@ MikeNY
With 2 megs of Ram I am suprised you can even start the game![]()
I hope you meant 2 gigs![]()
@ MikeNY
With 2 megs of Ram I am suprised you can even start the game![]()
I hope you meant 2 gigs![]()
Roma must be destroyed
Getting off topic here, but could you even start Windows with 2 Meg of RAM?
I meant 2 gigs. Sorry for that.
Im still getting the occasional lockup.
LOve the mod generally.
As Venice VH/VH 1120 have market in Venice and Merchants Guild but still have not been able to build any Merchants.
My starting merchant is still on gold at Zagreb from the start and still only level 2!
Such is life- Ned Kelly -his last words just before he was hanged.
Send him further away, that should help level him up more. and you now need markets to recruit merchants, a level higher. but they make a lot more cash. as Egypt i've got a merchant on silk near Baghdad with 4/5 finance making 1033 and i own the city. Another there with 2/3 is making 768. i've also got some on ivory down south of Cairo raking in the cash.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Hi Lusted,
Just a few minor things I wanted to mention, certainly not gamebreakers!
Would you consider adjusting the levels required to bribe if it is moddable? I know RTW was too easy but MTW2 is just plain impossible! Maybe just lower it for rebels who shouldnt have high loyalty?
Also is it possible to make all the troops you bribe who arnt in your tech tree, join your faction rather then disband, seems very unrealsitic to me. (could they work like mercs?)
Loving themod![]()
Cheers
Originally Posted by Lusted
hmmm, i'm playing as milan and i've got 2 merchants on the silk spots near baghdad with like 6 or 7 finance. individually they only make about 200-300ish.
am i doing something wrong?
Who owns the province? If its the rebels you wont make much cash, and if a faction owns it make sure you have trade rights with them.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
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