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  1. #1

    Default Re: unit size question

    Briefly:
    You set the unit scale. This has an impact on the size of all armed forces, throughout the map. The CS calculate's the GarissontoPopultation ratio of a certain settlement depending on what faction you are. This value triggers a couple of other traits and variables, which in turn affect the size of the scripted population bonuses the AI receives for each settlement every time it recruits a unit.

    Possible results from messing with it, without entering your own "unit scale class" in the CS:
    So let's say your units are in fact pretty large, but the ratio falls within the limits that affect a relatively low bonus: then you'll find that the AI is running out of population relatively quick. On the other hand: you lowered your unit size a little, but the ratio remains within the relatively large bonus area; you may find the AI in control of all hughe cities when you have yet to see your first.
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  2. #2
    Sage of Bread Member Rilder's Avatar
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    Default Re: unit size question

    Ah well, I haven't knoticed anything too weird regarding population sizes of ai factions, but I may go back to plain large later, but I promise not to spam regarding issues, I play on bi.exe anyways so I'm barred from bug reports and what not anyways.

  3. #3

    Cool Re: unit size question

    i wish in the future they could figure out a way to downsize the actual size of the graphics
    but have realistic amounts of men i.e 50,000 instead 2000


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