Sounds good to me Tosa. :)

I think the main reason arty got such a bad reputation was, during the MTW1 days, a few of them had the uncanny ability of killing your general within 10 seconds after the game started. They also, prolonged an already long game, since you would start out with the 10+ minute arty battles, then move on to 15 + minute archer/crossbow/musket battles, then the 15+ minutes of cav skirmishes, then the 10+ minute final rush for the team who lost the cav/archer battles, and then another 10+ minutes cleaning up the last remnants of the losing army. Taking arty out of the equation sped up the number of games you could play and since both sides had access to the same arty, and since you couldn't avoid them in any way, they kind of countered each other out and were considered just a waste of time in team battles.

I am not so sure now if there would be a problem allowing artillery. I haven't played in a game that has allowed it yet. hehe It might offset some of the problems associated with muskets in LATE/ALL era games though. We would have to try a few games to find out. I am willing to play in any arty allowable games so anyone who wants to give it a shot, let me know.