View Poll Results: Which campaign map style do you prefer?

Voters
105. This poll is closed
  • STW/MTW risk-style campaign map

    36 34.29%
  • RTW/M2TW style campaign map

    66 62.86%
  • Haven't played both/no comment

    3 2.86%
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Thread: STW/MTW or M2TW/RTW style campaign map?

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  1. #1
    Member Member General Zhukov's Avatar
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    Dec 2006
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    Default Re: STW/MTW or M2TW/RTW style campaign map?

    Quote Originally Posted by grinningman
    I love the way an agent can travel between any two ports in a single turn in MTW. It makes it so much easier to use agents, especially diplomats. I find their slow movement rate in M2TW very frustrating.
    Word to your mother. Diplomat movement is really slow. But as for the port teleport, is that two of your own ports, or any two ports? Would take the thrill/terror out of sailing a merchant down to North Africa in a leaky, undefended cog. God squads and master assassin squads could jump around doing their thing with impunity.


    For every shadow, no matter how deep, is threatened by morning light. - Izzi, The Fountain

  2. #2

    Default Re: STW/MTW or M2TW/RTW style campaign map?

    Quote Originally Posted by General Zhukov
    Word to your mother. Diplomat movement is really slow. But as for the port teleport, is that two of your own ports, or any two ports? Would take the thrill/terror out of sailing a merchant down to North Africa in a leaky, undefended cog. God squads and master assassin squads could jump around doing their thing with impunity.
    Any two ports. And as for the worry of getting swarmed (or swarming your opposition) with Assassins, that´s what border forts are for. Add an own assassin and spy to each province and nearly nothing gets through. However, you won´t be doing much in the way of assassination either. However, a failed attempt won´t make it harder for the following assassin, in MTW all movements happen at the same time, when clicking "end turn". So so each single agent in your swarm of 20 assassins will face the same odds for sucess, there are no V&V chance modifiers applied in between, unlike in RTW/M2TW where a security trait is aquired immediately after the failed assassination.

    Of course, in terms of agent movement and application, the MTW 1 style map is superior.

    As for choosing your battleground in RTW/MTW2 it doesn't really matter since your terrain matters very little in combat. There are no bonuses for height and formation so it doesn't really matter where you assembled with the exception of cavalry in woods.
    True for the biggest part of it, but that´s not the fault of the strategy map, but the battlefield mechanics and AI. Now, if M2TW´s AI paid as much attention to terrain advantages as MTW 1´s did...

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