Thanks Lust a tons for this mod, but i got a question wut did u mean when u say recruitable Generals on teh campaign map? Meaning u cna recruit one as a merc or wut? Sorry If this is a dumb question![]()
Thanks Lust a tons for this mod, but i got a question wut did u mean when u say recruitable Generals on teh campaign map? Meaning u cna recruit one as a merc or wut? Sorry If this is a dumb question![]()
As in recruitable from a certain building like every other faction units.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
thanks for the mod lusted some feedback and queries
1.I find assassins rather too overpowered now , I easily upgrade them and kill most of a targets generals with only a few guys.
2. Inquisitors are quite neutered IMHO, but then again I send the pope 100 florins every turn and knock out heresy quickly, so maybe they could be retweaked stronger again? Perhaps though this will disdavantage the AI more than the human player?
3.I think the merchant changes are very good and should stay.
4. Pikes, does your mod include a fix for these?(playing as Venetian)
5. My faction Leader always seems to get +++++++ dread very quickly, I'm trying to kill these off and start again to get a chivalrous one without success so far, presumably though not a mod question??
Such is life- Ned Kelly -his last words just before he was hanged.
Bookmarks