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  1. #1
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Lands to Conquer v2.1

    But, I did find a bug. I went into custom battle and a unit of Varangian Guard costs 8820, and it did deduct that amount when selecting unit. Not sure if this is the case in campaign. I am going to go ahead and assume this was meant to be 820 florin cost.
    I believe the correct term is d'oh!!!!

  2. #2

    Default Re: Lands to Conquer v2.1

    Thanks Lusted

    I have been playing LTC exclusively since it came out and it just keeps getting better.

    Kudos to you and your fellow modders for making this game playable.

  3. #3

    Default Re: Lands to Conquer v2.1

    Quote Originally Posted by Lusted
    I believe the correct term is d'oh!!!!
    LOL, no problem, I already fixed it, very easy to do.

    Just a couple comments after non-stop custom battle testing:

    First of all, some very nice balancing so far. It was great to see my Pavise spearmen actually beat a cavalry unit one on one, even better results when in schiltrom, before it made no difference. I also like the slower, longer melees.

    One thing I noticed though is that Halberd units seem a bit weak. They are devastated by cavalry charges, just like swordmen, and do poorly vs. infantry. I figure I will use them behind my main line and bring them in once the fight is started, but they still seem pretty poor. Will test more.

    Second, as I said I like to play Hungary and my dismounted chivalric knights (which have a slightly lower defense than other dis. chivalric knights) are losing to dismounted feudal knights. Based on pure stats this makes sense, but in vanilla the same battle would be a very easy victory for dis. chivalric knights. I can't see a reason to produce them at all if they are inferior to dis. feudal knights. They have less armor and skill (10, 10, vs. 11, 11) but there seemed to be something hidden before that made them very effective. Now they seem underpowered, especially vs. units that are lower tiered since they are losing to them.

    Just to test further, dismounted feudal kinights regularly beat armoured swordsmen somewhat easily, but dismounted chivalric knights (at least Hungary's) lost every time but by a slim margin. Still, something is wrong I think, a higher tier, elite unit like dis. chivalric knights shouldn't lose to armoured swordsmen and dis. feudal knights.

    Thank for listening.

  4. #4
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Lands to Conquer v2.1

    One thing I noticed though is that Halberd units seem a bit weak. They are devastated by cavalry charges, just like swordmen, and do poorly vs. infantry. I figure I will use them behind my main line and bring them in once the fight is started, but they still seem pretty poor. Will test more.
    Halberd are effective against cav if stationary and in the shield all formation. They do better against cav than normal spears and can do better against infantry.

    I think, a higher tier, elite unit like dis. chivalric knights shouldn't lose to armoured swordsmen and dis. feudal knights.
    I'll have a look into this.

  5. #5

    Default Re: Lands to Conquer v2.1

    First of all,
    Great mod! Hats off to Lusted who made MTW2 worth playing.

    Possible bug? Check to make sure hiring mercenaries charges you for the initial cost. I just started a new campaign with the byzantines and hired a large batch of mercenaries for free. Although it's nice of them to willingly join up without actually charging me for hiring them, I'm not sure that's what was originally intended.

  6. #6
    Evil Overlord Member Kaidonni's Avatar
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    Default Re: Lands to Conquer v2.1

    Just a quicky...seeing as how we can install over LTC 2.0...how exactly would we do that? I've never actually installed over a previous LTC before, or over any previous mods that could be over-written, so I'm afraid of mucking the installation up. Or will it just be fine to target my main M2TW folder like with LTC 2.0, then load up my saves and continue my campaign? Thanks.
    I believe in a society without rules, laws and regulations. A society where there are only ideas - strict ideas that must be followed to by the letter - and any failure to comply is punishable by death. This would be no dictatorship or police state, no one would be living in terror. It would merely be a 'reassessment of one's preferences,' people living in 'not-so-optimistic security.' So, welcome, those who are 'longing to be blindly obedient and loyal, unbeknownst to them.'

  7. #7
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Lands to Conquer v2.1

    Or will it just be fine to target my main M2TW folder like with LTC 2.0, then load up my saves and continue my campaign? Thanks.
    Bingo. The installer will just ask if you want to overwrite some files this time.

    Possible bug? Check to make sure hiring mercenaries charges you for the initial cost. I just started a new campaign with the byzantines and hired a large batch of mercenaries for free. Although it's nice of them to willingly join up without actually charging me for hiring them, I'm not sure that's what was originally intended.
    M2TW bug.

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