I'm curious as to how it dilutes the final product, why can't history be amusing? Every description and amusement also lets you know what it does, how it was used, and how it interacts with the world/time period. In RTW, sure you had the benefits displayed, and you saw that the sewers of today come to us thanks in part to the romans, but what about their construction? What about other information to immerse you in the game?
Besides, 1/4th of, going from the hard coded limits thread, at least over 500, with a maximum of 576, buildings have a humorous description?
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