Results 1 to 30 of 157

Thread: Carl's BugFixer (V1.1)

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #17
    Senior Member Senior Member Jambo's Avatar
    Join Date
    Jul 2002
    Location
    Athens of the North, Scotland
    Posts
    712

    Default Re: Carl's BugFixer (V1.1)

    That's the point I was trying to get across earlier - that the DEK's "fixed" animations make them into killing machines, particularly when compared to the default slow 2HS animation.

    Edit: I've since realised this wasn't what the_foz_04 was asking regards animations so you can ignore the following speel -

    "Changing a unit's animation is really easy. Each unit has a "soldier" line, e.g. for Highland Nobles:

    Code:
    soldier          Highland_Nobles, 48, 0, 1.2
    Simply change Highland_Noble to some other unit to use the other unit's animation, e.g.:

    Code:
    soldier          ME_Halberd_Militia, 48, 0, 1.2
    This is quite a good example since Carl's claimed that the ME_Halberd_Militia animation is very similar to the 2HS but yet faster and therefore possibly more in line with the DEKs. One potentially we could use."

    One probably shouldn't just compare by cost and type, since there's also where they come in the tech tree to consider and this is possibly even more important for balance. For instance, Scotland gets access to Highland_Nobles comparatively early.

    In addition there's also upkeep. Most notable is that DEKs more than make up for their lowish cost by then costing 225 in upkeep; a value that's substantially more than many other 2H equivalent.
    Last edited by Jambo; 01-23-2007 at 11:08.
    =MizuDoc Otomo=

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO