It seems to me that one of the major difficulties is the granularity of the pop growth rate. 1/2% is the hardcoded smallest step change per turn, and 1.005 ^ 4 = a MINIMUM growth rate of 2% per 4 turn year. AFAIK, this exponential growth / shrinkage rate is hardcoded (non-integer pop growth bonus in the EDB causes a CTD). Again AFAIK, the add_pop script can only deal with a fixed number, not a formula (-487 instead of -1% of 48700). You guys know <lots> more than I do about scripting, but I don't see a way you can pull off any growth rate less than 2% / year short of regular bouts of worldwide single turn plagueto bring the average down.
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