Well Severous,
Thats a bloody good idea !!
I for one will be trying this rather than sacrificing my fort.
Many thanks.![]()
Well Severous,
Thats a bloody good idea !!
I for one will be trying this rather than sacrificing my fort.
Many thanks.![]()
Let us create BEDLAM
"We will screw them hard, fast, and in an elegant manner."
Major General Haim
"If you're in a fair fight, you didn't plan it properly."
All right ... all right ... but apart from better sanitation and medicine and education and irrigation and public health and roads and a freshwater system and baths and public order ... what HAVE the Romans ever done for US?
Whilst the manual says the attacker on the campaign map is the attacker on the battlefield I've found this not to be true in all circumstances.
If the AI is the side with the best odds (slider bar) it will often become the attacker on the battle map. It wont try to force its way into your town in a sally but it will act aggressively to any units you send outside the walls.
Regards
(RTW Eras: RTW V1.5 and BI V1.6 No Mods)
Currently writing a Scipii AAR (with pictures)
https://forums.totalwar.org/vb/showthread.php?t=91877
Barbarian Invasion. Franks hold out against the world.
https://forums.totalwar.org/vb/showthread.php?t=77526
You could try to get them to attack by using weak forces to attack them and then when they rout the AI should chase them over the bridge onto your side.
The shallow water further downstream from the brige plan will also work if there is a crossing but there isnt always (Ive only ever seen a crossing on dirt road level bridges)
Sallying forth with reenforcements would be the best option though.
And dont worry about your force being bribed, ive never had a force of any real combat effectiveness be bribed. *Biggest bribed army for me was 2 mercenary units, one at 1/4 strength)
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