The autoresolve goes to considerable lengths to try and properly mimic the battle - it's actually a fairly sophisticated model, even taking into account major battlefield features like rivers, town walls, siege equipment and so on, as well as unit frontage, flanking, fatigue, statistically correct kill chances, charges, ammunition amounts and so on. But in this context I would have to add that it's unlikely that the Med2 autoresolve takes account of the effect of the animation set on battle outcome. Certainly the Rome one did not, which was appropriate at the time as the animation influence was largely eliminated from actual fought battles through the use of time-to-next-attack penalties.Originally Posted by the_foz_4
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