Cities>Castles
I haven't seen much discussion on this topic so far & its something that I think needs to be looked at.
My main problem with this new feature is that it weakens a very important part of the campaign without adding any improvements to the campaign. I find the castle/city feature contributes to a problem that has been around since STW. In STW we had the full stack of Uesugi samurai archers or the hojo horde would be 50% YA, 40% YS & 10% all other units. In MTW we had the large amount of pesants/urban militia that would make up a large part of the AI armies even in the late period of the game. In RTW we had the AI depleting its settlements to build hordes of spear warband/phalanxs, but probably the most annoying part was having to face full stacks of wardogs/armoured elephants.
In MTW2 the problem is aggrevated by this new feature which forces the AI to specialize its production centres, the funny thing is the AI is totally unaware of this new feature. So what does this feature add to the game,
BattleMap
Castles are smaller than cities with stronger walls & towers so you need more ammo for your seige equipment to force an entry. Because Castles are smaller inside its much easiar to get units around the streets and into the flanks of the defending units. Add to this the AI's tendency to leave castles with very few units defending(normally just a generals bodyguard). So in my opinion castles in general are much easiar to assault then cities. As for defending them they are slightly easiar to defend early on but cities soon become easiar to defend especially considering the towers bug & the extra income that the city will provide.
So on the battlemap I find castles to be pretty much a complete failure at what they are supposed to do & since the AI nearly always assaults any bonus for holding out is pointless.
CampaignMap
First off I need to point out that the AI will never convert a city/castle this is probably for the best as the AI would need a lot of scripting to be able to use this properly or without problems. The main effects of the castle/city system are economic & army compostion both are very important when it comes to making a stronger campaign AI.
Economics
This is very important and the castle/city system has a big effect on this. I'll use Sicily as an example
Sicily get an excellent unit lineup from cities & from castles.
Palermo is the best province apart from Constantinople in the med. It has 4 trade goods & plently of ports that have none of the trade goods to trade with. When I play as Sicily I convert Palermo to a city asap its a real money maker. With the new naval invasion AI(which is great although needs a lot of fine tunning) the Sicilians expand to Tunis, Sardinia, Tripoli etc but all these provinces start as castles which means the AI is stuck with 4-5 castles & only 1 city Naples which the pope often likes to take. This is an economic downward spiral for the AI as castles aren't very profitable and the units produced in them tend to have more expensive upkeep.
Army Composition
Well the amount of siege units that you come across on the campaign map is a shinning example of the city/castle system, Siege units are one of the few units that be trained in both castles/cities regardless of faction or religion.
The HRE have the worst unit lineup from a city in the game which is probably one of the reasons they don't do so well on campaign map. Tbh an AI controlled HRE really dosen't stand a chance due to its unit lineup from cities, the european halberd militia is probably the best unit they get from cities but in auto resolve its pretty useless due to its very low unit stats.
It would be interesting to see how campaigns play out without this feature, it would also add more buildings to the all too quickly built building lineup and it would actually make some buildings worth building(stables). Some of the units could be got rid of aswell ie peasant crossbow = militia crossbow
I could probably babble on about this for days but I think this post is long enough as it is I hope that someone can take up the cause of the castle/city system as I can't see any benifits for me as a player or for the AI.
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