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  1. #11
    Senior Member Senior Member Carl's Avatar
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    Default Re: Carl's BugFixer (V1.1)

    I've found the issue and it gives me an easy way of fixing the problem regarding adding lost of defence to the Halberds.

    The Obudshaer's are classed as Hardy, removing that from their description TREBLES enemy kill rates against them, so in theroy if I make all Halberds Hardy or Very_Hardy they should need less defence skill to be cav resistant and that will kill the missile defence issue. Since they cost so much and are so late in the tech tree it's not like it would be tottally unbalancing to have them running around fresh for so long IMHO.

    To allow moders to try out my Halberds in their current state, here's the Voulgier Entry:

    Code:
    type             Voulgier
    dictionary       Voulgier      ; Voulgier
    category         infantry
    class            heavy
    voice_type       Heavy
    banner faction   main_infantry
    banner holy      crusade
    soldier          Voulgier, 60, 0, 1.2
    attributes       sea_faring, hide_forest, can_withdraw
    formation        1.2, 1.2, 2.4, 2.4, 4, square
    stat_health      1, 0
    stat_pri         12, 3, no, 0, 0, melee, melee_blade, piercing, axe, 25, 1
    ;stat_pri_ex      0, 0, 0
    stat_pri_attr    spear, ap, spear_bonus_4
    stat_sec         0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
    ;stat_sec_ex      0, 0, 0
    stat_sec_attr    no
    stat_pri_armour  13, 7, 0, metal
    ;stat_armour_ex   5, 7, 8, 0, 3, 0, 0, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        4
    stat_ground      1, -2, 3, 2
    stat_mental      5, normal, trained
    stat_charge_dist 10
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 510, 150, 75, 55, 510, 4, 120
    armour_ug_levels 2, 3, 4
    armour_ug_models Voulgier, Voulgier_ug1, Voulgier_ug2
    ownership        france
    era 2            france
    ;unit_info        7, 0, 8
    EDIT: scratch that, Hardy/Very Hardy only seems to work in situations where the chance of a kill is low to start with, I guess it's a fixed reduction of -1% or -2% from the chances and dosen't have much of an effect when the defence of a unit is low. Back to the drawing Board.

    p.s. to help people understand how they are working ATM. Halberds are now roughly the equivelent of Papal Guard with S&S level melee/anti-missile capabilities on top., their numbers being the only reason they beat S&S units. They get beat up pretty much as S&S with 60 men would by 2-Handers, and do about right v. spears. It's only pikes they seem out of sync with. (and missile for Swiss Guard/Obudshaer's ).
    Last edited by Carl; 01-27-2007 at 23:56.
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

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