Carl: I'm gonna pass on that beta for the moment, and in fact might be largely under the radar for a day or two. Tomorrow looks to be a busy one, and I have a campaign game itch that I've got to scratch on top of that if at all possible. Who knows though, I may be inspired to check in anyway.
Concerning balance: 3:1 should be okay for DEKs to perform under human control. More than anything I'm just concerned that typical S&S units are not worthless against DEK or 2-handers when the human has the S&S unit, as there's a lot of them and it would suck to have those 2H units making them total garbage. As that 3:1 becomes something like 2:3 when you've got the S&S unit under human control, I'd call that very close to the 1:2 I wanted from having S&S units take on DEKs. To get the DEKs to actually go 2:1 over human-controlled S&S units would probably require a few more attack points, but that would make DEKs even more OTT when under human control themselves, which is clearly not something we want to have happen. So the choices would be:
1. Decrease DEK attack to make them less OTT under human control. This would improve S&S under human control enough against DEK that they'd probably MAD or even win.
2. Bump DEK attack to get S&S to only kill half the DEK unit when S&S under human control, and make DEK more OTT when human controls them.
3. Leave it alone, which leaves human-controlled S&S to kill some extra DEK, but keeps DEK more reasonable when in human hands.
I vote 3, as testing seems to indicate any less attack power for the DEKs would make S&S units (under human control) able to best them, which is not what we want at all. Likewise increasing their stats would make them slaughter everything on the field entirely too well and too quickly. Seems to me like the current stats represent the best compromise.
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