
Originally Posted by
the_foz_4
You may recall that earlier I was talking about the possibility of modding units to fire faster while maintaining their statistical power in the game. While I found out you couldn't make longbows fire any faster, I missed an important accompanying point to be made: you also cannot make them fire any slower. In other words, it appears that the "min delay between attacks" number in each unit's attack line in fact does nothing at all at the current moment. I just went back and tried setting it to 200 (for 20 second delay between attacks) as I had a hunch, and sure enough my longbows fired at the exact same speed they had when it was 25 and when it was 0. I'd guess the units do have some sort of wait time between attacks as the bowmen do not appear to be going right from firing into reloading, but seem to wait a bit. Probably it is no longer read in from the file but simply applied in the engine's hardcode, likely as a shortcut since IIRC every single unit had 25 for that number anyway.
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