@McHrozni
Don't forget that military unit sizes are scaled down, this means settlement population must be identically scaled down since recruiting a 160 man unit takes 160 from the population total.
What is the scale factor?
Well with game scale set to 'large', if an 80 man cohort represents a real cohort of 500 men (http://members.aol.com/FlJosephus2/romanArmy.htm) then the scale would be roughly 1:6.5
To get a simulated Rome population of 1,400,000, assume 350,000 men of fighting age (a quarter) meaning you need a game population of 54,000.
OK, this is bigger than Rome gets in my games, but it does actually look achievable.
This reminds me of another (hard-coded) problem - populations are the same whatever the unit scale (I think) - so population growth can only be properly balanced for one scale.
I agree that most cities should have a lower size cap, this would make Rome, Carthage etc much more important and interesting. I am sure I have read threads discussing this - but I can't remember whether it was EB or another mod.
-edit (remembered large scale unit sizes)
Bookmarks