Ok here's a few discoveries I've made about the rebel faction.
1) They're Pagan, which should mean that building muslim, catholic or orthodox culture units is a no, but I think the "ALL_FACTIONS" faction association label overrides this? Whatever the case, the Rebels cannot build anything that isn't "ALL_FACTIONS" or "FN_REBEL", seemingly regardless of culture.
2) They can't build any ships at all, but this can be changed. At present the factions that can build Dhows, Baggalas and Booms are as follows:
"FN_ALMOHAD, FN_EGYPTIAN, FN_TURKISH, FN_GOLDEN_HORDE"
Changing this to ALL_FACTIONS, then imposing a "Muslim, Pagan" culture restriction should have the effect of allowing those factions and the rebels to build ships. Or would it...
3) The rebels can train spies and assassins. The spies and assassins have the following culture restrictions: "CATHOLIC, ORTHODOX, MUSLIM", yet the supposedly pagan rebels can train them. They use the old Taverns and Brothels from Vanilla MTW that can't be upgraded, not the new ones. The old ones are still there specifically for the rebels, which is a good thing. - Edit: A moot point though, because the rebels still won't build them anyway. They will only train assassins and spies in the taverns/brothels left in place for them by real factions or those included in the startpos file.
They can't train emissaries on account of them not being able to construct the royal palace, I'm not sure why that is, it must be hardcoded because there's nothing in the build prod file to prevent them from doing so. I have inserted a royal palace into the startpos file and trained an emissary as the rebels, so they can train the emissaries just not the palace. -:Edit I'm not sure about this either, I think they can build the royal palace theoretically but simply won't build it, as the rebel AI doesn't seem to build anything?
4) The units that the rebel faction is "given" when revolts and civil wars occur don't have to match any of the rebel culture or faction restrictions.
5) While pagan, they don't propagate their faith in any way and their stacks take on the religion and culture of the province they're spawned in.
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