostBattle
    Condition FactionType france
    and WonBattle
    and BattleOdds < 1
    and GeneralFoughtInCombat
    and I_TurnNumber >= 205
    and I_TurnNumber <= 225

    AcquireAncillary chevalier_de_bayard chance 100

    ;------------------------------------------
    Trigger pierre_abelard_anc_trigger
    WhenToTest CharacterTurnEnd
    Condition FactionType france
    and IsGeneral
    and EndedInSettlement
    and I_TurnNumber >= 14
    and I_TurnNumber <= 31

    AcquireAncillary pierre_abelard chance 25

    ;------------------------------------------
    Trigger francesco_petrarca_anc_trigger
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= alchemy_school
    and I_TurnNumber >= 130
    and I_TurnNumber <= 150
    and CultureType southern_european
    and not FactionType spain
    and not FactionType portugal
    and not FactionType papal_states

    AcquireAncillary francesco_petrarca chance 100

    ;------------------------------------------
    Trigger roger_bacon_anc_trigger
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= gunsmith
    and I_TurnNumber >= 77
    and I_TurnNumber <= 107

    AcquireAncillary roger_bacon chance 66

    ;------------------------------------------
    Trigger roger_bacon_anc_trigger2
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= c_gunsmith
    and I_TurnNumber >= 77
    and I_TurnNumber <= 107

    AcquireAncillary roger_bacon chance 66

    ;------------------------------------------
    Trigger geoffrey_chaucer_anc_trigger
    WhenToTest GovernorBuildingCompleted
    Condition FactionType england
    and SettlementBuildingFinished = university
    and I_TurnNumber >= 143
    and I_TurnNumber <= 160

    AcquireAncillary geoffrey_chaucer chance 100

    ;------------------------------------------
    Trigger john_wycliffe_anc_trigger
    WhenToTest CharacterTurnEnd
    Condition IsGeneral
    and FactionType england
    and Trait Cultured > 0
    and I_TurnNumber >= 132
    and I_TurnNumber <= 152

    AcquireAncillary john_wycliffe chance 10

    ;------------------------------------------
    Trigger simon_de_montfort_anc_trigger
    WhenToTest PostBattle
    Condition IsGeneral
    and WonBattle
    and BattleOdds < 1
    and FactionType england
    and FactionLeaderAttribute Authority < 5
    and I_TurnNumber >= 60
    and I_TurnNumber <= 100

    AcquireAncillary simon_de_montfort chance 50

    ;------------------------------------------
    Trigger amerigo_vespucci_anc_trigger
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= explorers_guild
    and I_TurnNumber >= 208
    and I_TurnNumber <= 225

    AcquireAncillary amerigo_vespucci chance 100

    ;------------------------------------------
    Trigger niels_ebbesen_anc_trigger
    WhenToTest PostBattle
    Condition IsGeneral
    and WonBattle
    and BattleOdds < 1
    and FactionType denmark
    and I_TurnNumber >= 100
    and I_TurnNumber <= 130

    AcquireAncillary niels_ebbesen chance 100

    ;------------------------------------------
    Trigger vlad_tepes_anc_trigger
    WhenToTest ExterminatePopulation
    Condition IsGeneral
    and FactionType hungary
    and I_TurnNumber >= 160
    and I_TurnNumber <= 205

    AcquireAncillary vlad_tepes chance 100

    ;------------------------------------------
    Trigger meister_eckhart_anc_trigger
    WhenToTest CharacterTurnEnd
    Condition IsGeneral
    and FactionType hre
    and EndedInSettlement
    and SettlementBuildingExists = university
    and I_TurnNumber >= 100
    and I_TurnNumber <= 124

    AcquireAncillary meister_eckhart chance 20

    ;------------------------------------------
    Trigger arnold_von_winkelried_anc_trigger
    WhenToTest PostBattle
    Condition WonBattle
    and BattleOdds < 1
    and CultureType northern_european
    and not FactionType hre
    and GeneralNumKillsInBattle > 3
    and I_TurnNumber >= 148
    and I_TurnNumber <= 165

    AcquireAncillary arnold_von_winkelried chance 100

    ;------------------------------------------
    Trigger john_gutenberg_anc_trigger
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= printing_press
    and I_TurnNumber >= 187
    and I_TurnNumber <= 210

    AcquireAncillary john_gutenberg chance 100

    ;------------------------------------------
    Trigger hildegard_von_bingen_anc_trigger
    WhenToTest GovernorBuildingCompleted
    Condition FactionType hre
    and SettlementBuildingFinished >= church
    and I_TurnNumber >= 20
    and I_TurnNumber <= 50

    AcquireAncillary hildegard_von_bingen chance 33

    ;------------------------------------------
    Trigger martin_luther_anc_trigger
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
    and RemainingMPPercentage = 100
    and SettlementBuildingExists >= abbey
    and IsGeneral
    and Attribute Piety < 5
    and I_TurnNumber >= 20
    and I_TurnNumber <= 233

    AcquireAncillary martin_luther chance 15

    ;------------------------------------------
    Trigger paracelsus_anc_trigger
    WhenToTest PostBattle
    Condition WonBattle
    and GeneralNumKillsInBattle > 5
    and GeneralHPLostRatioinBattle > 50
    and Attribute Piety < 5
    and I_TurnNumber >= 210
    and I_TurnNumber <= 225

    AcquireAncillary paracelsus chance 25

    ;------------------------------------------
    Trigger johannes_faustes_anc_trigger
    WhenToTest CharacterTurnEnd
    Condition IsGeneral
    and EndedInSettlement
    and not SettlementBuildingExists = huge_cathedral
    and SettlementBuildingExists >= alchemists_lab
    and CultureType northern_european
    and I_TurnNumber >= 210
    and I_TurnNumber <= 230

    AcquireAncillary johannes_faustes chance 100

    ;------------------------------------------
    Trigger aldus_manutius_anc_trigger
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= printing_press
    and I_TurnNumber >= 201
    and I_TurnNumber <= 218

    AcquireAncillary aldus_manutius chance 100

    ;------------------------------------------
    Trigger marco_polo_anc_trigger
    WhenToTest CharacterTurnEnd
    Condition FactionBuildingExists >= explorers_guild
    and DistanceCapital > 60
    and not CultureType middle_eastern
    and I_TurnNumber >= 12
    and I_TurnNumber <= 122

    AcquireAncillary marco_polo chance 15

    ;------------------------------------------
    Trigger donatello_anc_trigger
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= artist_studio
    and I_TurnNumber >= 162
    and I_TurnNumber <= 193
    and IsGeneral

    AcquireAncillary donatello chance 100

    ;------------------------------------------
    Trigger raphael_anc_trigger
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= artist_studio
    and I_TurnNumber >= 210
    and I_TurnNumber <= 220
    and IsGeneral

    AcquireAncillary raphael chance 100

    ;------------------------------------------
    Trigger michaelangelo_anc_trigger
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= artist_studio
    and I_TurnNumber >= 209
    and I_TurnNumber <= 242

    AcquireAncillary michaelangelo chance 100

    ;------------------------------------------
    Trigger machiavelli_anc_trigger
    WhenToTest CharacterTurnEnd
    Condition IsGeneral
    and EndedInSettlement
    and SettlementBuildingExists = university
    and I_TurnNumber >= 204
    and I_TurnNumber <= 224
    and Trait StrategyDread > 0
    and not CultureType eastern_european
    and not CultureType middle_eastern
    and not FactionType byzantium

    AcquireAncillary machiavelli chance 25

    ;------------------------------------------
    Trigger george_of_antioch
    WhenToTest PostBattle
    Condition IsGeneral
    and WonBattle
    and BattleOdds < 1
    and FactionType sicily
    and I_TurnNumber >= 21
    and I_TurnNumber <= 36

    AcquireAncillary george_of_antioch chance 100

    ;------------------------------------------
    Trigger francis_of_assisi
    WhenToTest GeneralJoinCrusade
    Condition CultureType southern_european
    and not FactionType byzantium
    and I_TurnNumber >= 60
    and I_TurnNumber <= 73

    AcquireAncillary francis_of_assisi chance 100

    ;------------------------------------------
    Trigger francis_of_assisi2
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= church
    and I_TurnNumber >= 60
    and I_TurnNumber <= 73
    and CultureType southern_european
    and not FactionType byzantium

    AcquireAncillary francis_of_assisi chance 100

    ;------------------------------------------
    Trigger vasco_de_gama
    WhenToTest CharacterTurnEnd
    Condition IsGeneral
    and DistanceCapital > 40
    and FactionBuildingExists >= explorers_guild
    and I_TurnNumber >= 205
    and I_TurnNumber <= 225

    AcquireAncillary vasco_de_gama chance 33

    ;------------------------------------------
    Trigger anthony_of_padua
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= abbey
    and CultureType southern_european
    and I_TurnNumber >= 69
    and I_TurnNumber <= 76

    AcquireAncillary anthony_of_padua chance 75

    ;------------------------------------------
    Trigger nicolau_copernicus
    WhenToTest GovernorBuildingCompleted
    Condition FactionType poland
    and SettlementBuildingFinished >= library
    and I_TurnNumber >= 200
    and I_TurnNumber <= 232

    AcquireAncillary nicolau_copernicus chance 100

    ;------------------------------------------
    Trigger ibn_khaldun
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= alchemists_lab
    and CultureType middle_eastern
    and I_TurnNumber >= 135
    and I_TurnNumber <= 160

    AcquireAncillary ibn_khaldun chance 100

    ;------------------------------------------
    Trigger ibn_khaldun2
    WhenToTest GovernorBuildingCompleted
    Condition SettlementBuildingFinished >= bimaristan
    and CultureType middle_eastern
    and I_TurnNumber >= 135
    and I_TurnNumber <= 160

    AcquireAncillary ibn_khaldun chance 100

    ;------------------------------------------
    Trigger albertus_magnus
    WhenToTest CharacterTurnEnd
    Condition IsGeneral
    and FactionType hre
    and EndedInSettlement
    and SettlementBuildingExists >= church
    and SettlementBuildingExists >= alchemists_lab
    and I_TurnNumber >= 70
    and I_TurnNumber <= 100

    AcquireAncillary albertus_magnus chance 10

    ;------------------------------------------
    Trigger jan_zizka
    WhenToTest PostBattle
    Condition IsGeneral
    and WonBattle
    and BattleOdds < 1
    and FactionType poland
    and I_TurnNumber >= 150
    and I_TurnNumber <= 172

    AcquireAncillary jan_zizka chance 100

    ;------------------------------------------
    Trigger roger_de_moulins
    WhenToTest GeneralJoinCrusade
    Condition CharacterReligion catholic
    and not FactionType hre
    and not FactionType spain
    and not FactionType portugal
    and I_TurnNumber >= 45
    and I_TurnNumber <= 60

    AcquireAncillary roger_de_moulins chance 100

    ;------------------------------------------
    Trigger gerard_de_ridefort
    WhenToTest GeneralJoinCrusade
    Condition CharacterReligion catholic
    and not FactionType hre
    and not FactionType spain
    and not FactionType portugal
    and I_TurnNumber >= 30
    and I_TurnNumber <= 52

    AcquireAncillary gerard_de_ridefort chance 100

    If someone could upload it somewhere? Would be much appriciated.
    Last edited by pevergreen; 01-20-2007 at 09:55. Reason: Screwed up multiple times
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  2. #2

    Default Re: Transferable Ancilleries mini mod, with fixes.

    Wait, so, we paste the text into the file you listed...and then what? Just start the game and make a new campaign or is there something else? A bit more specific please. Thanks.

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