;This file is generated from the Spreadsheet VnV,txt
;Please modify the spreadsheet and re-export the data, rather than editing this file directly
;===============================================================
;== ANCILLARY DATA STARTS HERE ==
;===============================================================
;------------------------------------------
Ancillary accomplice
Type Security
Transferable 1
Image sex_yangman.tga
ExcludeCultures mesoamerican
Description accomplice_desc
EffectsDescription accomplice_effects_desc
Effect Subterfuge 1
;------------------------------------------
Ancillary academic_advisor
Type Academic
Transferable 1
Image academic_scholar.tga
ExcludeCultures mesoamerican
Description academic_advisor_desc
EffectsDescription academic_advisor_effects_desc
Effect Trading 5
Effect TaxCollection 5
;------------------------------------------
Ancillary actor
Type Entertain
Transferable 1
Image entertainment_actor.tga
ExcludeCultures mesoamerican
Description actor_desc
EffectsDescription actor_effects_desc
Effect LocalPopularity 1
;------------------------------------------
Ancillary adultress
Type Sex
Transferable 1
Image sex_expensivewoman.tga
ExcludeCultures middle_eastern
Description adultress_desc
EffectsDescription adultress_effects_desc
Effect Chivalry -1
Effect Piety -1
Effect TroopMorale -1
Effect Fertility -2
;------------------------------------------
Ancillary adultress_foreign
Type Sex
Transferable 1
Image sex_cheapwoman.tga
ExcludeCultures middle_eastern
Description adultress_foreign_desc
EffectsDescription adultress_foreign_effects_desc
Effect Chivalry -1
Effect Piety -1
Effect TroopMorale -2
Effect LocalPopularity -1
Effect Fertility -2
;------------------------------------------
Ancillary adultress_she_man
Type Sex
Transferable 1
Image sex_expensivewoman.tga
ExcludeCultures middle_eastern
Description adultress_she_man_desc
EffectsDescription adultress_she_man_effects_desc
Effect Chivalry -1
Effect Piety -1
Effect TroopMorale -3
Effect LocalPopularity -1
Effect Fertility -1
;------------------------------------------
Ancillary alchemist
Type Academic
Transferable 1
Image academic_alchemist.tga
ExcludedAncillaries apothecary, astrologer
ExcludeCultures mesoamerican
Description alchemist_desc
EffectsDescription alchemist_effects_desc
Effect HitPoints 2
Effect GunpowderCommand 1
;------------------------------------------
Ancillary apothecary
Type Health
Transferable 1
Image academic_alchemist.tga
ExcludedAncillaries alchemist, astrologer
ExcludeCultures mesoamerican
Description apothecary_desc
EffectsDescription apothecary_effects_desc
Effect Fertility 1
Effect HitPoints 4
;------------------------------------------
Ancillary architect
Type Academic
Transferable 1
Image civil_master.tga
ExcludeCultures northern_european, mesoamerican
Description architect_desc
EffectsDescription architect_effects_desc
Effect Construction 10
Effect Squalor -2
;------------------------------------------
Ancillary armour_custom
Type Item
Transferable 1
Image item_armour.tga
ExcludedAncillaries armour_ornate
Description armour_custom_desc
EffectsDescription armour_custom_effects_desc
Effect HitPoints 4
;------------------------------------------
Ancillary armour_ornate
Type Item
Transferable 1
Image item_armour.tga
ExcludedAncillaries armour_custom
Description armour_ornate_desc
EffectsDescription armour_ornate_effects_desc
Effect Authority 1
Effect HitPoints -2
;------------------------------------------
Ancillary artist
Type Entertain
Transferable 1
Image entertainment_artist.tga
ExcludeCultures northern_european, mesoamerican
Description artist_desc
EffectsDescription artist_effects_desc
Effect LocalPopularity 1
Effect BribeResistance -1
Effect Squalor -1
;------------------------------------------
Ancillary assassins_apprentice
Type Security
Transferable 1
Image espionage.tga
ExcludedAncillaries catamite
Description assassins_apprentice_desc
EffectsDescription assassins_apprentice_effects_desc
Effect Assassination 1
;------------------------------------------
Ancillary assassins_blade
Type Item
Transferable 1
Image item_knife.tga
Description assassins_blade_desc
EffectsDescription assassins_blade_effects_desc
Effect Assassination 1
;------------------------------------------
Ancillary astrologer
Type Academic
Transferable 1
Image academic_scholar.tga
ExcludedAncillaries apothecary, alchemist
ExcludeCultures northern_european
Description astrologer_desc
EffectsDescription astrologer_effects_desc
Effect Piety -1
Effect Command 1
;------------------------------------------
Ancillary bard
Type Entertain
Transferable 1
Image entertainment_bard.tga
ExcludeCultures mesoamerican, middle_eastern
Description bard_desc
EffectsDescription bard_effects_desc
Effect TroopMorale 1
Effect LocalPopularity 1
;------------------------------------------
Ancillary beguiling_bard
Type Entertain
Transferable 1
Image entertainment_bard.tga
ExcludeCultures mesoamerican, middle_eastern
Description beguiling_bard_desc
EffectsDescription beguiling_bard_effects_desc
Effect Subterfuge 1
Effect PersonalSecurity 1
;------------------------------------------
Ancillary biographer
Type Court
Transferable 1
Image civil_admin.tga
ExcludeCultures mesoamerican
Description biographer_desc
EffectsDescription biographer_effects_desc
Effect Authority 1
;------------------------------------------
Ancillary black_stallion
Type Pet
Transferable 1
Image animals_horse.tga
Description black_stallion_desc
EffectsDescription black_stallion_effects_desc
Effect MovementPoints 5
;------------------------------------------
Ancillary bodyguard
Type Security
Transferable 1
Image security_eliteguard.tga
Description bodyguard_desc
EffectsDescription bodyguard_effects_desc
Effect PersonalSecurity 2
Effect LocalPopularity -1
;------------------------------------------
Ancillary brilliant_inventor
Type Academic
Transferable 1
Image academic_student.tga
ExcludeCultures mesoamerican
Description brilliant_inventor_desc
EffectsDescription brilliant_inventor_effects_desc
Effect SiegeEngineering 30
Effect Farming 1
Effect Mining 20
;------------------------------------------
Ancillary caravan_driver
Type Money
Transferable 1
Image civil_merchant.tga
Description caravan_driver_desc
EffectsDescription caravan_driver_effects_desc
Effect MovementPoints 5
Effect LineOfSight 1
;------------------------------------------
Ancillary catamite
Type Sex
Transferable 1
Image sex_yangman.tga
ExcludedAncillaries assassins_apprentice
ExcludeCultures mesoamerican
Description catamite_desc
EffectsDescription catamite_effects_desc
Effect Subterfuge 1
;------------------------------------------
Ancillary chastity_belt
Type Sex
Transferable 1
Image item_chastitybelt.tga
ExcludeCultures mesoamerican
Description chastity_belt_desc
EffectsDescription chastity_belt_effects_desc
Effect Charm -1
Effect MovementPoints -2
;------------------------------------------
Ancillary choir_boy
Type Sex
Transferable 1
Image religious_youngboy.tga
ExcludedAncillaries royal_seminarian
ExcludeCultures mesoamerican, middle_eastern
Description choir_boy_desc
EffectsDescription choir_boy_effects_desc
Effect Piety 1
Effect Unorthodoxy 1
Effect Purity -1
;------------------------------------------
Ancillary counterfeiter
Type Money
Transferable 1
Image academic_alchemist.tga
ExcludeCultures mesoamerican
Description counterfeiter_desc
EffectsDescription counterfeiter_effects_desc
Effect Finance 1
;------------------------------------------
Ancillary courtesan
Type Sex
Transferable 1
Image sex_cheapwoman.tga
ExcludedAncillaries catamite
ExcludeCultures mesoamerican
Description courtesan_desc
EffectsDescription courtesan_effects_desc
Effect Subterfuge 1
;------------------------------------------
Ancillary crooked_judge
Type Court
Transferable 1
Image civil_master.tga
ExcludeCultures mesoamerican
Description crooked_judge_desc
EffectsDescription crooked_judge_effects_desc
Effect Unrest 1
Effect Law 2
;------------------------------------------
Ancillary dancer
Type Entertain
Transferable 1
Image sex_cheapwoman.tga
Description dancer_desc
EffectsDescription dancer_effects_desc
Effect Subterfuge 2
;------------------------------------------
Ancillary dark_apprentice
Type Magic
Transferable 1
Image item_disguise.tga
ExcludeCultures mesoamerican
Description dark_apprentice_desc
EffectsDescription dark_apprentice_effects_desc
Effect Magic 1
Effect PersonalSecurity 1
;------------------------------------------
Ancillary deacon
Type Religion
Transferable 1
Image religious_priest.tga
ExcludeCultures middle_eastern
Description deacon_desc
EffectsDescription deacon_effects_desc
Effect Piety 1
;------------------------------------------
Ancillary delicate_blade
Type Item
Transferable 1
Image item_knife.tga
ExcludeCultures mesoamerican
Description delicate_blade_desc
EffectsDescription delicate_blade_effects_desc
Effect PersonalSecurity 1
;------------------------------------------
Ancillary diplomatic_escort
Type Military
Transferable 1
Image security_eliteguard.tga
ExcludeCultures mesoamerican
Description diplomatic_escort_desc
EffectsDescription diplomatic_escort_effects_desc
Effect LineOfSight 1
Effect PersonalSecurity 1
;------------------------------------------
Ancillary doctor
Type Health
Transferable 1
Image civil_master.tga
ExcludeCultures mesoamerican
Description doctor_desc
EffectsDescription doctor_effects_desc
Effect Fertility 1
Effect BattleSurgery 10
;------------------------------------------
Ancillary drillmaster
Type Military
Transferable 1
Image warrior_captain.tga
ExcludeCultures mesoamerican
Description drillmaster_desc
EffectsDescription drillmaster_effects_desc
Effect MovementPoints 5
Effect TrainingUnits 2
;------------------------------------------
Ancillary enchanted_broom
Type Magic
Transferable 1
Image item_broom.tga
Description enchanted_broom_desc
EffectsDescription enchanted_broom_effects_desc
Effect Magic 1
Effect MovementPoints 3
;------------------------------------------
Ancillary eunuch
Type Court
Transferable 1
Image court_eunuch.tga
ExcludeCultures northern_european, eastern_european, greek, mesoamerican
Description eunuch_desc
EffectsDescription eunuch_effects_desc
Effect Authority 1
Effect PersonalSecurity 1
;------------------------------------------
Ancillary evil_mother-in-law
Type Family
Transferable 1
Image court_elderlylady.tga
Description evil_mother-in-law_desc
EffectsDescription evil_mother-in-law_effects_desc
Effect Authority -1
Effect TroopMorale -1
;------------------------------------------
Ancillary executioner
Type Religion
Transferable 1
Image court_executioner.tga
ExcludeCultures mesoamerican, middle_eastern
Description executioner_desc
EffectsDescription executioner_effects_desc
Effect Piety 1
;------------------------------------------
Ancillary explosives
Type Item
Transferable 1
Image item_explosive.tga
Description explosives_desc
EffectsDescription explosives_effects_desc
Effect Sabotage 1
;------------------------------------------
Ancillary exotic_gifts
Type Item
Transferable 1
Image item_exoticgifts.tga
Description exotic_gifts_desc
EffectsDescription exotic_gifts_effects_desc
Effect Influence 1
;------------------------------------------
Ancillary faithful_servant
Type Security
Transferable 1
Image court_servant.tga
ExcludeCultures mesoamerican
Description faithful_servant_desc
EffectsDescription faithful_servant_effects_desc
Effect Charm 1
;------------------------------------------
Ancillary false_documents
Type Item
Transferable 1
Image item_documents.tga
ExcludeCultures mesoamerican
Description false_documents_desc
EffectsDescription false_documents_effects_desc
Effect Subterfuge 1
;------------------------------------------
Ancillary false_relic
Type Item
Transferable 1
Image relic_christianreliquary.tga
ExcludeCultures mesoamerican
Description false_relic_desc
EffectsDescription false_relic_effects_desc
Effect Piety 1
;------------------------------------------
Ancillary femme_fatale
Type Sex
Transferable 1
Image sex_expensivewoman.tga
ExcludeCultures mesoamerican
Description femme_fatale_desc
EffectsDescription femme_fatale_effects_desc
Effect Subterfuge 2
;------------------------------------------
Ancillary fine_cosmetics
Type Item
Transferable 1
Image item_exoticgifts.tga
ExcludeCultures mesoamerican
Description fine_cosmetics_desc
EffectsDescription fine_cosmetics_effects_desc
Effect Charm 1
;------------------------------------------
Ancillary foodtaster
Type Security
Transferable 1
Image court_servant.tga
Description foodtaster_desc
EffectsDescription foodtaster_effects_desc
Effect PersonalSecurity 1
;------------------------------------------
Ancillary fool_brilliant
Type Court
Transferable 1
Image entertainment_jester.tga
ExcludeCultures middle_eastern, greek, mesoamerican, southern_european
Description fool_brilliant_desc
EffectsDescription fool_brilliant_effects_desc
Effect PersonalSecurity 1
Effect Trading 5
;------------------------------------------
Ancillary fool_usual
Type Court
Transferable 1
Image entertainment_jester.tga
ExcludeCultures middle_eastern, greek
Description fool_usual_desc
EffectsDescription fool_usual_effects_desc
Effect TroopMorale 1
;------------------------------------------
Ancillary foreign_dignitary
Type Diplomacy
Transferable 1
Image court_noble.tga
Description foreign_dignitary_desc
EffectsDescription foreign_dignitary_effects_desc
Effect Influence 1
;------------------------------------------
Ancillary handgun
Type Item
Transferable 1
Image item_pistol.tga
Description handgun_desc
EffectsDescription handgun_effects_desc
Effect Assassination 1
Effect Law 2
;------------------------------------------
Ancillary harsh_judge
Type Court
Transferable 1
Image academic_scholar.tga
Description harsh_judge_desc
EffectsDescription harsh_judge_effects_desc
Effect LocalPopularity -1
;------------------------------------------
Ancillary herald
Type Court
Transferable 1
Image court_noble.tga
ExcludeCultures mesoamerican
Description herald_desc
EffectsDescription herald_effects_desc
Effect Authority 1
;------------------------------------------
Ancillary intrepid_explorer
Type Court
Transferable 1
Image civil_master.tga
ExcludeCultures mesoamerican
Description intrepid_explorer_desc
EffectsDescription intrepid_explorer_effects_desc
Effect MovementPoints 3
Effect LineOfSight 1
;------------------------------------------
Ancillary knight_beserker
Type Security
Transferable 1
Image warrior_berserker.tga
ExcludeCultures mesoamerican
Description knight_beserker_desc
EffectsDescription knight_beserker_effects_desc
Effect Command 1
Effect TroopMorale 1
;------------------------------------------
Ancillary knight_chivalrous
Type Security
Transferable 1
Image knight_chivalrous.tga
ExcludeCultures mesoamerican
Description knight_chivalrous_desc
EffectsDescription knight_chivalrous_effects_desc
Effect Chivalry 2
Effect Command 1
;------------------------------------------
Ancillary knight_crusader
Type Security
Transferable 1
Image knight_older.tga
ExcludeCultures mesoamerican
Description knight_crusader_desc
EffectsDescription knight_crusader_effects_desc
Effect PersonalSecurity 2
Effect Violence 1
;------------------------------------------
Ancillary knight_dread
Type Security
Transferable 1
Image knight_dread.tga
ExcludeCultures mesoamerican
Description knight_dread_desc
EffectsDescription knight_dread_effects_desc
Effect Chivalry -2
Effect Command 1
;------------------------------------------
Ancillary knight_santiago
Type Security
Transferable 1
Image knight_chivalrous.tga
ExcludeCultures mesoamerican
Description knight_santiago_desc
EffectsDescription knight_santiago_effects_desc
Effect Chivalry 1
Effect Command 1
;------------------------------------------
Ancillary knight_stjohn
Type Security
Transferable 1
Image knight_chivalrous.tga
ExcludeCultures mesoamerican
Description knight_stjohn_desc
EffectsDescription knight_stjohn_effects_desc
Effect Chivalry 1
Effect Command 1
;------------------------------------------
Ancillary knight_templar
Type Security
Transferable 1
Image knight_chivalrous.tga
ExcludeCultures mesoamerican
Description knight_templar_desc
EffectsDescription knight_templar_effects_desc
Effect Chivalry 1
Effect Command 1
;------------------------------------------
Ancillary knight_teutonic
Type Security
Transferable 1
Image knight_chivalrous.tga
ExcludeCultures mesoamerican
Description knight_teutonic_desc
EffectsDescription knight_teutonic_effects_desc
Effect Chivalry 1
Effect Command 1
;------------------------------------------
Ancillary lancebearer
Type Security
Transferable 1
Image warrior_squire.tga
ExcludeCultures mesoamerican
Description lancebearer_desc
EffectsDescription lancebearer_effects_desc
Effect CavalryCommand 1
;------------------------------------------
Ancillary librarian
Type Academic
Transferable 1
Image academic_student.tga
ExcludeCultures mesoamerican
Description librarian_desc
EffectsDescription librarian_effects_desc
Effect Piety 1
;------------------------------------------
Ancillary magician
Type Magic
Transferable 1
Image religious_mysticfigure.tga
ExcludedAncillaries magician_pagan
ExcludeCultures middle_eastern
Description magician_desc
EffectsDescription magician_effects_desc
Effect TroopMorale 1
Effect LocalPopularity 1
;------------------------------------------
Ancillary magician_pagan
Type Magic
Transferable 1
Image religious_mysticfigure.tga
ExcludedAncillaries magician
ExcludeCultures mesoamerican
Description magician_pagan_desc
EffectsDescription magician_pagan_effects_desc
Effect Piety -2
;------------------------------------------
Ancillary master_mason
Type Money
Transferable 1
Image civil_master.tga
ExcludedAncillaries master_of_horse, master_smith
ExcludeCultures mesoamerican
Description master_mason_desc
EffectsDescription master_mason_effects_desc
Effect Construction 10
;------------------------------------------
Ancillary master_of_archers
Type Military
Transferable 1
Image warrior_naval.tga
ExcludedAncillaries master_of_assassins
ExcludeCultures mesoamerican
Description master_of_archers_desc
EffectsDescription master_of_archers_effects_desc
Effect Command 1
;------------------------------------------
Ancillary master_of_assassins
Type Security
Transferable 1
Image warrior_naval.tga
ExcludedAncillaries master_of_archers
ExcludeCultures mesoamerican
Description master_of_assassins_desc
EffectsDescription master_of_assassins_effects_desc
Effect PersonalSecurity 1
Effect TrainingAgents 4
;------------------------------------------
Ancillary master_of_horse
Type Military
Transferable 1
Image warrior_captain.tga
ExcludedAncillaries master_smith, master_mason
ExcludeCultures mesoamerican
Description master_of_horse_desc
EffectsDescription master_of_horse_effects_desc
Effect CavalryCommand 1
;------------------------------------------
Ancillary master_smith
Type Military
Transferable 1
Image warrior_militariengineer.tga
ExcludedAncillaries master_of_horse, master_mason
Description master_smith_desc
EffectsDescription master_smith_effects_desc
Effect TrainingUnits 2
;------------------------------------------
Ancillary mathematician
Type Money
Transferable 1
Image academic_scholar.tga
ExcludedAncillaries tutor
ExcludeCultures northern_european, mesoamerican
Description mathematician_desc
EffectsDescription mathematician_effects_desc
Effect Trading 5
Effect TaxCollection 5
Effect ArtilleryCommand 1
;------------------------------------------
Ancillary mentor
Type Court
Transferable 1
Image knight_older.tga
ExcludeCultures mesoamerican
Description mentor_desc
EffectsDescription mentor_effects_desc
Effect Command 1
;------------------------------------------
Ancillary mercenary_captain
Type Military
Transferable 1
Image warrior_captain.tga
Description mercenary_captain_desc
EffectsDescription mercenary_captain_effects_desc
Effect TrainingUnits 2
Effect Looting 10
;------------------------------------------
Ancillary merchant_clerk
Type Money
Transferable 1
Image scribe_ancillary.tga
ExcludeCultures mesoamerican
Description merchant_clerk_desc
EffectsDescription merchant_clerk_effects_desc
Effect Finance 1
;------------------------------------------
Ancillary military_engineer
Type Military
Transferable 1
Image warrior_militariengineer.tga
Description military_engineer_desc
EffectsDescription military_engineer_effects_desc
Effect SiegeAttack 2
Effect SiegeEngineering 50
;------------------------------------------
Ancillary money_counter
Type Money
Transferable 1
Image court_servant.tga
ExcludeCultures mesoamerican, middle_eastern
Description money_counter_desc
EffectsDescription money_counter_effects_desc
Effect Trading 5
Effect TaxCollection 10
;------------------------------------------
Ancillary monk
Type Religion
Transferable 1
Image religious_monk.tga
ExcludedAncillaries royal_seminarian, choir_boy
ExcludeCultures mesoamerican
Description monk_desc
EffectsDescription monk_effects_desc
Effect Piety 1
Effect Purity -1
;------------------------------------------
Ancillary musician
Type Entertain
Transferable 1
Image entertainment_bard.tga
Description musician_desc
EffectsDescription musician_effects_desc
Effect TroopMorale 1
Effect LocalPopularity 2
;------------------------------------------
Ancillary naval_gunner
Type Naval
Transferable 1
Image warrior_naval.tga
ExcludeCultures mesoamerican
Description naval_gunner_desc
EffectsDescription naval_gunner_effects_desc
Effect NavalCommand 2
;------------------------------------------
Ancillary naval_navigator
Type Naval
Transferable 1
Image warrior_naval.tga
ExcludeCultures mesoamerican
Description naval_navigator_desc
EffectsDescription naval_navigator_effects_desc
Effect NavalCommand 1
Effect MovementPoints 2
Effect LineOfSight 1
;------------------------------------------
Ancillary naive_knight
Type Military
Transferable 1
Image knight_chivalrous.tga
ExcludedAncillaries zealous_disciple
ExcludeCultures mesoamerican, middle_eastern
Description naive_knight_desc
EffectsDescription naive_knight_effects_desc
Effect PersonalSecurity 2
;------------------------------------------
Ancillary nosy_mother
Type Family
Transferable 1
Image court_elderlylady.tga
Description nosy_mother_desc
EffectsDescription nosy_mother_effects_desc
Effect Authority -1
Effect PersonalSecurity 1
;------------------------------------------
Ancillary nun
Type Religion
Transferable 1
Image religious_nun.tga
ExcludeCultures greek, mesoamerican, eastern_european, middle_eastern
Description nun_desc
EffectsDescription nun_effects_desc
Effect Piety 1
Effect Violence -1
;------------------------------------------
Ancillary obsessed_suitor
Type Sex
Transferable 1
Image sex_yangman.tga
Description obsessed_suitor_desc
EffectsDescription obsessed_suitor_effects_desc
Effect Charm -1
Effect PersonalSecurity -2
;------------------------------------------
Ancillary ordinance_master
Type Military
Transferable 1
Image warrior_militariengineer.tga
ExcludeCultures mesoamerican
Description ordinance_master_desc
EffectsDescription ordinance_master_effects_desc
Effect GunpowderCommand 1
Effect ArtilleryCommand 1
;------------------------------------------
Ancillary overseer
Type Money
Transferable 1
Image court_noble.tga
Description overseer_desc
EffectsDescription overseer_effects_desc
Effect Construction 1
Effect Farming 1
Effect Mining 1
;------------------------------------------
Ancillary paladin
Type Military
Transferable 1
Image security_religious.tga
ExcludeCultures mesoamerican, middle_eastern
Description paladin_desc
EffectsDescription paladin_effects_desc
Effect PersonalSecurity 1
Effect Purity 1
Effect Violence 1
;------------------------------------------
Ancillary pet_bloodhound
Type Pet
Transferable 1
Image animals_ward.tga
ExcludeCultures mesoamerican
Description pet_bloodhound_desc
EffectsDescription pet_bloodhound_effects_desc
Effect Subterfuge 2
Effect LineOfSight 1
Effect PersonalSecurity 1
;------------------------------------------
Ancillary pet_guarddog
Type Pet
Transferable 1
Image animals_ward.tga
Description pet_guarddog_desc
EffectsDescription pet_guarddog_effects_desc
Effect PersonalSecurity 2
;------------------------------------------
Ancillary pet_monkey
Type Pet
Transferable 1
Image animals_monkey.tga
Description pet_monkey_desc
EffectsDescription pet_monkey_effects_desc
Effect Subterfuge 1
;------------------------------------------
Ancillary physician
Type Health
Transferable 1
Image court_noble.tga
Description physician_desc
EffectsDescription physician_effects_desc
Effect Fertility 1
Effect BattleSurgery 10
;------------------------------------------
Ancillary pickpocket
Type Security
Transferable 1
Image espionage.tga
Description pickpocket_desc
EffectsDescription pickpocket_effects_desc
Effect Subterfuge 1
Effect LineOfSight 1
;------------------------------------------
Ancillary poisoner
Type Politics
Transferable 1
Image academic_alchemist.tga
ExcludeCultures northern_european, mesoamerican
Description poisoner_desc
EffectsDescription poisoner_effects_desc
Effect Subterfuge 2
;------------------------------------------
Ancillary priest
Type Religion
Transferable 1
Image religious_priest.tga
Description priest_desc
EffectsDescription priest_effects_desc
Effect Piety 1
;------------------------------------------
Ancillary quartermaster
Type Military
Transferable 1
Image warrior_captain.tga
ExcludeCultures northern_european, mesoamerican
Description quartermaster_desc
EffectsDescription quartermaster_effects_desc
Effect MovementPoints 3
Effect Looting 5
;------------------------------------------
Ancillary royal_escort
Type Security
Transferable 1
Image security_eliteguard.tga
ExcludeCultures mesoamerican
Description royal_escort_desc
EffectsDescription royal_escort_effects_desc
Effect PersonalSecurity 1
;------------------------------------------
Ancillary royal_seminarian
Type Religion
Transferable 1
Image religious_youngboy.tga
ExcludedAncillaries monk, choir_boy
ExcludeCultures mesoamerican
Description royal_seminarian_desc
EffectsDescription royal_seminarian_effects_desc
Effect Piety 1
Effect Unorthodoxy 1
;------------------------------------------
Ancillary runner
Type Military
Transferable 1
Image warrior_woodsman.tga
ExcludeCultures northern_european, middle_eastern, mesoamerican
Description runner_desc
EffectsDescription runner_effects_desc
Effect Command 1
;------------------------------------------
Ancillary scout
Type Military
Transferable 1
Image warrior_woodsman.tga
ExcludeCultures mesoamerican
Description scout_desc
EffectsDescription scout_effects_desc
Effect Ambush 1
Effect LineOfSight 2
;------------------------------------------
Ancillary scribe_ancillary
Type Academic
Transferable 1
Image civil_admin.tga
ExcludeCultures mesoamerican
Description scribe_ancillary_desc
EffectsDescription scribe_ancillary_effects_desc
Effect Authority 1
Effect Trading 10
;------------------------------------------
Ancillary secret_love
Type Sex
Transferable 1
Image sex_yangman.tga
ExcludedAncillaries smothering_bodyguard
ExcludeCultures mesoamerican, middle_eastern
Description secret_love_desc
EffectsDescription secret_love_effects_desc
Effect Charm -1
;------------------------------------------
Ancillary shieldbearer
Type Military
Transferable 1
Image warrior_squire.tga
ExcludedAncillaries swordbearer
ExcludeCultures southern_european, mesoamerican
Description shieldbearer_desc
EffectsDescription shieldbearer_effects_desc
Effect TroopMorale -1
Effect HitPoints 2
;------------------------------------------
Ancillary shipwright
Type Naval
Transferable 1
Image civil_master.tga
ExcludeCultures mesoamerican
Description shipwright_desc
EffectsDescription shipwright_effects_desc
Effect NavalCommand 1
;------------------------------------------
Ancillary siege_engineer
Type Military
Transferable 1
Image warrior_militariengineer.tga
ExcludeCultures mesoamerican
Description siege_engineer_desc
EffectsDescription siege_engineer_effects_desc
Effect SiegeAttack 1
Effect SiegeEngineering 60
;------------------------------------------
Ancillary slaver
Type Money
Transferable 1
Image court_eunuch.tga
ExcludeCultures mesoamerican
Description slaver_desc
EffectsDescription slaver_effects_desc
Effect Trading 15
;------------------------------------------
Ancillary smothering_bodyguard
Type Security
Transferable 1
Image security_eliteguard.tga
ExcludedAncillaries secret_love
ExcludeCultures mesoamerican
Description smothering_bodyguard_desc
EffectsDescription smothering_bodyguard_effects_desc
Effect Charm -1
Effect PersonalSecurity 3
;------------------------------------------
Ancillary soothsayer
Type Magic
Transferable 1
Image religious_mysticfigure.tga
ExcludeCultures mesoamerican
Description soothsayer_desc
EffectsDescription soothsayer_effects_desc
Effect TroopMorale 2
;------------------------------------------
Ancillary spyglass
Type Item
Transferable 1
Image item_spyglass.tga
ExcludeCultures mesoamerican
Description spyglass_desc
EffectsDescription spyglass_effects_desc
Effect LineOfSight 2
;------------------------------------------
Ancillary spymaster
Type Security
Transferable 1
Image warrior_naval.tga
ExcludeCultures northern_european, mesoamerican
Description spymaster_desc
EffectsDescription spymaster_effects_desc
Effect Command 1
Effect PublicSecurity 1
Effect TrainingAgents 4
;------------------------------------------
Ancillary strapping_stallion
Type Pet
Transferable 1
Image animals_horse.tga
ExcludeCultures mesoamerican
Description strapping_stallion_desc
EffectsDescription strapping_stallion_effects_desc
Effect MovementPoints 2
;------------------------------------------
Ancillary stunning_handmaiden
Type Sex
Transferable 1
Image sex_expensivewoman.tga
ExcludeCultures mesoamerican, middle_eastern
Description stunning_handmaiden_desc
EffectsDescription stunning_handmaiden_effects_desc
Effect Charm -1
;------------------------------------------
Ancillary swift_steed
Type Pet
Transferable 1
Image animals_horse.tga
ExcludeCultures mesoamerican
Description swift_steed_desc
EffectsDescription swift_steed_effects_desc
Effect MovementPoints 3
Effect Health 1
;------------------------------------------
Ancillary swiss_guard
Type Military
Transferable 1
Image security_religious.tga
ExcludeCultures mesoamerican, middle_eastern
Description swiss_guard_desc
EffectsDescription swiss_guard_effects_desc
Effect PersonalSecurity 1
;------------------------------------------
Ancillary swordbearer
Type Military
Transferable 1
Image warrior_squire.tga
ExcludedAncillaries shieldbearer
ExcludeCultures mesoamerican
Description swordbearer_desc
EffectsDescription swordbearer_effects_desc
Effect PersonalSecurity 1
Effect HitPoints 1
;------------------------------------------
Ancillary tax_farmer
Type Money
Transferable 1
Image civil_admin.tga
ExcludedAncillaries treasurer
ExcludeCultures mesoamerican
Description tax_farmer_desc
EffectsDescription tax_farmer_effects_desc
Effect LocalPopularity -1
Effect TaxCollection 10
;------------------------------------------
Ancillary the_lemegeton
Type Magic
Transferable 1
Image item_book.tga
ExcludeCultures mesoamerican
Description the_lemegeton_desc
EffectsDescription the_lemegeton_effects_desc
Effect Magic 2
;------------------------------------------
Ancillary torturer
Type Court
Transferable 1
Image court_executioner.tga
ExcludeCultures mesoamerican
Description torturer_desc
EffectsDescription torturer_effects_desc
Effect Chivalry -3
Effect Authority 1
Effect PublicSecurity 2
Effect Unrest 1
Effect Law 3
;------------------------------------------
Ancillary translator
Type Diplomacy
Transferable 1
Image civil_admin.tga
ExcludeCultures mesoamerican
Description translator_desc
EffectsDescription translator_effects_desc
Effect Influence 2
;------------------------------------------
Ancillary treasurer
Type Money
Transferable 1
Image civil_admin.tga
ExcludedAncillaries tax_farmer
ExcludeCultures northern_european, mesoamerican
Description treasurer_desc
EffectsDescription treasurer_effects_desc
Effect Trading 5
Effect TaxCollection 5
;------------------------------------------
Ancillary trick_abacus
Type Item
Transferable 1
Image item_abacus.tga
ExcludeCultures mesoamerican
Description trick_abacus_desc
EffectsDescription trick_abacus_effects_desc
Effect Finance 1
;------------------------------------------
Ancillary trusty_steed
Type Pet
Transferable 1
Image animals_horse.tga
ExcludeCultures mesoamerican
Description trusty_steed_desc
EffectsDescription trusty_steed_effects_desc
Effect MovementPoints 1
Effect CavalryCommand 1
;------------------------------------------
Ancillary tutor
Type Academic
Transferable 1
Image academic_scholar.tga
ExcludedAncillaries mathematician
ExcludeCultures mesoamerican
Description tutor_desc
EffectsDescription tutor_effects_desc
Effect Piety 1
Effect Trading 5
;------------------------------------------
Ancillary veteran_warrior
Type Military
Transferable 1
Image knight_older.tga
ExcludeCultures mesoamerican
Description veteran_warrior_desc
EffectsDescription veteran_warrior_effects_desc
Effect PersonalSecurity 1
Effect InfantryCommand 1
;------------------------------------------
Ancillary witch_hunter
Type Security
Transferable 1
Image religious_inquisitor.tga
ExcludeCultures mesoamerican, middle_eastern
Description witch_hunter_desc
EffectsDescription witch_hunter_effects_desc
Effect Piety 1
Effect Unorthodoxy -1
;------------------------------------------
Ancillary yappy_little_dog
Type Pet
Transferable 1
Image animals_yappylittledog.tga
ExcludeCultures mesoamerican
Description yappy_little_dog_desc
EffectsDescription yappy_little_dog_effects_desc
Effect Charm -1
;------------------------------------------
Ancillary zealous_disciple
Type Security
Transferable 1
Image item_disguise.tga
ExcludedAncillaries naive_knight
ExcludeCultures mesoamerican
Description zealous_disciple_desc
EffectsDescription zealous_disciple_effects_desc
Effect Piety 1
Effect PersonalSecurity 1
;------------------------------------------
Ancillary shard_of_the_true_cross
Type Relic
Transferable 1
Image relic_christianreliquary.tga
ExcludeCultures middle_eastern, mesoamerican
Description shard_of_the_true_cross_desc
EffectsDescription shard_of_the_true_cross_effects_desc
Effect Piety 2
Effect Command 1
;------------------------------------------
Ancillary holy_lance
Type Relic
Transferable 1
Image relic_theholylance.tga
ExcludeCultures middle_eastern, mesoamerican
Description holy_lance_desc
EffectsDescription holy_lance_effects_desc
Effect Piety 1
Effect Command 2
;------------------------------------------
Ancillary holy_grail
Type Relic
Transferable 1
Image relic_theholygrail.tga
ExcludeCultures middle_eastern, mesoamerican
Description holy_grail_desc
EffectsDescription holy_grail_effects_desc
Effect Piety 2
Effect HitPoints 5
Effect BattleSurgery 10
;------------------------------------------
Ancillary iron_crown_of_lombardy
Type Relic
Transferable 1
Image relic_christianreliquary.tga
ExcludeCultures middle_eastern, mesoamerican
Description iron_crown_of_lombardy_desc
EffectsDescription iron_crown_of_lombardy_effects_desc
Effect Piety 1
Effect PersonalSecurity 1
Effect HitPoints 1
;------------------------------------------
Ancillary bridle_of_constantine
Type Relic
Transferable 1
Image relic_christianreliquary.tga
ExcludeCultures middle_eastern, mesoamerican
Description bridle_of_constantine_desc
EffectsDescription bridle_of_constantine_effects_desc
Effect Piety 1
Effect PersonalSecurity 1
Effect HitPoints 1
;------------------------------------------
Ancillary holy_chalice
Type Relic
Transferable 1
Image relic_theholygrail.tga
ExcludeCultures middle_eastern, mesoamerican
Description holy_chalice_desc
EffectsDescription holy_chalice_effects_desc
Effect Piety 1
;------------------------------------------
Ancillary veil_of_veronica
Type Relic
Transferable 1
Image relic_shroud.tga
ExcludeCultures middle_eastern, mesoamerican
Description veil_of_veronica_desc
EffectsDescription veil_of_veronica_effects_desc
Effect Piety 1
;------------------------------------------
Ancillary icon_not_made_by_hands
Type Relic
Transferable 1
Image relic_christianreliquary.tga
ExcludeCultures middle_eastern, mesoamerican
Description icon_not_made_by_hands_desc
EffectsDescription icon_not_made_by_hands_effects_desc
Effect Piety 1
Effect Health 1
;------------------------------------------
Ancillary holy_prepuce
Type Relic
Transferable 1
Image relic_christianreliquary.tga
ExcludeCultures middle_eastern, mesoamerican
Description holy_prepuce_desc
EffectsDescription holy_prepuce_effects_desc
Effect Piety 1
Effect Fertility 1
;------------------------------------------
Ancillary crown_of_thorns
Type Relic
Transferable 1
Image relic_christianreliquary.tga
ExcludeCultures middle_eastern, mesoamerican
Description crown_of_thorns_desc
EffectsDescription crown_of_thorns_effects_desc
Effect Piety 2
Effect Command 1
;------------------------------------------
Ancillary holy_shroud
Type Relic
Transferable 1
Image relic_shroud.tga
ExcludeCultures middle_eastern, mesoamerican
Description holy_shroud_desc
EffectsDescription holy_shroud_effects_desc
Effect Piety 1
Effect SiegeDefence 1
Effect PersonalSecurity 1
;------------------------------------------
Ancillary ark_of_the_covenant
Type Relic
Transferable 1
Image relic_arcofthecovenant.tga
ExcludeCultures mesoamerican
Description ark_of_the_covenant_desc
EffectsDescription ark_of_the_covenant_effects_desc
Effect Chivalry -2
Effect Command 1
;------------------------------------------
Ancillary seal_of_solomon
Type Relic
Transferable 1
Image relic_islamic.tga
ExcludeCultures mesoamerican
Description seal_of_solomon_desc
EffectsDescription seal_of_solomon_effects_desc
Effect Chivalry -1
Effect Piety -1
Effect CavalryCommand 2
;------------------------------------------
Ancillary hair_from_mohammeds_beard
Type Relic
Transferable 1
Image relic_islamic.tga
ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
Description hair_from_mohammeds_beard_desc
EffectsDescription hair_from_mohammeds_beard_effects_desc
Effect Piety 1
;------------------------------------------
Ancillary mohammeds_footprint
Type Relic
Transferable 1
Image relic_islamic.tga
ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
Description mohammeds_footprint_desc
EffectsDescription mohammeds_footprint_effects_desc
Effect Piety 1
;------------------------------------------
Ancillary holy_mantle
Type Relic
Transferable 1
Image relic_islamic.tga
ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
Description holy_mantle_desc
EffectsDescription holy_mantle_effects_desc
Effect Piety 2
;------------------------------------------
Ancillary tooth_of_mohammed
Type Relic
Transferable 1
Image relic_islamic.tga
ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
Description tooth_of_mohammed_desc
EffectsDescription tooth_of_mohammed_effects_desc
Effect Piety 1
;------------------------------------------
Ancillary key_to_holy_kaaba
Type Relic
Transferable 1
Image relic_islamic.tga
ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
Description key_to_holy_kaaba_desc
EffectsDescription key_to_holy_kaaba_effects_desc
Effect Piety 1
;------------------------------------------
Ancillary lock_of_kaaba
Type Relic
Transferable 1
Image relic_islamic.tga
ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
Description lock_of_kaaba_desc
EffectsDescription lock_of_kaaba_effects_desc
Effect Piety 1
;------------------------------------------
Ancillary sword_of_mohammed
Type Relic
Transferable 1
Image item_sword.tga
ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
Description sword_of_mohammed_desc
EffectsDescription sword_of_mohammed_effects_desc
Effect Piety 1
Effect Command 2
;------------------------------------------
Ancillary fragment_of_the_black_stone
Type Relic
Transferable 1
Image relic_islamic.tga
ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
Description fragment_of_the_black_stone_desc
EffectsDescription fragment_of_the_black_stone_effects_desc
Effect Piety 3
;------------------------------------------
Ancillary holy_quran
Type Relic
Transferable 1
Image relic_islamic.tga
ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
Description holy_quran_desc
EffectsDescription holy_quran_effects_desc
Effect Piety 2
;------------------------------------------
Ancillary soil_from_mohammeds_grave
Type Relic
Transferable 1
Image relic_islamic.tga
ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
Description soil_from_mohammeds_grave_desc
EffectsDescription soil_from_mohammeds_grave_effects_desc
Effect Piety 1
;------------------------------------------
Ancillary standard_of_mohammed
Type Relic
Transferable 1
Image relic_islamic.tga
ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
Description standard_of_mohammed_desc
EffectsDescription standard_of_mohammed_effects_desc
Effect Piety 1
Effect Command 1
;------------------------------------------
Ancillary sir_william_wallace
Type Military
Transferable 1
Image warrior_berserker.tga
Unique
ExcludeCultures eastern_european, southern_european, greek, mesoamerican
Description sir_william_wallace_desc
EffectsDescription sir_william_wallace_effects_desc
Effect Chivalry 1
Effect Command 1
Effect Authority 1
Effect TroopMorale 2
Effect Combat_V_Faction_England 3
;------------------------------------------
Ancillary joan_of_arc
Type Military
Transferable 1
Image sex_cheapwoman.tga
Unique
Description joan_of_arc_desc
EffectsDescription joan_of_arc_effects_desc
Effect Piety 2
Effect Command 1
Effect TroopMorale 2
Effect Combat_V_Faction_England 2
;------------------------------------------
Ancillary peter_the_hermit
Type Religion
Transferable 1
Image religious_monk.tga
Unique
Description peter_the_hermit_desc
EffectsDescription peter_the_hermit_effects_desc
Effect LocalPopularity 2
Effect Squalor -2
;------------------------------------------
Ancillary bertrand_du_guesclin
Type Military
Transferable 1
Image knight_chivalrous.tga
Unique
Description bertrand_du_guesclin_desc
EffectsDescription bertrand_du_guesclin_effects_desc
Effect Command 2
Effect TroopMorale 2
Effect Combat_V_Faction_England 2
Effect Combat_V_Faction_Portugal 1
Effect Combat_V_Faction_Spain 1
;------------------------------------------
Ancillary chevalier_de_bayard
Type Military
Transferable 1
Image knight_chivalrous.tga
Unique
Description chevalier_de_bayard_desc
EffectsDescription chevalier_de_bayard_effects_desc
Effect Chivalry 2
Effect Piety 2
Effect Command 2
Effect LineOfSight 2
;------------------------------------------
Ancillary pierre_abelard
Type Academic
Transferable 1
Image academic_scholar.tga
Unique
Description pierre_abelard_desc
EffectsDescription pierre_abelard_effects_desc
Effect Piety 1
Effect LocalPopularity 1
Effect Squalor -1
;------------------------------------------
Ancillary francesco_petrarca
Type Academic
Transferable 1
Image academic_scholar.tga
Unique
Description francesco_petrarca_desc
EffectsDescription francesco_petrarca_effects_desc
Effect Piety 2
Effect LocalPopularity 2
Effect Squalor -1
;------------------------------------------
Ancillary roger_bacon
Type Academic
Transferable 1
Image academic_alchemist.tga
Unique
Description roger_bacon_desc
EffectsDescription roger_bacon_effects_desc
Effect SiegeAttack 1
Effect GunpowderCommand 2
;------------------------------------------
Ancillary geoffrey_chaucer
Type Academic
Transferable 1
Image civil_admin.tga
Unique
Description geoffrey_chaucer_desc
EffectsDescription geoffrey_chaucer_effects_desc
Effect Construction 10
Effect LocalPopularity 1
;------------------------------------------
Ancillary john_wycliffe
Type Academic
Transferable 1
Image religious_monk.tga
Unique
Description john_wycliffe_desc
EffectsDescription john_wycliffe_effects_desc
Effect Piety 2
;------------------------------------------
Ancillary simon_de_montfort
Type Military
Transferable 1
Image knight_chivalrous.tga
Unique
Description simon_de_montfort_desc
EffectsDescription simon_de_montfort_effects_desc
Effect Chivalry 2
Effect Command 2
Effect Loyalty -1
Effect LocalPopularity 1
;------------------------------------------
Ancillary amerigo_vespucci
Type Academic
Transferable 1
Image court_noble.tga
Unique
Description amerigo_vespucci_desc
EffectsDescription amerigo_vespucci_effects_desc
Effect MovementPoints 3
Effect LineOfSight 3
Effect Trading 10
;------------------------------------------
Ancillary niels_ebbesen
Type Military
Transferable 1
Image knight_chivalrous.tga
Unique
Description niels_ebbesen_desc
EffectsDescription niels_ebbesen_effects_desc
Effect Chivalry 2
Effect Command 2
Effect TroopMorale 2
;------------------------------------------
Ancillary vlad_tepes
Type Military
Transferable 1
Image knight_chivalrous.tga
Unique
Description vlad_tepes_desc
EffectsDescription vlad_tepes_effects_desc
Effect Chivalry -3
Effect Combat_V_Religion_islam 3
;------------------------------------------
Ancillary meister_eckhart
Type Religion
Transferable 1
Image religious_mysticfigure.tga
Unique
Description meister_eckhart_desc
EffectsDescription meister_eckhart_effects_desc
Effect Piety 2
Effect Authority 1
;------------------------------------------
Ancillary arnold_von_winkelried
Type Military
Transferable 1
Image knight_chivalrous.tga
Unique
Description arnold_von_winkelried_desc
EffectsDescription arnold_von_winkelried_effects_desc
Effect TroopMorale 2
Effect Attack 2
Effect HitPoints 4
;------------------------------------------
Ancillary john_gutenberg
Type Money
Transferable 1
Image civil_master.tga
Unique
ExcludedAncillaries aldus_manutius
Description john_gutenberg_desc
EffectsDescription john_gutenberg_effects_desc
Effect Trading 20
Effect Squalor -2
;------------------------------------------
Ancillary hildegard_von_bingen
Type Religion
Transferable 1
Image court_elderlylady.tga
Unique
Description hildegard_von_bingen_desc
EffectsDescription hildegard_von_bingen_effects_desc
Effect Piety 2
Effect Authority 1
Effect LocalPopularity 3
;------------------------------------------
Ancillary martin_luther
Type Religion
Transferable 1
Image religious_inquisitor.tga
Unique
Description martin_luther_desc
EffectsDescription martin_luther_effects_desc
Effect Piety 2
Effect Unrest -2
;------------------------------------------
Ancillary paracelsus
Type Magic
Transferable 1
Image academic_alchemist.tga
Unique
Description paracelsus_desc
EffectsDescription paracelsus_effects_desc
Effect HitPoints 4
Effect BattleSurgery 10
;------------------------------------------
Ancillary johannes_faustes
Type Magic
Transferable 1
Image espionage_agent.tga
Unique
Description johannes_faustes_desc
EffectsDescription johannes_faustes_effects_desc
Effect Chivalry -2
Effect Piety -2
Effect Fertility 2
Effect HitPoints 4
;------------------------------------------
Ancillary aldus_manutius
Type Academic
Transferable 1
Image civil_master.tga
Unique
ExcludedAncillaries john_gutenberg
Description aldus_manutius_desc
EffectsDescription aldus_manutius_effects_desc
Effect Trading 20
Effect Squalor -2
;------------------------------------------
Ancillary marco_polo
Type Money
Transferable 1
Image warrior_naval.tga
Unique
Description marco_polo_desc
EffectsDescription marco_polo_effects_desc
Effect MovementPoints 3
Effect Trading 10
;------------------------------------------
Ancillary donatello
Type Entertain
Transferable 1
Image entertainment_artist.tga
Unique
ExcludedAncillaries michaelangelo, raphael
Description donatello_desc
EffectsDescription donatello_effects_desc
Effect LocalPopularity 2
Effect Squalor -3
;------------------------------------------
Ancillary raphael
Type Entertain
Transferable 1
Image entertainment_artist.tga
Unique
ExcludedAncillaries michaelangelo, donatello
Description raphael_desc
EffectsDescription raphael_effects_desc
Effect LocalPopularity 2
Effect Squalor -3
;------------------------------------------
Ancillary michaelangelo
Type Entertain
Transferable 1
Image entertainment_artist.tga
Unique
ExcludedAncillaries donatello, raphael
Description michaelangelo_desc
EffectsDescription michaelangelo_effects_desc
Effect LocalPopularity 2
Effect Squalor -3
;------------------------------------------
Ancillary machiavelli
Type Academic
Transferable 1
Image religious_mysticfigure.tga
Unique
Description machiavelli_desc
EffectsDescription machiavelli_effects_desc
Effect Command 1
Effect Authority 1
Effect Squalor -1
Effect Unrest -1
;------------------------------------------
Ancillary george_of_antioch
Type Military
Transferable 1
Image knight_chivalrous.tga
Unique
Description george_of_antioch_desc
EffectsDescription george_of_antioch_effects_desc
Effect Piety 1
Effect Command 2
Effect LocalPopularity 2
;------------------------------------------
Ancillary francis_of_assisi
Type Religion
Transferable 1
Image religious_monk.tga
Unique
Description francis_of_assisi_desc
EffectsDescription francis_of_assisi_effects_desc
Effect Piety 2
Effect Squalor -2
Effect Unrest 2
;------------------------------------------
Ancillary vasco_de_gama
Type Money
Transferable 1
Image civil_master.tga
Unique
Description vasco_de_gama_desc
EffectsDescription vasco_de_gama_effects_desc
Effect MovementPoints 3
Effect Trading 10
;------------------------------------------
Ancillary anthony_of_padua
Type Religion
Transferable 1
Image religious_monk.tga
Unique
Description anthony_of_padua_desc
EffectsDescription anthony_of_padua_effects_desc
Effect Piety 2
Effect Squalor -2
Effect Unrest 2
;------------------------------------------
Ancillary taticius
Type Military
Transferable 1
Image knight_chivalrous.tga
Unique
Description taticius_desc
EffectsDescription taticius_effects_desc
Effect Command 2
;------------------------------------------
Ancillary nicolau_copernicus
Type Academic
Transferable 1
Image academic_scholar.tga
Unique
Description nicolau_copernicus_desc
EffectsDescription nicolau_copernicus_effects_desc
Effect Subterfuge 1
Effect LineOfSight 2
;------------------------------------------
Ancillary ibn_khaldun
Type Academic
Transferable 1
Image muslim_man_standard.tga
Unique
Description ibn_khaldun_desc
EffectsDescription ibn_khaldun_effects_desc
Effect Piety 2
Effect Authority 2
Effect Trading 15
;------------------------------------------
Ancillary albertus_magnus
Type Religion
Transferable 1
Image academic_scholar.tga
Unique
Description albertus_magnus_desc
EffectsDescription albertus_magnus_effects_desc
Effect Law 2
;------------------------------------------
Ancillary jan_zizka
Type Military
Transferable 1
Image knight_chivalrous.tga
Unique
Description jan_zizka_desc
EffectsDescription jan_zizka_effects_desc
Effect Command 2
Effect Authority 1
Effect Defence 2
Effect SiegeEngineering 50
;------------------------------------------
Ancillary roger_de_moulins
Type Military
Transferable 1
Image knight_chivalrous.tga
Unique
ExcludedAncillaries gerard_de_ridefort
Description roger_de_moulins_desc
EffectsDescription roger_de_moulins_effects_desc
Effect Command 2
Effect Authority 1
;------------------------------------------
Ancillary gerard_de_ridefort
Type Military
Transferable 1
Image knight_chivalrous.tga
Unique
ExcludedAncillaries roger_de_moulins
Description gerard_de_ridefort_desc
EffectsDescription gerard_de_ridefort_effects_desc
Effect Command 1
Effect Authority 1
Effect TroopMorale 1
Effect Attack 2
;===============================================================
;== ANCILLARY TRIGGERS START HERE ==============================
;===============================================================
;------------------------------------------
Trigger agents16
WhenToTest SabotageMission
Condition MissionSucceeded
and I_TurnNumber > 85
AcquireAncillary explosives chance 50
;------------------------------------------
Trigger agents42a
WhenToTest DenouncementMission
Condition MissionSucceeded
and AgentType = inquisitor
AcquireAncillary executioner chance 33
;------------------------------------------
Trigger agents48a
WhenToTest SufferAssassinationAttempt
Condition AgentType = inquisitor
AcquireAncillary swiss_guard chance 25
;------------------------------------------
Trigger agents50a
WhenToTest ExecutesAnAssassinOnAMission
Condition AgentType = inquisitor
AcquireAncillary swiss_guard chance 25
;------------------------------------------
Trigger agents52
WhenToTest CharacterTurnEnd
Condition not AtSea
and AgentType = priest
and CharacterNumTurnsIdle >= 4
and PopulationOwnReligion >= 70
and ReligionShift <= 10
AcquireAncillary monk chance 100
;------------------------------------------
Trigger agents53
WhenToTest CharacterTurnEnd
Condition AgentType = princess
AcquireAncillary secret_love chance 1
;------------------------------------------
Trigger princess_dad_was_prim2
WhenToTest CharacterComesOfAge
Condition FatherTrait Prim >= 1
and AgentType = princess
AcquireAncillary chastity_belt chance 20
;------------------------------------------
Trigger princess_dad_was_disciplinarian
WhenToTest CharacterComesOfAge
Condition FatherTrait Disciplinarian >= 1
and AgentType = princess
AcquireAncillary chastity_belt chance 20
;------------------------------------------
Trigger princess_dad_was_womaniser2
WhenToTest CharacterComesOfAge
Condition FatherTrait Girls >= 1
and AgentType = princess
AcquireAncillary stunning_handmaiden chance 50
;------------------------------------------
Trigger princess_dad_was_perverted2
WhenToTest CharacterComesOfAge
Condition FatherTrait Perverted >= 1
and AgentType = princess
AcquireAncillary stunning_handmaiden chance 50
;------------------------------------------
Trigger princess_dad_was_paranoid
WhenToTest CharacterComesOfAge
Condition FatherTrait Paranoia >= 1
and AgentType = princess
AcquireAncillary delicate_blade chance 100
;------------------------------------------
Trigger princess_dad_was_spymaster
WhenToTest CharacterComesOfAge
Condition FatherTrait SpyMaster >= 1
and AgentType = princess
AcquireAncillary delicate_blade chance 100
;------------------------------------------
Trigger princess_dad_was_assassinmaster
WhenToTest CharacterComesOfAge
Condition FatherTrait AssassinMaster >= 1
and AgentType = princess
AcquireAncillary delicate_blade chance 100
;------------------------------------------
Trigger princess_dad_was_aesthetic
WhenToTest CharacterComesOfAge
Condition FatherTrait Aesthetic >= 1
and AgentType = princess
AcquireAncillary fine_cosmetics chance 100
;------------------------------------------
Trigger princessinit1
WhenToTest CharacterComesOfAge
Condition AgentType = princess
AcquireAncillary yappy_little_dog chance 5
;------------------------------------------
Trigger assassininit11
WhenToTest AgentCreated
Condition AgentType = assassin
and SettlementBuildingExists >= gunsmith
AcquireAncillary handgun chance 90
;------------------------------------------
Trigger hereticinit4
WhenToTest PriestBecomesHeretic
AcquireAncillary zealous_disciple chance 10
;------------------------------------------
Trigger hereticinit5
WhenToTest PriestBecomesHeretic
AcquireAncillary naive_knight chance 10
;------------------------------------------
Trigger hereticinit6
WhenToTest PriestBecomesHeretic
AcquireAncillary false_relic chance 10
;------------------------------------------
Trigger witchinit1
WhenToTest AgentCreated
Condition AgentType = witch
AcquireAncillary enchanted_broom chance 10
;------------------------------------------
Trigger witchinit6
WhenToTest AgentCreated
Condition AgentType = witch
AcquireAncillary the_lemegeton chance 10
;------------------------------------------
Trigger priestinit6
WhenToTest AgentCreated
Condition AgentType = priest
and SettlementBuildingExists >= militia_drill_square
AcquireAncillary paladin chance 20
;------------------------------------------
Trigger priestinit7
WhenToTest AgentCreated
Condition AgentType = priest
and SettlementBuildingExists >= abbey
and CharacterReligion catholic
AcquireAncillary choir_boy chance 20
;------------------------------------------
Trigger priestinit8
WhenToTest AgentCreated
Condition AgentType = priest
and SettlementBuildingExists >= mayors_palace
AcquireAncillary royal_seminarian chance 20
;------------------------------------------
Trigger priestinit9
WhenToTest AgentCreated
Condition AgentType = priest
and SettlementBuildingExists >= castle
AcquireAncillary royal_seminarian chance 20
;------------------------------------------
Trigger merchantinit4
WhenToTest AgentCreated
Condition AgentType = merchant
and SettlementBuildingExists = alchemists_lab
AcquireAncillary counterfeiter chance 30
;------------------------------------------
Trigger merchantinit12
WhenToTest AgentCreated
Condition AgentType = merchant
and SettlementBuildingExists >= alchemy_school
AcquireAncillary merchant_clerk chance 50
;------------------------------------------
Trigger crusader_5a
WhenToTest GeneralTakesCrusadeTarget
Condition IsCrusade
and CharFactionType hre
AcquireAncillary knight_teutonic chance 100
;------------------------------------------
Trigger crusader_5b
WhenToTest GeneralTakesCrusadeTarget
Condition IsCrusade
and CharFactionType spain
AcquireAncillary knight_santiago chance 100
;------------------------------------------
Trigger crusader_5c
WhenToTest GeneralTakesCrusadeTarget
Condition IsCrusade
and CharFactionType portugal
AcquireAncillary knight_santiago chance 100
;------------------------------------------
Trigger crusader_5d
WhenToTest GeneralTakesCrusadeTarget
Condition IsCrusade
and not CharFactionType portugal
and not CharFactionType spain
and not CharFactionType hre
AcquireAncillary knight_stjohn chance 100
;------------------------------------------
Trigger crusader_5e
WhenToTest GeneralTakesCrusadeTarget
Condition IsCrusade
and not CharFactionType portugal
and not CharFactionType spain
and not CharFactionType hre
AcquireAncillary knight_templar chance 100
;------------------------------------------
Trigger jihads_6
WhenToTest GeneralTakesCrusadeTarget
Condition IsJihad
AcquireAncillary knight_chivalrous chance 100
;------------------------------------------
Trigger accomplice_vnv_trigger
WhenToTest AgentCreated
Condition AgentType = assassin
and SettlementBuildingExists >= assassins_guild
AcquireAncillary accomplice chance 50
;------------------------------------------
Trigger academic_advisor_vnv_trigger
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= library
AcquireAncillary academic_advisor chance 33
;------------------------------------------
Trigger academic_advisor_vnv_trigger2
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished = university
AcquireAncillary academic_advisor chance 33
;------------------------------------------
Trigger actor_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= theatre
and IsGeneral
AcquireAncillary actor chance 5
;------------------------------------------
Trigger adultress_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= tavern
and IsGeneral
and IsMarried
and SpouseAttribute Charm < 3
AcquireAncillary adultress chance 5
;------------------------------------------
Trigger adultress_foreign_vnv_trigger
WhenToTest CharacterTurnEnd
Condition InEnemyLands
and IsMarried
and TimeInRegion > 3
and Trait Loyal < 0
AcquireAncillary adultress_foreign chance 10
;------------------------------------------
Trigger adultress_she_man_vnv_trigger
WhenToTest CharacterTurnEnd
Condition Trait Arse >= 1
and IsMarried
AcquireAncillary adultress_she_man chance 5
;------------------------------------------
Trigger alchemist_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= alchemists_lab
and IsGeneral
AcquireAncillary alchemist chance 20
;------------------------------------------
Trigger apocethary_vnv_trigger
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished = alchemists_lab
AcquireAncillary alchemist chance 33
;------------------------------------------
Trigger architect_vnv_trigger
WhenToTest GovernorBuildingCompleted
AcquireAncillary architect chance 9
;------------------------------------------
Trigger artist_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= artist_studio
and IsGeneral
AcquireAncillary artist chance 5
;------------------------------------------
Trigger artist_vnv_trigger2
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished = artist_studio
AcquireAncillary artist chance 33
;------------------------------------------
Trigger assassins_apprentice
WhenToTest AssassinationMission
Condition MissionSucceeded
and AgentType = assassin
AcquireAncillary assassins_apprentice chance 15
;------------------------------------------
Trigger assassins_blade2
WhenToTest AssassinationMission
Condition MissionSucceeded
and AgentType = assassin
AcquireAncillary assassins_blade chance 7
;------------------------------------------
Trigger astrologer_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and not SettlementBuildingExists >= small_church
and not SettlementBuildingExists >= small_chapel
and not SettlementBuildingExists >= small_church_o
and not SettlementBuildingExists >= small_chapel_o
and not SettlementBuildingExists >= small_masjid
and not SettlementBuildingExists >= c_small_masjid
and IsGeneral
AcquireAncillary astrologer chance 5
;------------------------------------------
Trigger bard_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= tavern
and IsGeneral
AcquireAncillary bard chance 5
;------------------------------------------
Trigger beguiling_bard_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= brothel
and AgentType = spy
AcquireAncillary beguiling_bard chance 5
;------------------------------------------
Trigger biographer_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and TimeInRegion > 3
and Trait GoodCommander >= 2
and IsGeneral
AcquireAncillary biographer chance 5
;------------------------------------------
Trigger brilliant_inventor_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= alchemists_lab
and IsGeneral
and not Trait Ignorance > 0
AcquireAncillary brilliant_inventor chance 3
;------------------------------------------
Trigger caravan_driver_vnv_trigger
WhenToTest AgentCreated
Condition AgentType = merchant
and SettlementBuildingExists >= caravan_stop
AcquireAncillary caravan_driver chance 50
;------------------------------------------
Trigger caravan_driver_vnv_trigger2
WhenToTest CharacterTurnEnd
Condition AgentType = merchant
and EndedInSettlement
and SettlementBuildingExists >= caravan_stop
AcquireAncillary caravan_driver chance 10
;------------------------------------------
Trigger catamite_vnv_trigger
WhenToTest AssassinationMission
Condition MissionSucceeded
and AgentType = assassin
AcquireAncillary catamite chance 5
;------------------------------------------
Trigger courtesan_vnv_trigger
WhenToTest AgentCreated
Condition SettlementBuildingExists >= coaching_house
and AgentType = assassin
AcquireAncillary courtesan chance 20
;------------------------------------------
Trigger crooked_judge_vnv_trigger
WhenToTest GovernorCityRiots
Condition SettlementBuildingExists >= town_hall
and IsGeneral
and not Trait StrategyChivalry > 0
and not Trait Just > 0
AcquireAncillary crooked_judge chance 20
;------------------------------------------
Trigger dancer_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= brothel
and AgentType = spy
AcquireAncillary dancer chance 5
;------------------------------------------
Trigger dark_apprentice_vnv_trigger
WhenToTest AgentCreated
Condition AgentType = witch
AcquireAncillary dark_apprentice chance 25
;------------------------------------------
Trigger deacon_vnv_trigger
WhenToTest AgentCreated
Condition AgentType = priest
and CharacterReligion catholic
and SettlementBuildingExists >= cathedral
AcquireAncillary deacon chance 50
;------------------------------------------
Trigger deacon_vnv_trigger_2
WhenToTest AgentCreated
Condition AgentType = priest
and CharacterReligion orthodox
and SettlementBuildingExists >= cathedral_o
AcquireAncillary deacon chance 25
;------------------------------------------
Trigger diplomatic_escort_vnv_trigger
WhenToTest AgentCreated
Condition AgentType = diplomat
and SettlementBuildingExists >= castle
AcquireAncillary diplomatic_escort chance 66
;------------------------------------------
Trigger doctor_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= bimaristan
and IsGeneral
and Attribute Command > 3
AcquireAncillary doctor chance 15
;------------------------------------------
Trigger doctor_vnv_trigger2
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= alchemy_school
and IsGeneral
and Attribute Command > 3
AcquireAncillary doctor chance 3
;------------------------------------------
Trigger drillmaster_vnv_trigger
WhenToTest GovernorUnitTrained
Condition TrainedUnitCategory infantry
and Attribute Command >= 4
and IsGeneral
AcquireAncillary drillmaster chance 3
;------------------------------------------
Trigger evil_mother-in-law_vnv_trigger
WhenToTest CharacterMarries
Condition Trait Gambling >= 1
and Trait Drink >= 2
and IsGeneral
AcquireAncillary evil_mother-in-law chance 20
;------------------------------------------
Trigger exotic_gifts_vnv_trigger
WhenToTest AgentCreated
Condition AgentType = diplomat
and SettlementBuildingExists >= great_market
AcquireAncillary exotic_gifts chance 33
;------------------------------------------
Trigger false_documents_vnv_trigger
WhenToTest Insurrection
AcquireAncillary false_documents chance 33
;------------------------------------------
Trigger false_documents_vnv_trigger2
WhenToTest AgentCreated
Condition AgentType = spy
and SettlementBuildingExists = printing_press
AcquireAncillary false_documents chance 33
;------------------------------------------
Trigger femme_fatale_vnv_trigger
WhenToTest AssassinationMission
Condition MissionSucceeded
and AgentType = assassin
AcquireAncillary femme_fatale chance 10
;------------------------------------------
Trigger foodtaster_vnv_trigger
WhenToTest SufferAssassinationAttempt
Condition Trait Paranoia >= 1
and IsGeneral
AcquireAncillary foodtaster chance 20
;------------------------------------------
Trigger fool_brilliant_vnv_trigger
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= castle
and Attribute Command > 4
AcquireAncillary fool_brilliant chance 20
;------------------------------------------
Trigger fool_usual_vnv_trigger
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= castle
and Attribute Command < 5
AcquireAncillary fool_usual chance 20
;------------------------------------------
Trigger foreign_dignitary_vnv_trigger
WhenToTest CharacterTurnEnd
Condition InEnemyLands
and AgentType = diplomat
and DistanceCapital > 30
AcquireAncillary foreign_dignitary chance 3
;------------------------------------------
Trigger harsh_judge_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and SettlementBuildingExists >= city_hall
and IsGeneral
and Trait StrategyDread > 0
AcquireAncillary harsh_judge chance 10
;------------------------------------------
Trigger herald_vnv_trigger
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished = citadel
and Attribute Command > 3
AcquireAncillary herald chance 33
;------------------------------------------
Trigger intrepid_explorer_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and SettlementBuildingExists >= explorers_guild
and IsGeneral
AcquireAncillary intrepid_explorer chance 9
;------------------------------------------
Trigger knight_beserker_vnv_trigger
WhenToTest PostBattle
Condition WasAttacker
and IsGeneral
and WonBattle
and GeneralFoughtInCombat
and BattleOdds >= 0.5
and BattleOdds < 1.5
and Trait BattleDread > 0
AcquireAncillary knight_beserker chance 60
;------------------------------------------
Trigger knight_chivalrous_vnv_trigger
WhenToTest PostBattle
Condition not WasAttacker
and IsGeneral
and WonBattle
and GeneralFoughtInCombat
and BattleOdds < 1.2
and not Trait BattleDread > 0
and not Trait StrategyDread > 0
AcquireAncillary knight_chivalrous chance 40
;------------------------------------------
Trigger knight_crusader_vnv_trigger
WhenToTest CharacterTurnEnd
Condition AgentType = priest
and I_CrusadeInProgress
and IsRegionCrusadeTarget
and CharacterReligion catholic
and TimeInRegion > 1
AcquireAncillary knight_crusader chance 33
;------------------------------------------
Trigger knight_dread_vnv_trigger
WhenToTest PostBattle
Condition WasAttacker
and IsGeneral
and WonBattle
and GeneralFoughtInCombat
and BattleOdds < 1.2
and PercentageEnemyKilled > 66
and not Trait BattleChivalry > 0
and not Trait StrategyChivalry > 0
AcquireAncillary knight_dread chance 25
;------------------------------------------
Trigger knight_santiago_vnv_trigger
WhenToTest PostBattle
Condition WasAttacker
and IsGeneral
and IsOnCrusade
and WonBattle
and GeneralFoughtInCombat
and BattleOdds >= 0.5
and BattleOdds < 1.5
and FactionType spain
AcquireAncillary knight_santiago chance 50
;------------------------------------------
Trigger knight_santiago_vnv_trigger2
WhenToTest PostBattle
Condition WasAttacker
and IsGeneral
and IsOnCrusade
and WonBattle
and GeneralFoughtInCombat
and BattleOdds >= 0.5
and BattleOdds < 1.5
and FactionType portugal
AcquireAncillary knight_santiago chance 50
;------------------------------------------
Trigger knight_stjohn_vnv_trigger
WhenToTest PostBattle
Condition WasAttacker
and IsGeneral
and IsOnCrusade
and WonBattle
and GeneralFoughtInCombat
and BattleOdds >= 0.5
and BattleOdds < 1.5
and not FactionType portugal
and not FactionType spain
and not FactionType hre
AcquireAncillary knight_stjohn chance 50
;------------------------------------------
Trigger knight_templar_vnv_trigger
WhenToTest PostBattle
Condition WasAttacker
and IsGeneral
and IsOnCrusade
and WonBattle
and GeneralFoughtInCombat
and BattleOdds >= 0.5
and BattleOdds < 1.5
and not FactionType portugal
and not FactionType spain
and not FactionType hre
AcquireAncillary knight_templar chance 50
;------------------------------------------
Trigger knight_teutonic_vnv_trigger
WhenToTest PostBattle
Condition WasAttacker
and IsGeneral
and IsOnCrusade
and WonBattle
and GeneralFoughtInCombat
and BattleOdds >= 0.5
and BattleOdds < 1.5
and FactionType hre
AcquireAncillary knight_teutonic chance 50
;------------------------------------------
Trigger lancebearer_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= jousting_lists
and IsGeneral
and Attribute Command > 3
AcquireAncillary lancebearer chance 70
;------------------------------------------
Trigger librarian_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= library
and IsGeneral
AcquireAncillary librarian chance 5
;------------------------------------------
Trigger magician_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and Trait Superstitious >= 1
and SettlementBuildingExists >= alchemists_lab
and SettlementBuildingExists >= fairground
AcquireAncillary magician chance 15
;------------------------------------------
Trigger magician_pagan_vnv_trigger
WhenToTest CharacterTurnEnd
Condition not AtSea
and IsGeneral
and PopulationOwnReligion < 9
and not Trait Superstitious > 0
AcquireAncillary magician_pagan chance 2
;------------------------------------------
Trigger master_mason_vnv_trigger
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= m_masons_guild
AcquireAncillary master_mason chance 73
;------------------------------------------
Trigger master_of_archers_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= archery_range
and IsGeneral
AcquireAncillary master_of_archers chance 8
;------------------------------------------
Trigger master_of_archers_vnv_trigger2
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished = marksmans_range
AcquireAncillary master_of_archers chance 33
;------------------------------------------
Trigger master_of_assassins_vnv_trigger
WhenToTest LeaderOrderedAssassination
AcquireAncillary master_of_assassins chance 12
;------------------------------------------
Trigger master_of_assassins_vnv_trigger2
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= m_assassins_guild
AcquireAncillary master_of_assassins chance 33
;------------------------------------------
Trigger master_of_horse_vnv_trigger
WhenToTest GovernorUnitTrained
Condition TrainedUnitCategory cavalry
and SettlementBuildingExists > knights_stables
and IsGeneral
AcquireAncillary master_of_horse chance 20
;------------------------------------------
Trigger master_smith_vnv_trigger2
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= armourer
and IsGeneral
AcquireAncillary master_smith chance 12
;------------------------------------------
Trigger master_smith_vnv_trigger
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= swordsmiths_guild
AcquireAncillary master_smith chance 20
;------------------------------------------
Trigger master_smith_vnv_trigger2
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= armourer
AcquireAncillary master_smith chance 20
;------------------------------------------
Trigger master_smith_vnv_trigger3
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= c_armourer
AcquireAncillary master_smith chance 20
;------------------------------------------
Trigger mathematician_vnv_trigger2
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists = academy
and IsGeneral
AcquireAncillary mathematician chance 5
;------------------------------------------
Trigger mathematician_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists = university
and IsGeneral
AcquireAncillary mathematician chance 5
;------------------------------------------
Trigger mentor_vnv_trigger
WhenToTest CharacterComesOfAge
Condition FatherAttribute Authority >= 2
AcquireAncillary mentor chance 15
;------------------------------------------
Trigger mercenary_captain_vnv_trigger
WhenToTest HireMercenaries
AcquireAncillary mercenary_captain chance 12
;------------------------------------------
Trigger military_engineer_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= city_watch
and SettlementBuildingExists >= catapult_range
and IsGeneral
AcquireAncillary military_engineer chance 15
;------------------------------------------
Trigger military_engineer_vnv_trigger2
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= drill_square
and SettlementBuildingExists >= c_catapult_range
and IsGeneral
AcquireAncillary military_engineer chance 18
;------------------------------------------
Trigger money_counter_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= fairground
and Treasury > 50000
and IsGeneral
AcquireAncillary money_counter chance 8
;------------------------------------------
Trigger musician_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= theatre
and IsGeneral
AcquireAncillary musician chance 10
;------------------------------------------
Trigger naval_gunner_vnv_trigger
WhenToTest AgentCreated
Condition IsAdmiral
and SettlementBuildingExists >= naval_academy
AcquireAncillary naval_gunner chance 33
;------------------------------------------
Trigger naval_navigator_vnv_trigger
WhenToTest AgentCreated
Condition IsAdmiral
and SettlementBuildingExists >= explorers_guild
AcquireAncillary naval_navigator chance 33
;------------------------------------------
Trigger nosy_mother_vnv_trigger
WhenToTest CharacterMarries
Condition Trait Girls >= 1
AcquireAncillary nosy_mother chance 20
;------------------------------------------
Trigger obsessed_suitor_vnv_trigger
WhenToTest DiplomacyMission
Condition AgentType = princess
and Attribute Charm > 4
AcquireAncillary obsessed_suitor chance 4
;------------------------------------------
Trigger ordinance_master_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= military_academy
and IsGeneral
AcquireAncillary ordinance_master chance 10
;------------------------------------------
Trigger overseer_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= farms+2
and IsGeneral
AcquireAncillary overseer chance 10
;------------------------------------------
Trigger pet_bloodhound_vnv_trigger
WhenToTest AgentCreated
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= farms+2
and IsGeneral
AcquireAncillary pet_bloodhound chance 10
;------------------------------------------
Trigger pet_guard_dog_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= castle
and IsGeneral
and TimeInRegion > 4
AcquireAncillary pet_guarddog chance 8
;------------------------------------------
Trigger pet_monkey_vnv_trigger
WhenToTest AgentCreated
Condition SettlementBuildingExists >= market
and AgentType = spy
and not CultureType northern_european
and not CultureType southern_european
AcquireAncillary pet_monkey chance 5
;------------------------------------------
Trigger physician_vnv_trigger
WhenToTest PostBattle
Condition WonBattle
and PercentageOfArmyKilled > 50
and FactionBuildingExists = university
and IsGeneral
and not CharacterReligion islam
AcquireAncillary physician chance 10
;------------------------------------------
Trigger physician_vnv_trigger_islam
WhenToTest PostBattle
Condition WonBattle
and PercentageOfArmyKilled > 50
and FactionBuildingExists >= bimaristan
and IsGeneral
AcquireAncillary physician chance 30
;------------------------------------------
Trigger pickpocket_vnv_trigger
WhenToTest AgentCreated
Condition AgentType = spy
and SettlementBuildingExists >= market
AcquireAncillary pickpocket chance 12
;------------------------------------------
Trigger poisoner_vnv_trigger
WhenToTest AssassinationMission
Condition AgentType = assassin
and MissionSucceeded
AcquireAncillary poisoner chance 10
;------------------------------------------
Trigger priest_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and SettlementBuildingExists >= theologians_guild
and IsGeneral
and not CharacterReligion islam
AcquireAncillary priest chance 8
;------------------------------------------
Trigger quartermaster_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= army_barracks
and IsGeneral
and Attribute Command > 3
AcquireAncillary quartermaster chance 20
;------------------------------------------
Trigger runner_vnv_trigger
WhenToTest PostBattle
Condition not Routs
and WonBattle
and BattleSuccess = crushing
and not GeneralFoughtInCombat
and IsGeneral
AcquireAncillary runner chance 10
;------------------------------------------
Trigger scout_vnv_trigger
WhenToTest PostBattle
Condition WonBattle
and I_ConflictType SuccessfulAmbush
and not WasAttacker
and InEnemyLands
and IsGeneral
AcquireAncillary scout chance 25
;------------------------------------------
Trigger scribe_ancillary_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= town_hall
and SettlementBuildingExists >= alchemists_lab
and IsGeneral
AcquireAncillary scribe_ancillary chance 10
;------------------------------------------
Trigger shieldbearer_vnv_trigger
WhenToTest PostBattle
Condition GeneralHPLostRatioinBattle <= 80
and GeneralNumKillsInBattle > 5
and WonBattle
and not Routs
and IsGeneral
AcquireAncillary shieldbearer chance 15
;------------------------------------------
Trigger shipwright_vnv_trigger
WhenToTest NewAdmiralCreated
Condition SettlementBuildingExists >= merchants_wharf
AcquireAncillary shipwright chance 8
;------------------------------------------
Trigger siege_engineer_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= catapult_range
and IsGeneral
AcquireAncillary siege_engineer chance 6
;------------------------------------------
Trigger siege_engineer_vnv_trigger2
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= c_catapult_range
and IsGeneral
AcquireAncillary siege_engineer chance 3
;------------------------------------------
Trigger siege_engineer_vnv_trigger3
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= siege_works
AcquireAncillary siege_engineer chance 33
;------------------------------------------
Trigger siege_engineer_vnv_trigger4
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= c_siege_works
AcquireAncillary siege_engineer chance 33
;------------------------------------------
Trigger soothsayer_vnv_trigger
WhenToTest PostBattle
Condition not WonBattle
AcquireAncillary soothsayer chance 2
;------------------------------------------
Trigger spymaster_vnv_trigger
WhenToTest LeaderOrderedSpyingMission
Condition IsFactionLeader
and IsGeneral
AcquireAncillary spymaster chance 8
;------------------------------------------
Trigger spymaster_vnv_trigger2
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= thieves_guild
AcquireAncillary spymaster chance 20
;------------------------------------------
Trigger spyglass_vnv_trigger
WhenToTest AgentCreated
Condition AgentType = spy
and SettlementBuildingExists >= dockyard
AcquireAncillary spyglass chance 20
;------------------------------------------
Trigger strapping_stallion_vnv_trigger
WhenToTest CharacterComesOfAge
Condition AgentType = princess
and FactionBuildingExists = kings_stables
AcquireAncillary strapping_stallion chance 25
;------------------------------------------
Trigger swift_steed_vnv_trigger
WhenToTest AgentCreated
Condition AgentType = diplomat
and SettlementBuildingExists >= horse_breeders_guild
AcquireAncillary swift_steed chance 33
;------------------------------------------
Trigger swordbearer_vnv_trigger
WhenToTest PostBattle
Condition GeneralNumKillsInBattle > 5
and WonBattle
and not Routs
and IsGeneral
AcquireAncillary swordbearer chance 20
;------------------------------------------
Trigger tax_farmer_vnv_trigger
WhenToTest GovernorBuildingCompleted
Condition Trait BadTaxman >= 1
and IsGeneral
AcquireAncillary tax_farmer chance 8
;------------------------------------------
Trigger torturer_vnv_trigger
WhenToTest ExterminatePopulation
Condition IsGeneral
and Attribute Chivalry < -4
AcquireAncillary torturer chance 10
;------------------------------------------
Trigger translator_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and SettlementBuildingExists >= market
and AgentType = diplomat
AcquireAncillary translator chance 15
;------------------------------------------
Trigger treasurer_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists = great_market
and IsGeneral
AcquireAncillary treasurer chance 10
;------------------------------------------
Trigger trick_abacus_vnv_trigger
WhenToTest AgentCreated
Condition AgentType = merchant
and not SettlementBuildingExists >= town_hall
AcquireAncillary trick_abacus chance 5
;------------------------------------------
Trigger trusty_steed_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and SettlementBuildingExists >= earls_stables
and Trait GoodCavalryGeneral >= 1
and IsGeneral
AcquireAncillary trusty_steed chance 15
;------------------------------------------
Trigger tutor_vnv_trigger
WhenToTest CharacterComesOfAge
Condition Trait Ignorance <= 1
AcquireAncillary tutor chance 33
;------------------------------------------
Trigger veteran_warrior_vnv_trigger
WhenToTest PostBattle
Condition GeneralNumKillsInBattle > 5
and WonBattle
and not Routs
and IsGeneral
and GeneralHPLostRatioinBattle <= 50
AcquireAncillary veteran_warrior chance 50
;------------------------------------------
Trigger witch_hunter_vnv_trigger
WhenToTest CharacterTurnEnd
Condition not AtSea
and AgentType = priest
and PopulationHeretic > 15
and TimeInRegion > 3
AcquireAncillary witch_hunter chance 20
;------------------------------------------
Trigger witch_hunter_vnv_trigger
WhenToTest AgentCreated
Condition AgentType = priest
and FactionLeaderTrait ReligiousActivity > 1
AcquireAncillary witch_hunter chance 10
;------------------------------------------
Trigger shard_of_the_true_cross_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Tripoli
and not I_WorldwideAncillaryExists shard_of_the_true_cross
and not HasAncType Relic
AcquireAncillary shard_of_the_true_cross chance 100
;------------------------------------------
Trigger holy_lance_antioch_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Antioch
and not I_WorldwideAncillaryExists holy_lance
and not HasAncType Relic
AcquireAncillary holy_lance chance 100
;------------------------------------------
Trigger holy_lance_constantinople_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Constantinople
and not I_WorldwideAncillaryExists holy_lance
and not HasAncType Relic
AcquireAncillary holy_lance chance 100
;------------------------------------------
Trigger holy_grail_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 5
and SettlementName Aleppo
and not I_WorldwideAncillaryExists holy_grail
and not HasAncType Relic
AcquireAncillary holy_grail chance 10
;------------------------------------------
Trigger iron_crown_of_lombardy_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Milan
and not I_WorldwideAncillaryExists iron_crown_of_lombardy
and not HasAncType Relic
AcquireAncillary iron_crown_of_lombardy chance 10
;------------------------------------------
Trigger bridle_of_constantine_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Constantinople
and not I_WorldwideAncillaryExists bridle_of_constantine
and not HasAncType Relic
AcquireAncillary bridle_of_constantine chance 10
;------------------------------------------
Trigger holy_chalice_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Jerusalem
and not I_WorldwideAncillaryExists holy_chalice
and not HasAncType Relic
AcquireAncillary holy_chalice chance 10
;------------------------------------------
Trigger veil_of_veronica_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Jerusalem
and not I_WorldwideAncillaryExists veil_of_veronica
and not HasAncType Relic
AcquireAncillary veil_of_veronica chance 10
;------------------------------------------
Trigger icon_not_made_by_hands_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Edessa
and not I_WorldwideAncillaryExists icon_not_made_by_hands
and not HasAncType Relic
AcquireAncillary icon_not_made_by_hands chance 10
;------------------------------------------
Trigger holy_prepuce_bordeaux_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Bordeaux
and not I_WorldwideAncillaryExists holy_prepuce
and not HasAncType Relic
AcquireAncillary holy_prepuce chance 10
;------------------------------------------
Trigger holy_prepuce_hamburg_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Hamburg
and not I_WorldwideAncillaryExists holy_prepuce
and not HasAncType Relic
AcquireAncillary holy_prepuce chance 10
;------------------------------------------
Trigger crown_of_thorns_jerusalem_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Jerusalem
and not I_WorldwideAncillaryExists crown_of_thorns
and not HasAncType Relic
AcquireAncillary crown_of_thorns chance 10
;------------------------------------------
Trigger crown_of_thorns_paris_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Paris
and not I_WorldwideAncillaryExists crown_of_thorns
and not HasAncType Relic
AcquireAncillary crown_of_thorns chance 10
;------------------------------------------
Trigger holy_shroud_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Constantinople
and not I_WorldwideAncillaryExists holy_shroud
and not HasAncType Relic
AcquireAncillary holy_shroud chance 10
;------------------------------------------
Trigger ark_of_the_covenant_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Cairo
and not FactionReligion pagan
and not I_WorldwideAncillaryExists ark_of_the_covenant
and not HasAncType Relic
AcquireAncillary ark_of_the_covenant chance 10
;------------------------------------------
Trigger seal_of_solomon_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Jerusalem
and not FactionReligion pagan
and not I_WorldwideAncillaryExists seal_of_solomon
and not HasAncType Relic
AcquireAncillary seal_of_solomon chance 10
;------------------------------------------
Trigger hair_from_mohammeds_beard_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Acre
and not FactionReligion pagan
and not I_WorldwideAncillaryExists hair_from_mohammeds_beard
and not HasAncType Relic
AcquireAncillary hair_from_mohammeds_beard chance 10
;------------------------------------------
Trigger mohammeds_footprint_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Damascus
and not FactionReligion pagan
and not I_WorldwideAncillaryExists mohammeds_footprint
and not HasAncType Relic
AcquireAncillary mohammeds_footprint chance 10
;------------------------------------------
Trigger holy_mantle_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Antioch
and not FactionReligion pagan
and not I_WorldwideAncillaryExists holy_mantle
and not HasAncType Relic
AcquireAncillary holy_mantle chance 10
;------------------------------------------
Trigger tooth_of_mohammed_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Aleppo
and not FactionReligion pagan
and not I_WorldwideAncillaryExists tooth_of_mohammed
and not HasAncType Relic
AcquireAncillary tooth_of_mohammed chance 10
;------------------------------------------
Trigger key_to_holy_kaaba_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Edessa
and not FactionReligion pagan
and not I_WorldwideAncillaryExists key_to_holy_kaaba
and not HasAncType Relic
AcquireAncillary key_to_holy_kaaba chance 10
;------------------------------------------
Trigger lock_of_kaaba_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Adana
and not FactionReligion pagan
and not I_WorldwideAncillaryExists lock_of_kaaba
and not HasAncType Relic
AcquireAncillary lock_of_kaaba chance 10
;------------------------------------------
Trigger sword_of_mohammed_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Baghdad
and not FactionReligion pagan
and not I_WorldwideAncillaryExists sword_of_mohammed
and not HasAncType Relic
AcquireAncillary sword_of_mohammed chance 10
;------------------------------------------
Trigger fragment_of_the_black_stone_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Iconium
and not FactionReligion pagan
and not I_WorldwideAncillaryExists fragment_of_the_black_stone
and not HasAncType Relic
AcquireAncillary fragment_of_the_black_stone chance 10
;------------------------------------------
Trigger holy_quran_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Mosul
and not FactionReligion pagan
and not I_WorldwideAncillaryExists holy_quran
and not HasAncType Relic
AcquireAncillary holy_quran chance 10
;------------------------------------------
Trigger soil_from_mohammeds_grave_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Gaza
and not FactionReligion pagan
and not I_WorldwideAncillaryExists soil_from_mohammeds_grave
and not HasAncType Relic
AcquireAncillary soil_from_mohammeds_grave chance 10
;------------------------------------------
Trigger standard_of_mohammed_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Nicaea
and not FactionReligion pagan
and not I_WorldwideAncillaryExists standard_of_mohammed
and not HasAncType Relic
AcquireAncillary standard_of_mohammed chance 10
;------------------------------------------
Trigger shard_of_the_true_cross_crusading_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and IsOnCrusade
and SettlementName Tripoli
and not I_WorldwideAncillaryExists shard_of_the_true_cross
and not HasAncType Relic
AcquireAncillary shard_of_the_true_cross chance 30
;------------------------------------------
Trigger holy_lance_crusading_antioch_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and IsOnCrusade
and SettlementName Antioch
and not I_WorldwideAncillaryExists holy_lance
and not HasAncType Relic
AcquireAncillary holy_lance chance 30
;------------------------------------------
Trigger holy_lance_crusading_constantinople_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and IsOnCrusade
and SettlementName Constantinople
and not I_WorldwideAncillaryExists holy_lance
and not HasAncType Relic
AcquireAncillary holy_lance chance 30
;------------------------------------------
Trigger holy_grail_crusading_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 5
and IsOnCrusade
and SettlementName Aleppo
and not I_WorldwideAncillaryExists holy_grail
and not HasAncType Relic
AcquireAncillary holy_grail chance 30
;------------------------------------------
Trigger iron_crown_of_lombardy_crusading_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and IsOnCrusade
and SettlementName Milan
and not I_WorldwideAncillaryExists iron_crown_of_lombardy
and not HasAncType Relic
AcquireAncillary iron_crown_of_lombardy chance 30
;------------------------------------------
Trigger bridle_of_constantine_crusading_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and IsOnCrusade
and SettlementName Constantinople
and not I_WorldwideAncillaryExists bridle_of_constantine
and not HasAncType Relic
AcquireAncillary bridle_of_constantine chance 30
;------------------------------------------
Trigger holy_chalice_crusading_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and IsOnCrusade
and SettlementName Jerusalem
and not I_WorldwideAncillaryExists holy_chalice
and not HasAncType Relic
AcquireAncillary holy_chalice chance 30
;------------------------------------------
Trigger veil_of_veronica_crusading_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and IsOnCrusade
and SettlementName Jerusalem
and not I_WorldwideAncillaryExists veil_of_veronica
and not HasAncType Relic
AcquireAncillary veil_of_veronica chance 30
;------------------------------------------
Trigger icon_not_made_by_hands_crusading_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and IsOnCrusade
and SettlementName Edessa
and not I_WorldwideAncillaryExists icon_not_made_by_hands
and not HasAncType Relic
AcquireAncillary icon_not_made_by_hands chance 30
;------------------------------------------
Trigger holy_prepuce_crusading_bordeaux_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and IsOnCrusade
and SettlementName Bordeaux
and not I_WorldwideAncillaryExists holy_prepuce
and not HasAncType Relic
AcquireAncillary holy_prepuce chance 30
;------------------------------------------
Trigger holy_prepuce_crusading_anc_hamburg_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and IsOnCrusade
and SettlementName Hamburg
and not I_WorldwideAncillaryExists holy_prepuce
and not HasAncType Relic
AcquireAncillary holy_prepuce chance 30
;------------------------------------------
Trigger crown_of_thorns_crusading_jerusalem_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and IsOnCrusade
and SettlementName Jerusalem
and not I_WorldwideAncillaryExists crown_of_thorns
and not HasAncType Relic
AcquireAncillary crown_of_thorns chance 30
;------------------------------------------
Trigger crown_of_thorns_crusading_paris_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and IsOnCrusade
and SettlementName Paris
and not I_WorldwideAncillaryExists crown_of_thorns
and not HasAncType Relic
AcquireAncillary crown_of_thorns chance 30
;------------------------------------------
Trigger holy_shroud_crusading_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and IsOnCrusade
and SettlementName Constantinople
and not I_WorldwideAncillaryExists holy_shroud
and not HasAncType Relic
AcquireAncillary holy_shroud chance 30
;------------------------------------------
Trigger ark_of_the_covenant_crusading_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and IsOnCrusade
and SettlementName Cairo
and not I_WorldwideAncillaryExists ark_of_the_covenant
and not HasAncType Relic
AcquireAncillary ark_of_the_covenant chance 30
;------------------------------------------
Trigger seal_of_solomon_crusading_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and IsOnCrusade
and SettlementName Jerusalem
and not I_WorldwideAncillaryExists seal_of_solomon
and not HasAncType Relic
AcquireAncillary seal_of_solomon chance 30
;------------------------------------------
Trigger ark_of_the_covenant_jihad_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Cairo
and not FactionReligion pagan
and not I_WorldwideAncillaryExists ark_of_the_covenant
and not HasAncType Relic
and IsOnJihad
AcquireAncillary ark_of_the_covenant chance 30
;------------------------------------------
Trigger seal_of_solomon_anc_jihad_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Jerusalem
and not FactionReligion pagan
and not I_WorldwideAncillaryExists seal_of_solomon
and not HasAncType Relic
and IsOnJihad
AcquireAncillary seal_of_solomon chance 30
;------------------------------------------
Trigger hair_from_mohammeds_beard_jihad_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Acre
and not FactionReligion pagan
and not I_WorldwideAncillaryExists hair_from_mohammeds_beard
and not HasAncType Relic
and IsOnJihad
AcquireAncillary hair_from_mohammeds_beard chance 30
;------------------------------------------
Trigger mohammeds_footprint_jihad_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Damascus
and not FactionReligion pagan
and not I_WorldwideAncillaryExists mohammeds_footprint
and not HasAncType Relic
and IsOnJihad
AcquireAncillary mohammeds_footprint chance 30
;------------------------------------------
Trigger holy_mantle_jihad_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Antioch
and not FactionReligion pagan
and not I_WorldwideAncillaryExists holy_mantle
and not HasAncType Relic
and IsOnJihad
AcquireAncillary holy_mantle chance 30
;------------------------------------------
Trigger tooth_of_mohammed_jihad_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Aleppo
and not FactionReligion pagan
and not I_WorldwideAncillaryExists tooth_of_mohammed
and not HasAncType Relic
and IsOnJihad
AcquireAncillary tooth_of_mohammed chance 30
;------------------------------------------
Trigger key_to_holy_kaaba_jihad_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Edessa
and not FactionReligion pagan
and not I_WorldwideAncillaryExists key_to_holy_kaaba
and not HasAncType Relic
and IsOnJihad
AcquireAncillary key_to_holy_kaaba chance 30
;------------------------------------------
Trigger lock_of_kaaba_jihad_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Adana
and not FactionReligion pagan
and not I_WorldwideAncillaryExists lock_of_kaaba
and not HasAncType Relic
and IsOnJihad
AcquireAncillary lock_of_kaaba chance 30
;------------------------------------------
Trigger sword_of_mohammed_jihad_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Baghdad
and not FactionReligion pagan
and not I_WorldwideAncillaryExists sword_of_mohammed
and not HasAncType Relic
and IsOnJihad
AcquireAncillary sword_of_mohammed chance 30
;------------------------------------------
Trigger fragment_of_the_black_stone_jihad_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Iconium
and not FactionReligion pagan
and not I_WorldwideAncillaryExists fragment_of_the_black_stone
and not HasAncType Relic
and IsOnJihad
AcquireAncillary fragment_of_the_black_stone chance 30
;------------------------------------------
Trigger holy_quran_jihad_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Mosul
and not FactionReligion pagan
and not I_WorldwideAncillaryExists holy_quran
and not HasAncType Relic
and IsOnJihad
AcquireAncillary holy_quran chance 30
;------------------------------------------
Trigger soil_from_mohammeds_grave_jihad_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Gaza
and not FactionReligion pagan
and not I_WorldwideAncillaryExists soil_from_mohammeds_grave
and not HasAncType Relic
and IsOnJihad
AcquireAncillary soil_from_mohammeds_grave chance 30
;------------------------------------------
Trigger standard_of_mohammed_jihad_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Nicaea
and not FactionReligion pagan
and not I_WorldwideAncillaryExists standard_of_mohammed
and not HasAncType Relic
and IsOnJihad
AcquireAncillary standard_of_mohammed chance 30
;------------------------------------------
Trigger shard_of_the_true_cross_mission_anc_trigger
WhenToTest LeaderMissionSuccess
Condition Attribute Piety > 3
and PaybackID pope_rome_min_penalty_major_reward
and not I_WorldwideAncillaryExists shard_of_the_true_cross
and not HasAncType Relic
AcquireAncillary shard_of_the_true_cross chance 5
;------------------------------------------
Trigger holy_lance_mission_anc_trigger
WhenToTest LeaderMissionSuccess
Condition Attribute Piety > 3
and PaybackID pope_rome_min_penalty_major_reward
and not I_WorldwideAncillaryExists holy_lance
and not HasAncType Relic
AcquireAncillary holy_lance chance 5
;------------------------------------------
Trigger holy_grail_mission_anc_trigger
WhenToTest LeaderMissionSuccess
Condition Attribute Piety > 5
and PaybackID pope_rome_min_penalty_major_reward
and not I_WorldwideAncillaryExists holy_grail
and not HasAncType Relic
AcquireAncillary holy_grail chance 5
;------------------------------------------
Trigger iron_crown_of_lombardy_mission_anc_trigger
WhenToTest LeaderMissionSuccess
Condition Attribute Piety > 3
and PaybackID pope_cardinal_major_reward_only
and not I_WorldwideAncillaryExists iron_crown_of_lombardy
and not HasAncType Relic
AcquireAncillary iron_crown_of_lombardy chance 5
;------------------------------------------
Trigger bridle_of_constantine_mission_anc_trigger
WhenToTest LeaderMissionSuccess
Condition Attribute Piety > 3
and PaybackID pope_cardinal_major_reward_only
and not I_WorldwideAncillaryExists bridle_of_constantine
and not HasAncType Relic
AcquireAncillary bridle_of_constantine chance 5
;------------------------------------------
Trigger holy_chalice_mission_anc_trigger
WhenToTest LeaderMissionSuccess
Condition Attribute Piety > 3
and PaybackID pope_cardinal_major_reward_only
and not I_WorldwideAncillaryExists holy_chalice
and not HasAncType Relic
AcquireAncillary holy_chalice chance 5
;------------------------------------------
Trigger veil_of_veronica_mission_anc_trigger
WhenToTest LeaderMissionSuccess
Condition Attribute Piety > 3
and PaybackID pope_cardinal_min_penalty_major_reward
and not I_WorldwideAncillaryExists veil_of_veronica
and not HasAncType Relic
AcquireAncillary veil_of_veronica chance 5
;------------------------------------------
Trigger icon_not_made_by_hands_mission_anc_trigger
WhenToTest LeaderMissionSuccess
Condition Attribute Piety > 3
and PaybackID pope_cardinal_min_penalty_major_reward
and not I_WorldwideAncillaryExists icon_not_made_by_hands
and not HasAncType Relic
AcquireAncillary icon_not_made_by_hands chance 5
;------------------------------------------
Trigger holy_prepuce_mission_anc_trigger
WhenToTest LeaderMissionSuccess
Condition Attribute Piety > 3
and PaybackID pope_cardinal_min_penalty_major_reward
and not I_WorldwideAncillaryExists holy_prepuce
and not HasAncType Relic
AcquireAncillary holy_prepuce chance 5
;------------------------------------------
Trigger crown_of_thorns_mission_anc_trigger
WhenToTest LeaderMissionSuccess
Condition Attribute Piety > 3
and PaybackID pope_rome_min_penalty_major_reward
and not I_WorldwideAncillaryExists crown_of_thorns
and not HasAncType Relic
AcquireAncillary crown_of_thorns chance 5
;------------------------------------------
Trigger holy_shroud_mission_anc_trigger
WhenToTest LeaderMissionSuccess
Condition Attribute Piety > 3
and PaybackID pope_cardinal_major_reward_only
and not I_WorldwideAncillaryExists holy_shroud
and not HasAncType Relic
AcquireAncillary holy_shroud chance 5
;------------------------------------------
Trigger shard_of_the_true_cross_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc shard_of_the_true_cross
and not HasAncType Relic
AcquireAncillary shard_of_the_true_cross chance 60
;------------------------------------------
Trigger holy_lance_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc holy_lance
and not HasAncType Relic
AcquireAncillary holy_lance chance 60
;------------------------------------------
Trigger holy_grail_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc holy_grail
and not HasAncType Relic
AcquireAncillary holy_grail chance 60
;------------------------------------------
Trigger iron_crown_of_lombardy_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc iron_crown_of_lombardy
and not HasAncType Relic
AcquireAncillary iron_crown_of_lombardy chance 60
;------------------------------------------
Trigger bridle_of_constantine_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc bridle_of_constantine
and not HasAncType Relic
AcquireAncillary bridle_of_constantine chance 60
;------------------------------------------
Trigger holy_chalice_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc holy_chalice
and not HasAncType Relic
AcquireAncillary holy_chalice chance 60
;------------------------------------------
Trigger veil_of_veronica_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc veil_of_veronica
and not HasAncType Relic
AcquireAncillary veil_of_veronica chance 60
;------------------------------------------
Trigger icon_not_made_by_hands_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc icon_not_made_by_hands
and not HasAncType Relic
AcquireAncillary icon_not_made_by_hands chance 60
;------------------------------------------
Trigger holy_prepuce_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc holy_prepuce
and not HasAncType Relic
AcquireAncillary holy_prepuce chance 60
;------------------------------------------
Trigger crown_of_thorns_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc crown_of_thorns
and not HasAncType Relic
AcquireAncillary crown_of_thorns chance 60
;------------------------------------------
Trigger holy_shroud_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc holy_shroud
and not HasAncType Relic
AcquireAncillary holy_shroud chance 60
;------------------------------------------
Trigger ark_of_the_covenant_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc ark_of_the_covenant
and not HasAncType Relic
AcquireAncillary ark_of_the_covenant chance 60
;------------------------------------------
Trigger seal_of_solomon_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc seal_of_solomon
and not HasAncType Relic
AcquireAncillary seal_of_solomon chance 60
;------------------------------------------
Trigger hair_from_mohammeds_beard_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc hair_from_mohammeds_beard
and not HasAncType Relic
AcquireAncillary hair_from_mohammeds_beard chance 60
;------------------------------------------
Trigger mohammeds_footprint_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc mohammeds_footprint
and not HasAncType Relic
AcquireAncillary mohammeds_footprint chance 60
;------------------------------------------
Trigger holy_mantle_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc holy_mantle
and not HasAncType Relic
AcquireAncillary holy_mantle chance 60
;------------------------------------------
Trigger tooth_of_mohammed_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc tooth_of_mohammed
and not HasAncType Relic
AcquireAncillary tooth_of_mohammed chance 60
;------------------------------------------
Trigger key_to_holy_kaaba_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc key_to_holy_kaaba
and not HasAncType Relic
AcquireAncillary key_to_holy_kaaba chance 60
;------------------------------------------
Trigger lock_of_kaaba_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc lock_of_kaaba
and not HasAncType Relic
AcquireAncillary lock_of_kaaba chance 60
;------------------------------------------
Trigger sword_of_mohammed_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc sword_of_mohammed
and not HasAncType Relic
AcquireAncillary sword_of_mohammed chance 60
;------------------------------------------
Trigger fragment_of_the_black_stone_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc fragment_of_the_black_stone
and not HasAncType Relic
AcquireAncillary fragment_of_the_black_stone chance 60
;------------------------------------------
Trigger holy_quran_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc holy_quran
and not HasAncType Relic
AcquireAncillary holy_quran chance 60
;------------------------------------------
Trigger soil_from_mohammeds_grave_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc soil_from_mohammeds_grave
and not HasAncType Relic
AcquireAncillary soil_from_mohammeds_grave chance 60
;------------------------------------------
Trigger standard_of_mohammed_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc standard_of_mohammed
and not HasAncType Relic
AcquireAncillary standard_of_mohammed chance 60
;------------------------------------------
Trigger shard_of_the_true_cross_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and GeneralWithAncKilled shard_of_the_true_cross
and not HasAncType Relic
AcquireAncillary shard_of_the_true_cross chance 10
;------------------------------------------
Trigger holy_lance_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and GeneralWithAncKilled holy_lance
and not HasAncType Relic
AcquireAncillary holy_lance chance 10
;------------------------------------------
Trigger holy_grail_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and GeneralWithAncKilled holy_grail
and not HasAncType Relic
AcquireAncillary holy_grail chance 10
;------------------------------------------
Trigger iron_crown_of_lombardy_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and GeneralWithAncKilled iron_crown_of_lombardy
and not HasAncType Relic
AcquireAncillary iron_crown_of_lombardy chance 10
;------------------------------------------
Trigger bridle_of_constantine_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and GeneralWithAncKilled bridle_of_constantine
and not HasAncType Relic
AcquireAncillary bridle_of_constantine chance 10
;------------------------------------------
Trigger holy_chalice_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and GeneralWithAncKilled holy_chalice
and not HasAncType Relic
AcquireAncillary holy_chalice chance 10
;------------------------------------------
Trigger veil_of_veronica_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and GeneralWithAncKilled veil_of_veronica
and not HasAncType Relic
AcquireAncillary veil_of_veronica chance 10
;------------------------------------------
Trigger icon_not_made_by_hands_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and GeneralWithAncKilled icon_not_made_by_hands
and not HasAncType Relic
AcquireAncillary icon_not_made_by_hands chance 10
;------------------------------------------
Trigger holy_prepuce_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and GeneralWithAncKilled holy_prepuce
and not HasAncType Relic
AcquireAncillary holy_prepuce chance 10
;------------------------------------------
Trigger crown_of_thorns_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and GeneralWithAncKilled crown_of_thorns
and not HasAncType Relic
AcquireAncillary crown_of_thorns chance 10
;------------------------------------------
Trigger holy_shroud_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and GeneralWithAncKilled holy_shroud
and not HasAncType Relic
AcquireAncillary holy_shroud chance 10
;------------------------------------------
Trigger ark_of_the_covenant_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and not FactionReligion pagan
and GeneralWithAncKilled ark_of_the_covenant
and not HasAncType Relic
AcquireAncillary ark_of_the_covenant chance 10
;------------------------------------------
Trigger seal_of_solomon_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and not FactionReligion pagan
and GeneralWithAncKilled seal_of_solomon
and not HasAncType Relic
AcquireAncillary seal_of_solomon chance 10
;------------------------------------------
Trigger hair_from_mohammeds_beard_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and not FactionReligion pagan
and GeneralWithAncKilled hair_from_mohammeds_beard
and not HasAncType Relic
AcquireAncillary hair_from_mohammeds_beard chance 10
;------------------------------------------
Trigger mohammeds_footprint_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and not FactionReligion pagan
and GeneralWithAncKilled mohammeds_footprint
and not HasAncType Relic
AcquireAncillary mohammeds_footprint chance 10
;------------------------------------------
Trigger holy_mantle_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and not FactionReligion pagan
and GeneralWithAncKilled holy_mantle
and not HasAncType Relic
AcquireAncillary holy_mantle chance 10
;------------------------------------------
Trigger tooth_of_mohammed_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and not FactionReligion pagan
and GeneralWithAncKilled tooth_of_mohammed
and not HasAncType Relic
AcquireAncillary tooth_of_mohammed chance 10
;------------------------------------------
Trigger key_to_holy_kaaba_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and not FactionReligion pagan
and GeneralWithAncKilled key_to_holy_kaaba
and not HasAncType Relic
AcquireAncillary key_to_holy_kaaba chance 10
;------------------------------------------
Trigger lock_of_kaaba_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and not FactionReligion pagan
and GeneralWithAncKilled lock_of_kaaba
and not HasAncType Relic
AcquireAncillary lock_of_kaaba chance 10
;------------------------------------------
Trigger sword_of_mohammed_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and not FactionReligion pagan
and GeneralWithAncKilled sword_of_mohammed
and not HasAncType Relic
AcquireAncillary sword_of_mohammed chance 10
;------------------------------------------
Trigger fragment_of_the_black_stone_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and not FactionReligion pagan
and GeneralWithAncKilled fragment_of_the_black_stone
and not HasAncType Relic
AcquireAncillary fragment_of_the_black_stone chance 10
;------------------------------------------
Trigger holy_quran_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and not FactionReligion pagan
and GeneralWithAncKilled holy_quran
and not HasAncType Relic
AcquireAncillary holy_quran chance 10
;------------------------------------------
Trigger soil_from_mohammeds_grave_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and not FactionReligion pagan
and GeneralWithAncKilled soil_from_mohammeds_grave
and not HasAncType Relic
AcquireAncillary soil_from_mohammeds_grave chance 10
;------------------------------------------
Trigger standard_of_mohammed_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and not FactionReligion pagan
and GeneralWithAncKilled standard_of_mohammed
and not HasAncType Relic
AcquireAncillary standard_of_mohammed chance 10
;------------------------------------------
Trigger sir_william_wallace_anc_trigger
WhenToTest PostBattle
Condition IsGeneral
and WonBattle
and BattleOdds < 1
and FactionType scotland
and GeneralFoughtFaction england
and I_TurnNumber >= 16
and I_TurnNumber <= 118
AcquireAncillary sir_william_wallace chance 100
;------------------------------------------
Trigger joan_of_arc_anc_trigger
WhenToTest PostBattle
Condition IsGeneral
and WonBattle
and BattleOdds < 1
and FactionType france
and GeneralFoughtFaction england
and Attribute Command > 3
and I_TurnNumber >= 100
and I_TurnNumber <= 180
AcquireAncillary joan_of_arc chance 100
;------------------------------------------
Trigger peter_the_hermit_anc_trigger
WhenToTest GeneralJoinCrusade
Condition Attribute Chivalry > 0
and I_TurnNumber >= 5
and I_TurnNumber <= 50
AcquireAncillary peter_the_hermit chance 25
;------------------------------------------
Trigger bertrand_du_guesclin_anc_trigger
WhenToTest PostBattle
Condition FactionType france
and GeneralFoughtInCombat
and WonBattle
and BattleOdds < 0.7
and I_TurnNumber >= 130
and I_TurnNumber <= 150
AcquireAncillary bertrand_du_guesclin chance 100
;------------------------------------------
Trigger chevalier_de_bayard_anc_trigger
WhenToTest PostBattle
Condition FactionType france
and WonBattle
and BattleOdds < 1
and GeneralFoughtInCombat
and I_TurnNumber >= 205
and I_TurnNumber <= 225
AcquireAncillary chevalier_de_bayard chance 100
;------------------------------------------
Trigger pierre_abelard_anc_trigger
WhenToTest CharacterTurnEnd
Condition FactionType france
and IsGeneral
and EndedInSettlement
and I_TurnNumber >= 14
and I_TurnNumber <= 31
AcquireAncillary pierre_abelard chance 25
;------------------------------------------
Trigger francesco_petrarca_anc_trigger
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= alchemy_school
and I_TurnNumber >= 130
and I_TurnNumber <= 150
and CultureType southern_european
and not FactionType spain
and not FactionType portugal
and not FactionType papal_states
AcquireAncillary francesco_petrarca chance 100
;------------------------------------------
Trigger roger_bacon_anc_trigger
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= gunsmith
and I_TurnNumber >= 77
and I_TurnNumber <= 107
AcquireAncillary roger_bacon chance 66
;------------------------------------------
Trigger roger_bacon_anc_trigger2
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= c_gunsmith
and I_TurnNumber >= 77
and I_TurnNumber <= 107
AcquireAncillary roger_bacon chance 66
;------------------------------------------
Trigger geoffrey_chaucer_anc_trigger
WhenToTest GovernorBuildingCompleted
Condition FactionType england
and SettlementBuildingFinished = university
and I_TurnNumber >= 143
and I_TurnNumber <= 160
AcquireAncillary geoffrey_chaucer chance 100
;------------------------------------------
Trigger john_wycliffe_anc_trigger
WhenToTest CharacterTurnEnd
Condition IsGeneral
and FactionType england
and Trait Cultured > 0
and I_TurnNumber >= 132
and I_TurnNumber <= 152
AcquireAncillary john_wycliffe chance 10
;------------------------------------------
Trigger simon_de_montfort_anc_trigger
WhenToTest PostBattle
Condition IsGeneral
and WonBattle
and BattleOdds < 1
and FactionType england
and FactionLeaderAttribute Authority < 5
and I_TurnNumber >= 60
and I_TurnNumber <= 100
AcquireAncillary simon_de_montfort chance 50
;------------------------------------------
Trigger amerigo_vespucci_anc_trigger
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= explorers_guild
and I_TurnNumber >= 208
and I_TurnNumber <= 225
AcquireAncillary amerigo_vespucci chance 100
;------------------------------------------
Trigger niels_ebbesen_anc_trigger
WhenToTest PostBattle
Condition IsGeneral
and WonBattle
and BattleOdds < 1
and FactionType denmark
and I_TurnNumber >= 100
and I_TurnNumber <= 130
AcquireAncillary niels_ebbesen chance 100
;------------------------------------------
Trigger vlad_tepes_anc_trigger
WhenToTest ExterminatePopulation
Condition IsGeneral
and FactionType hungary
and I_TurnNumber >= 160
and I_TurnNumber <= 205
AcquireAncillary vlad_tepes chance 100
;------------------------------------------
Trigger meister_eckhart_anc_trigger
WhenToTest CharacterTurnEnd
Condition IsGeneral
and FactionType hre
and EndedInSettlement
and SettlementBuildingExists = university
and I_TurnNumber >= 100
and I_TurnNumber <= 124
AcquireAncillary meister_eckhart chance 20
;------------------------------------------
Trigger arnold_von_winkelried_anc_trigger
WhenToTest PostBattle
Condition WonBattle
and BattleOdds < 1
and CultureType northern_european
and not FactionType hre
and GeneralNumKillsInBattle > 3
and I_TurnNumber >= 148
and I_TurnNumber <= 165
AcquireAncillary arnold_von_winkelried chance 100
;------------------------------------------
Trigger john_gutenberg_anc_trigger
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= printing_press
and I_TurnNumber >= 187
and I_TurnNumber <= 210
AcquireAncillary john_gutenberg chance 100
;------------------------------------------
Trigger hildegard_von_bingen_anc_trigger
WhenToTest GovernorBuildingCompleted
Condition FactionType hre
and SettlementBuildingFinished >= church
and I_TurnNumber >= 20
and I_TurnNumber <= 50
AcquireAncillary hildegard_von_bingen chance 33
;------------------------------------------
Trigger martin_luther_anc_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= abbey
and IsGeneral
and Attribute Piety < 5
and I_TurnNumber >= 20
and I_TurnNumber <= 233
AcquireAncillary martin_luther chance 15
;------------------------------------------
Trigger paracelsus_anc_trigger
WhenToTest PostBattle
Condition WonBattle
and GeneralNumKillsInBattle > 5
and GeneralHPLostRatioinBattle > 50
and Attribute Piety < 5
and I_TurnNumber >= 210
and I_TurnNumber <= 225
AcquireAncillary paracelsus chance 25
;------------------------------------------
Trigger johannes_faustes_anc_trigger
WhenToTest CharacterTurnEnd
Condition IsGeneral
and EndedInSettlement
and not SettlementBuildingExists = huge_cathedral
and SettlementBuildingExists >= alchemists_lab
and CultureType northern_european
and I_TurnNumber >= 210
and I_TurnNumber <= 230
AcquireAncillary johannes_faustes chance 100
;------------------------------------------
Trigger aldus_manutius_anc_trigger
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= printing_press
and I_TurnNumber >= 201
and I_TurnNumber <= 218
AcquireAncillary aldus_manutius chance 100
;------------------------------------------
Trigger marco_polo_anc_trigger
WhenToTest CharacterTurnEnd
Condition FactionBuildingExists >= explorers_guild
and DistanceCapital > 60
and not CultureType middle_eastern
and I_TurnNumber >= 12
and I_TurnNumber <= 122
AcquireAncillary marco_polo chance 15
;------------------------------------------
Trigger donatello_anc_trigger
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= artist_studio
and I_TurnNumber >= 162
and I_TurnNumber <= 193
and IsGeneral
AcquireAncillary donatello chance 100
;------------------------------------------
Trigger raphael_anc_trigger
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= artist_studio
and I_TurnNumber >= 210
and I_TurnNumber <= 220
and IsGeneral
AcquireAncillary raphael chance 100
;------------------------------------------
Trigger michaelangelo_anc_trigger
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= artist_studio
and I_TurnNumber >= 209
and I_TurnNumber <= 242
AcquireAncillary michaelangelo chance 100
;------------------------------------------
Trigger machiavelli_anc_trigger
WhenToTest CharacterTurnEnd
Condition IsGeneral
and EndedInSettlement
and SettlementBuildingExists = university
and I_TurnNumber >= 204
and I_TurnNumber <= 224
and Trait StrategyDread > 0
and not CultureType eastern_european
and not CultureType middle_eastern
and not FactionType byzantium
AcquireAncillary machiavelli chance 25
;------------------------------------------
Trigger george_of_antioch
WhenToTest PostBattle
Condition IsGeneral
and WonBattle
and BattleOdds < 1
and FactionType sicily
and I_TurnNumber >= 21
and I_TurnNumber <= 36
AcquireAncillary george_of_antioch chance 100
;------------------------------------------
Trigger francis_of_assisi
WhenToTest GeneralJoinCrusade
Condition CultureType southern_european
and not FactionType byzantium
and I_TurnNumber >= 60
and I_TurnNumber <= 73
AcquireAncillary francis_of_assisi chance 100
;------------------------------------------
Trigger francis_of_assisi2
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= church
and I_TurnNumber >= 60
and I_TurnNumber <= 73
and CultureType southern_european
and not FactionType byzantium
AcquireAncillary francis_of_assisi chance 100
;------------------------------------------
Trigger vasco_de_gama
WhenToTest CharacterTurnEnd
Condition IsGeneral
and DistanceCapital > 40
and FactionBuildingExists >= explorers_guild
and I_TurnNumber >= 205
and I_TurnNumber <= 225
AcquireAncillary vasco_de_gama chance 33
;------------------------------------------
Trigger anthony_of_padua
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= abbey
and CultureType southern_european
and I_TurnNumber >= 69
and I_TurnNumber <= 76
AcquireAncillary anthony_of_padua chance 75
;------------------------------------------
Trigger nicolau_copernicus
WhenToTest GovernorBuildingCompleted
Condition FactionType poland
and SettlementBuildingFinished >= library
and I_TurnNumber >= 200
and I_TurnNumber <= 232
AcquireAncillary nicolau_copernicus chance 100
;------------------------------------------
Trigger ibn_khaldun
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= alchemists_lab
and CultureType middle_eastern
and I_TurnNumber >= 135
and I_TurnNumber <= 160
AcquireAncillary ibn_khaldun chance 100
;------------------------------------------
Trigger ibn_khaldun2
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= bimaristan
and CultureType middle_eastern
and I_TurnNumber >= 135
and I_TurnNumber <= 160
AcquireAncillary ibn_khaldun chance 100
;------------------------------------------
Trigger albertus_magnus
WhenToTest CharacterTurnEnd
Condition IsGeneral
and FactionType hre
and EndedInSettlement
and SettlementBuildingExists >= church
and SettlementBuildingExists >= alchemists_lab
and I_TurnNumber >= 70
and I_TurnNumber <= 100
AcquireAncillary albertus_magnus chance 10
;------------------------------------------
Trigger jan_zizka
WhenToTest PostBattle
Condition IsGeneral
and WonBattle
and BattleOdds < 1
and FactionType poland
and I_TurnNumber >= 150
and I_TurnNumber <= 172
AcquireAncillary jan_zizka chance 100
;------------------------------------------
Trigger roger_de_moulins
WhenToTest GeneralJoinCrusade
Condition CharacterReligion catholic
and not FactionType hre
and not FactionType spain
and not FactionType portugal
and I_TurnNumber >= 45
and I_TurnNumber <= 60
AcquireAncillary roger_de_moulins chance 100
;------------------------------------------
Trigger gerard_de_ridefort
WhenToTest GeneralJoinCrusade
Condition CharacterReligion catholic
and not FactionType hre
and not FactionType spain
and not FactionType portugal
and I_TurnNumber >= 30
and I_TurnNumber <= 52
AcquireAncillary gerard_de_ridefort chance 100
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