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  1. #1
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Lands to Conquer v2.1

    With the original animation they will not kill any cavalry in melee combat and little to no infantry. This is because of the 2 handed bug. The only kills they will make will be form the charge.

    The Byzantine infantry and cavalry recruitment roster should go:

    Cavalry:
    Skythion > Byzantine Cavalry > Byzantine Lancers > Latinikon + Kataphraktoi > Vardiotati

    Infantry:

    Peasants > Byzantine Spearmen > Dismounted Byzantine Lancers > Dismounted Latinikon > Varangian Guard

    I messed it up slightly in 2.1 so it'll be fixed in 2.2.

  2. #2

    Default Re: Lands to Conquer v2.1

    Quote Originally Posted by Lusted
    With the original animation they will not kill any cavalry in melee combat and little to no infantry. This is because of the 2 handed bug. The only kills they will make will be form the charge.
    Well, I changed the animation back to vanilla and it seems to me that Varangians are adequate in your mode — somehow much more powerful than in vanilla (but not so overpowering as in LTC proper). Maybe that's because of the shield bug corrected, or something else.
    Another thing. As far as I understand you've incorporated 3rd-party traits and ancillaries files. I just don't know whom to write about this minor bug so I write it here: it appears right now as if Marco Polo ancillary could be obtained by virtually any character. In my current game one of my elderly spies got him. It's a shame because I can't give it to my governor (he'd be more useful there).

  3. #3
    Member Member iceman0486's Avatar
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    Default Re: Lands to Conquer v2.1

    This looks awesome, and I think I'll try it out. One quick question though: Does this overwrite the vanilla M2TW?

  4. #4
    Member Member iceman0486's Avatar
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    Default Re: Lands to Conquer v2.1

    Alas, I cannot edit! I see it now, pardon my stupidity.

  5. #5

    Default Re: Lands to Conquer v2.1

    Thanks Lust a tons for this mod, but i got a question wut did u mean when u say recruitable Generals on teh campaign map? Meaning u cna recruit one as a merc or wut? Sorry If this is a dumb question

  6. #6
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Lands to Conquer v2.1

    As in recruitable from a certain building like every other faction units.

  7. #7
    Member Member Razor1952's Avatar
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    Default Re: Lands to Conquer v2.1

    thanks for the mod lusted some feedback and queries

    1.I find assassins rather too overpowered now , I easily upgrade them and kill most of a targets generals with only a few guys.

    2. Inquisitors are quite neutered IMHO, but then again I send the pope 100 florins every turn and knock out heresy quickly, so maybe they could be retweaked stronger again? Perhaps though this will disdavantage the AI more than the human player?

    3.I think the merchant changes are very good and should stay.

    4. Pikes, does your mod include a fix for these?(playing as Venetian)

    5. My faction Leader always seems to get +++++++ dread very quickly, I'm trying to kill these off and start again to get a chivalrous one without success so far, presumably though not a mod question??
    Such is life- Ned Kelly -his last words just before he was hanged.

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