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Thread: Lands to Conquer v2.1

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  1. #1

    Default Re: Lands to Conquer v2.1

    I meant 2 gigs. Sorry for that.

    Im still getting the occasional lockup.

  2. #2
    Member Member Razor1952's Avatar
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    Default Re: Lands to Conquer v2.1

    LOve the mod generally.

    As Venice VH/VH 1120 have market in Venice and Merchants Guild but still have not been able to build any Merchants.

    My starting merchant is still on gold at Zagreb from the start and still only level 2!
    Such is life- Ned Kelly -his last words just before he was hanged.

  3. #3
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Lands to Conquer v2.1

    Send him further away, that should help level him up more. and you now need markets to recruit merchants, a level higher. but they make a lot more cash. as Egypt i've got a merchant on silk near Baghdad with 4/5 finance making 1033 and i own the city. Another there with 2/3 is making 768. i've also got some on ivory down south of Cairo raking in the cash.

  4. #4

    Question Re: Lands to Conquer v2.1

    Hi Lusted,

    Just a few minor things I wanted to mention, certainly not gamebreakers!

    Would you consider adjusting the levels required to bribe if it is moddable? I know RTW was too easy but MTW2 is just plain impossible! Maybe just lower it for rebels who shouldnt have high loyalty?

    Also is it possible to make all the troops you bribe who arnt in your tech tree, join your faction rather then disband, seems very unrealsitic to me. (could they work like mercs?)

    Loving themod

    Cheers

  5. #5

    Default Re: Lands to Conquer v2.1

    Quote Originally Posted by Lusted
    Send him further away, that should help level him up more. and you now need markets to recruit merchants, a level higher. but they make a lot more cash. as Egypt i've got a merchant on silk near Baghdad with 4/5 finance making 1033 and i own the city. Another there with 2/3 is making 768. i've also got some on ivory down south of Cairo raking in the cash.

    hmmm, i'm playing as milan and i've got 2 merchants on the silk spots near baghdad with like 6 or 7 finance. individually they only make about 200-300ish.

    am i doing something wrong?

  6. #6
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Lands to Conquer v2.1

    Who owns the province? If its the rebels you wont make much cash, and if a faction owns it make sure you have trade rights with them.

  7. #7

    Default Re: Lands to Conquer v2.1

    it's mine

  8. #8

    Default Re: Lands to Conquer v2.1

    Every time I try to get into the battle screen it boots my game.
    Doesn't matter if I am on high settings or low settings.

    This could be my hardware, but just wanted to check and see if anyone had similar problems, if there is something I can do to stop it from crashing so I can actually play the battles

  9. #9
    Member Member Atalus's Avatar
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    Default Re: Lands to Conquer v2.1

    Great mod thank you

  10. #10

    Default Re: Lands to Conquer v2.1

    Since I've installed it on my German copy of the game, I have mixed english and German text blocks and don't get any speeches anymore....

    That's the last time I buy a localized game.

  11. #11

    Default Re: Lands to Conquer v2.1

    It seems like the characters age 1/2 year for each year in the game. Could this be corrected somehow?

  12. #12
    Member Member Gaiseric's Avatar
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    Default Re: Lands to Conquer v2.1

    Thanks for the mod Lusted!!! Lands to Conquer is Awesome!!!

    Everything is So Much Better. The AI now puts up one hell of a fight. I have had feirce resistance And retaliation by the AI throughout my entire Campaign. I am sure that I will be playing this great mod for a very long time. Thanks!!!

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