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  1. #1
    Member Member antiochus epiphanes's Avatar
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    Default funny but awsome trait

    anyone else get this trait?
    i love it

  2. #2
    Not Just A Name; A Way Of Life Member Sarcasm's Avatar
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    Default Re: funny but awsome trait

    Yeah, all the time. Just wish they'd explain...










    We are all in the gutter, but some of us are looking at the stars

    -- Oscar Wilde

  3. #3
    Where is my custom avatar? Member Lord Gruffles's Avatar
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    Default Re: funny but awsome trait

    Yeah, I noticed that too. I wish my highschool counsilor had mentioned this gynaikonomos stuff to me.

    On another note. I just noticed the married smiley!





    *sees wife with cast iron and runs away*


    ~Gruffles

  4. #4

    Post Re: funny but awsome trait

    Oh yes, 20% of my generals have it.
    Dawn is nature's way of telling you to go back to bed

  5. #5

    Default Re: funny but awsome trait

    It really goes well with the "Casual adulterer" trait.

    On a side note, I think that EB has too much humor in it. Some is fine, but some 1/4 or so of all buildings have a humorus description, which seriously dillutes the whole thing. The Vanilla only had one - the Aqueduct (What have the Romans ever done for us? That's what.), and it came in perfectly. In EB, it just comes out childish.

    I also don't see what the big problem with the old descriptions was.

    McHrozni

  6. #6

    Default Re: funny but awsome trait

    I'm curious as to how it dilutes the final product, why can't history be amusing? Every description and amusement also lets you know what it does, how it was used, and how it interacts with the world/time period. In RTW, sure you had the benefits displayed, and you saw that the sewers of today come to us thanks in part to the romans, but what about their construction? What about other information to immerse you in the game?

    Besides, 1/4th of, going from the hard coded limits thread, at least over 500, with a maximum of 576, buildings have a humorous description?

  7. #7

    Default Re: funny but awsome trait

    Quote Originally Posted by Gazius
    I'm curious as to how it dilutes the final product, why can't history be amusing? Every description and amusement also lets you know what it does, how it was used, and how it interacts with the world/time period. In RTW, sure you had the benefits displayed, and you saw that the sewers of today come to us thanks in part to the romans, but what about their construction? What about other information to immerse you in the game?

    Besides, 1/4th of, going from the hard coded limits thread, at least over 500, with a maximum of 576, buildings have a humorous description?
    Yeah, some descriptions are fine, in fact, most probably are. But do stone walls (in construction completed window, not when you open the building description in a city) really need the notion that we can now throw poop down on the besiegers? What about that the governor of a province that just recieved level 3 main building (governors' palace equivalent) named his kid in your favor, but you shouldn't be too happy about it because his kid is ugly? Or that all enemies should move a bit to the left so we can better stab them in the roads description?
    These are just three examples from Macedonia.
    I don't mind history being amusing, but this is ridiculus.

    On a side note most Roman descriptions from that window say "We build <building name>, O patres conscripti!" or something to that effect. Useless.

    McHrozni

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