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    Default Re: How Good Do You Think 2-Handers Should Be?

    I'll also add that there are some S+S infantry that should be a decent fight as some faction get high end S+S instead of 2H.

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    Member Member LordKhaine's Avatar
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    Default Re: How Good Do You Think 2-Handers Should Be?

    It's all relative to the unit itself. There shouldn't be clear cut stone-scissors-paper. Some of the decent 2 handers (like dismounted english knights) should be able to crush most infantry. While some should get torn up by decent swords.

    I think most people view double handers as higher attack, lower defence. Something to smash through infantry quickly, yet lack the staying power of more armoured units. Though you also have to remember that a lot of the double handed units are so armoured they don't *need* a shield, so being a double hander doesn't necessarily have to mean a unit is vunerable. If I recall, towards the end of the medieval period knights stopped using shields because plate armour had become so effective it wasn't needed.
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    Confiscator of Swords Member dopp's Avatar
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    Default Re: How Good Do You Think 2-Handers Should Be?

    Quote Originally Posted by LordKhaine
    Though you also have to remember that a lot of the double handed units are so armoured they don't *need* a shield, so being a double hander doesn't necessarily have to mean a unit is vunerable. If I recall, towards the end of the medieval period knights stopped using shields because plate armour had become so effective it wasn't needed.
    See my post above about how much defense 'advanced plate' units get over swordsmen in heavy mail in the game atm. This was one of the shockers for me. Same problem with some of the light cavalry types actually being better in melee than the knights due to through-the-roof defense skill (Vards with 9 defense skill spring to mind here).

    Sword-and-buckler men seemed to have enjoyed some success in close fights (more as a 'surprise factor' than anything else) between opposing formations of pikemen, but their rapid disappearance from the Tercio (along with halberds, incidentally) suggests that they were ultimately displaced in favor of more pikes. Like in most cases, the best and easiest 'counter' for a particular weapon or troop type was itself, and thus pikemen opposed other pikemen.

    I see the halberds as being bargain pikes as you get them one barracks level before you get pikes (I know pikes are cheaper, but they are a little strange right now). They will be the first units that can stop cavalry cold while in spear wall (at least those that can form spear wall) and they will definitely chop them up in melee. Once pikes appear on the scene, halberds should then become good flankers along with 2handers, while the pikemen form the main line.

    One of the problems ingame is that all these weapons are separated into different units when they were often used as combined arms forces. For example, halberdiers and swordsmen were included in the Tercio, especially as officers, to be used when the push of pike became too awkward for the longer weapons, rather than as separate formations.

    Edit again: I see that econ21 has made most of my points for me, except that I think polearms (halberds and most 2handers) should be capable of forming the main battleline for those factions who don't get pikemen (or who only get militia pikemen), rather than be specialized flankers. If their plate armor would compensate for the loss of the shield like it's supposed to, they would actually be spearmen with AP and high attack.
    Last edited by dopp; 01-22-2007 at 16:39.

  4. #4
    Senior Member Senior Member Carl's Avatar
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    Default Re: How Good Do You Think 2-Handers Should Be?

    I'll also add that there are some S+S infantry that should be a decent fight as some faction get high end S+S instead of 2H.
    And High End Sword and Sheilds will beat low end 2-Handers, Also, those that don't get 2-Handers tend to get Good cav, Pikes, Insane Foot Archers, or HA. Everybody gets some sort of counter to them.

    I think their armor is too low, actually, or the swordsmen's defense is too high. A swordsman can exceed 20 defense, with a whopping 8 defense skill plus a shield bonus of 6 added to his base 7 for heavy mail. And he can usually get further upgrades to his armor while retaining all those bonuses intact. A 2hander in advanced plate (no more upgrades for him) is lucky to get 14, with around 4 defense skill. His advanced armor only gives him 3 extra armor over what swordsmen start with, slows him down by four or more points of defense skill, and makes him pigheaded enough to do without 6 points of shield. Given how many AP missiles and melee troops are flying/running around in M2TW, 2handers tend to die rather easily. Plate armor made shields unnecessary, but you hardly see that in the game atm.
    The thing is Dopp. Even non-Ap missile where meant to present a serious threat to 2-Handers, it's one of the mechanisems by which they've been made balanced in spite of their insane melee skills vs. other infantry. Also, Sword and Sheild units get such high defence to help them at least do some damage vs. 2-handers. 2-handers are supposed to hurt, but not have a free lunch. I find the best S&S units can inflict about 25-30% losses on 2-Handers before dying.

    Swordsmen also have ridiculously high defense skills just by virtue of carrying swords: 8 or 9 compared to 4 or 5 for most infantry (and 1 or 3 for anyone carrying a spear). All this generally means that earlier units are better protected in melee than later, more heavily armored units, by an enormous margin, great enough that even when the AP is factored in, DFK are actually still slightly better protected than DGK (and actually, vanilla DGK don't have AP at all). So far the shield bug has kept sword and board men from showing their true potential, which leads me to wonder if they were given such high defense skill to compensate. Perhaps it's not necessary any more with the shield fix in place and they should be dropped back to 5 defense or something.
    Perhaps. However I think a lot of the bugs got introduced between the two demos TBH. When they changed some of the 2-Hander animations around I think they rebalanced all 2-Handers on the spot, which explains why Halberds and SHS are so weak compared to fixed 2-Handers. (Intresting question, did the stats of 2-Handers go up at all between the 1st and 2nd Demo?). If the Sheild Bug crept in around this point or not would tell us how they might have intended S&S to perform. But to me, seeing DEK rip through Dismounted Christian Guard with about 30% losses is OK. Any better and I feel 2-Handers would risk become the new cav. Somthing that only Pikes can stop.

    It's all relative to the unit itself. There shouldn't be clear cut stone-scissors-paper. Some of the decent 2 handers (like dismounted english knights) should be able to crush most infantry. While some should get torn up by decent swords.
    Indeed, in fact thats exactly what happens, the best swords can beat the weaker 2-handers whilst the best 2-Handers only get beaten by Pikes, but can be made to take modorate, (25-30%), losses in the process of winning.

    I think most people view double handers as higher attack, lower defence. Something to smash through infantry quickly, yet lack the staying power of more armoured units.
    Thats an OK description of them, they can and will beat any non-pike infantry who attacks them, but without getting the charge they suffer much heavier losses.
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