Just a thought, but rather than boosting everything to coincide with the animation-fixed 2-handed axe units, another method might be dropping the attack of animation-fixed 2-handed axe units? They most certainly do not need to be 21/13 ap (DEKs), 20/13 ap (VG), etc. Even with the shield fix in place you can take around 6-8 attack points off the DEKs and they still beat DFKs with ease. Even more so if you were also to go through with removing 2 attack points from DFKs to coincide with their mounted form (which I think would be a great idea)!
One upshot of increasing attack across the board is you'll be inadvertantly speeding up combat resolution, in turn leading to quicker routing in battles. Maybe it would be advisable to reduce the attack of others rather than increase attack to balance to the monstrous 21/13 ap DEKs.
Bookmarks