FOUND THE PROBELM:

Whilst Skeleton Comp factor changes seem to cure it under normal conditions, I just did a few tests under 1.1 of my BugFixer, trying to see what would happen if i could get the swordsmen to charge right. The results are suprising. If you just single click on the swordsman, the DEK walk into range then charge. This tme the Noble Swordsmen also charge right and when that happens the Swordsmen inflict substantial losses on the DEK before going down. Not as high as with modifed Skeleton Comp values, but still quite good.


The Issue Then: Swordsman don't have enough room in which to charge properly if the enemy enters their charge range at a run.

Result: They get mullered as Foz noticed, taking over 40% losses on the charge, (the entire front rank in effect), before even getting a blow in. A single follow up volley of DEK attacks cuts them below half strength, and now effectivlly outnumbered 2:1, they get beat sensless.

I'm ging to try fiddling with the charge distances to see if I can't get them to charge better.