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    CA CA JeromeGrasdyke's Avatar
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    Default Re: Carl's BugFixer (V1.1)

    Quote Originally Posted by the_foz_4
    I realize that the way he says it there is a little ambiguous, but I inquired further in a PM to him, and he said the autoresolve essentially fights the battle on a very simplified battlefield using reduced unit sizes, and still accounts for the same factors like morale, flanking, etc that you see on the battlefield.
    The autoresolve goes to considerable lengths to try and properly mimic the battle - it's actually a fairly sophisticated model, even taking into account major battlefield features like rivers, town walls, siege equipment and so on, as well as unit frontage, flanking, fatigue, statistically correct kill chances, charges, ammunition amounts and so on. But in this context I would have to add that it's unlikely that the Med2 autoresolve takes account of the effect of the animation set on battle outcome. Certainly the Rome one did not, which was appropriate at the time as the animation influence was largely eliminated from actual fought battles through the use of time-to-next-attack penalties.
    Last edited by JeromeGrasdyke; 01-23-2007 at 11:12.
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