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  1. #1
    Voluntary Suspension Voluntary Suspension ForVictory's Avatar
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    Default Need tips about couple issues and 0.81Q

    1. How can you reduce culture penalty when its still a long way till the next level? Would recruiting soldiers from ur homeland and disbanding them there help (soldier pension )?

    2. What level mic is best to build in what provinces according to you? I always build only the level 1 everywhere.

    3. What is the estimate release date 0.81? Is it within 3 month or later?

    some more questions:
    -Do u gain money when youre at war at you have an army in there territory(plunder) ?
    -Celts should not be one tribe yes but shouldnt they also be allied? Cause when Caesar invaded them they were united in the fight against the Romans.
    -Why do some lower units like archer and slingers have so high defense skill! defense with what? knife? lol
    Last edited by ForVictory; 01-24-2007 at 15:22.

  2. #2

    Default Re: Need tips about couple issues and 0.81Q

    1. Build factional buildings that are representative of your culture, and if you can afford it, it may be worth it to destroy buildings of another culture.

    2. Waaay too many variables for a simple answer, I would say build 1's where you can, 2's where can unless your rome, in which case I recommend 4, and where you can only build 3/4, depends on what city and whether you want region mic 4 only, or mic 5 with the military focused one, 4.

    3. When its done.

    The arverni were a break away group from the Aedui confederacy who once owned all of Gaul. The Casse were exiles from the Aedui Confederacy. The other barbarian tribes were doing their own thing.

    Defense skill refers to the abilty to defend from the front only, attack from the side or back and its like shooting fish in a barrel, with a rocket/heavy cav.

  3. #3
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: Need tips about couple issues and 0.81Q

    The gauls definatly weren't united in thier fight against Rome. Read Caesar's commentaries, he defeated the tribes piecemeal, using help from tribes that were allied to him (many of whom he later turned on or turned on him).

    Defense skill actually works from all directions (but only in melee), that's shield you're thinking of. Total defense has 3 componets.
    History is for the future not the past. The dead don't read.


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    Member Member Velvet Elvis's Avatar
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    Default Re: Need tips about couple issues and 0.81Q

    Quote Originally Posted by Gazius
    2. Waaay too many variables for a simple answer, I would say build 1's where you can, 2's where can unless your rome, in which case I recommend 4, and where you can only build 3/4, depends on what city and whether you want region mic 4 only, or mic 5 with the military focused one, 4.

    Could you elaborate on why you build 4's over 2's when your Rome? I've been building 2's and have found my provinces useless for recruitment (pre-Marion) in Iberia and north Africa. I'm about to invade the Peloponnesian penicillia and I think I'll try 4's. What can I expect?
    Last edited by Velvet Elvis; 01-24-2007 at 17:12.

  5. #5

    Default Re: Need tips about couple issues and 0.81Q

    I build 4's over 2's, typically, because your regional MIC can be built up to level 5, and allow for the best recruitment options from local region troops. With 2's, you need wait until either a marius or even augustus shows up. If I have a huge region conquered where all I have is 4's, I'll sometimes build a 3 for the economic benefits. Read the descripts on the government buildings, I think they have some strategy advice on their use, and it's worthwhile to weigh the benefits of each building.

  6. #6
    Member Member Velvet Elvis's Avatar
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    Default Re: Need tips about couple issues and 0.81Q

    So starting out with 4's or 3's and gradually converting them to 2's after Marion may be my best stratigy. Or maybe earlier as my economic needs require. I like the sound of that.

  7. #7
    Now sporting a classic avatar! Member fallen851's Avatar
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    Default Re: Need tips about couple issues and 0.81Q

    His third question is perhaps the most important. Is 0.81 months, or weeks, or days away?
    "It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane

    http://www.youtube.com/watch?v=L6eaBtzqqFA#t=1h15m33s

  8. #8
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Need tips about couple issues and 0.81Q

    Quote Originally Posted by Gazius
    I build 4's over 2's, typically, because your regional MIC can be built up to level 5, and allow for the best recruitment options from local region troops. With 2's, you need wait until either a marius or even augustus shows up. If I have a huge region conquered where all I have is 4's, I'll sometimes build a 3 for the economic benefits. Read the descripts on the government buildings, I think they have some strategy advice on their use, and it's worthwhile to weigh the benefits of each building.
    The problem with building typeIV is that you get a negative happiness bonus. And most places don't have anything in local MIC 4&5.


  9. #9
    Member Member Velvet Elvis's Avatar
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    Default Re: Need tips about couple issues and 0.81Q

    Is there a way to tell if a province will produce elite units @ MIC 4 & 5 before you construct a gov't type? Or is it common sense (i.e. Carthage, Sparta, Syracuse, Alexandria, etc.)?

    Note: for Romans

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