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  1. #1
    Member Member SilentResident's Avatar
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    Default Re: How to make a new building?

    Thanks! I will read it!
    Macedon or Macedonia (from Greek Μακεδονία) was the name of the ancient Greek kingdom in the northern-most part of ancient Greece. For a brief period it became the most powerful state in the ancient Near East after Alexander the Great conquered most of the known world, inaugurating the Hellenistic period of Greek history...

  2. #2
    Member Member SilentResident's Avatar
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    Exclamation Excellent News!!!

    EXCELLENT NEWS!!!


    I have Uploaded my image files! My files are available for downloading here:

    http://www.totalwar.org/Downloads/Rt...ads/RTWupload/

    Look for the: Highways_by_SilentResident.zip and download it!

    Tell me if I am good Image designer! Heheheh!!!




    Have a nice day!
    Macedon or Macedonia (from Greek Μακεδονία) was the name of the ancient Greek kingdom in the northern-most part of ancient Greece. For a brief period it became the most powerful state in the ancient Near East after Alexander the Great conquered most of the known world, inaugurating the Hellenistic period of Greek history...

  3. #3
    Member Member ezekiel6's Avatar
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    Default Re: Excellent News!!!

    These are cool, thanks for posting them up, really appreciated:D

  4. #4
    Member Member SilentResident's Avatar
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    Default Re: How to make a new building?

    Highways seems to doesn't work to the game as a new building.

    I tried all the essential changes on the following files: export_descr_buildings_enums.txt, export_descr_buildings.txt, and export_buildings.txt.

    And also, all the highways & c_highways TGA files are in their UI folder locations and subfolders (eastern_european, middle_eastern, northern_european, southern_european).

    The game loads but before gets to the menu, craches.

    In system.log.txt file (where all the game errors posted) says the following:

    [script.err] [error] Script Error in data/export_descr_buildings.txt, at line 2972, column 17
    Invalid upgrade specified


    (It means that the game does not recognizes the new building upgrades in the road sections of the file).

    Is something wrong? Here is my copy from export_descr_buildings.txt:

    ---------------------------------------------------------------------
    HTML Code:
    building hinterland_roads
    {
        convert_to hinterland_castle_roads
        levels roads paved_roads 
        {
            roads city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } 
            {
                convert_to 0
                capability
                {
                    road_level 0
                }
                material wooden
                construction  1 
                cost  400 
                settlement_min town
                upgrades
                {
                    paved_roads
                }
            }
            paved_roads city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } 
            {
                convert_to 1
                capability
                {
                    road_level 1
                }
                material wooden
                construction  3 
                cost  1200 
                settlement_min city
                upgrades
                {
                    highways
                }
            }
            highways city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } 
            {
                convert_to 2
                capability
                {
                    road_level 2
                }
                material wooden
                construction  5 
                cost  3600 
                settlement_min city
                upgrades
                {
                }
            }
        }
        plugins 
        {
        }
    }

    ----------------------------------------------------------------------
    The same and with the Castle roads entries, (c_highways)

    All works fine except the export_descr_buildings.txt. missing something?


    Please, can anyone to post his copy of road sections of this file?
    Macedon or Macedonia (from Greek Μακεδονία) was the name of the ancient Greek kingdom in the northern-most part of ancient Greece. For a brief period it became the most powerful state in the ancient Near East after Alexander the Great conquered most of the known world, inaugurating the Hellenistic period of Greek history...

  5. #5
    Member Member ezekiel6's Avatar
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    Default Re: How to make a new building?

    Well I haven'tactually tried this yet, (I'm waiting to complete my current game) but at the top where you've got
    "convert_to hinterland_castle_roads
    levels roads paved_roads"
    shouldn't you have highways after that, so that there are 3 levels of road? Also I'm not sure about this and it possibly doesn't have to be done as long as all the names are right but, to be recognised as roads does the highways need a suffix at the end so it should be called highways_roads? Just my thoughts, hope they help

  6. #6
    Member Member SilentResident's Avatar
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    Default Re: How to make a new building?

    Thanks a lot, my friend! I like your accuracy! I has tired from modding all the last days.

    I will fix the problem and I will post the results.

    Thanks again!!!
    Macedon or Macedonia (from Greek Μακεδονία) was the name of the ancient Greek kingdom in the northern-most part of ancient Greece. For a brief period it became the most powerful state in the ancient Near East after Alexander the Great conquered most of the known world, inaugurating the Hellenistic period of Greek history...

  7. #7
    Cydonian Member serenius4tsd's Avatar
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    Default Re: How to make a new building?

    Hey SilentResident, I like your highways icons! Is it possible I can add it to the minimod I made? http://www.twcenter.net/forums/downl...o=file&id=1125

    Ta.

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