Originally Posted by Lusted
hmmm, i'm playing as milan and i've got 2 merchants on the silk spots near baghdad with like 6 or 7 finance. individually they only make about 200-300ish.
am i doing something wrong?
Originally Posted by Lusted
hmmm, i'm playing as milan and i've got 2 merchants on the silk spots near baghdad with like 6 or 7 finance. individually they only make about 200-300ish.
am i doing something wrong?
Who owns the province? If its the rebels you wont make much cash, and if a faction owns it make sure you have trade rights with them.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Every time I try to get into the battle screen it boots my game.
Doesn't matter if I am on high settings or low settings.
This could be my hardware, but just wanted to check and see if anyone had similar problems, if there is something I can do to stop it from crashing so I can actually play the battles
Lusted, got a little problem, I messed up my MTW 2 files the other day and i reinstalled the game and the mod, but for some reason during the grand campaign, all the settlements dont have rebels, so I used to toggle_fow cheat and i saw that every single rebel settlement is a village with 0 population and 0 units, so basiclly its a empty villiage, have I done something wrong? Thank you.
"I thought CA was unarmed? Unless he got some samurai swords or something... I only got some rocks and some sticks." Shlin in BR realizing he has no weapons what so ever.
Just wanted to say finished LTC 2.1 with the Scots. It took awhile 154 turns however the pace was great for me. I wanted to get the victory conditions before the new patch.
Excellent mod I hope you can enhance the next patch. Even if some of the know issues are fixed fixed by CA I like the other aspects of your mod.
Again Great Work!!![]()
Lusted,
I just downloaded your mod last night and started giving it a serious look. Very nice, I like the slower pace. It fits my turtle style well. :) I do have some questions though.
What happened to my merchants? As England, I managed to conquer all of the British Isles, and I'm only able to have two merchants. What's the key for raising the merchant count now?
Another thing I've noticed is that the AI doesn't appear to break alliances. That's a good thing I guess, but I usually play a high-rep, chivalry style. If they don't break their alliances with me, I can't expand. :( What a quandary. I finally did break an alliance when the Scots decided to invade Oslo and left Edinburgh totally empty. I snuck in a family member and put them under new management. Such neglect can't be allowed. Now I've eliminated the Scots from Scotland, and I'm seiging Oslo, but my rep took a big hit. What's a good way to get a war without blasting my rep to hell and gone?
I'm also not too sure I like the money script giving the AI cash every turn. Is there a way to disable that? They are running around with some huge stacks, and I can barely cobble together two. With a war in Norway and neighbors to all sides in Normandy, I don't think I can afford to start another war there at this point.
Great mod thank you
Since I've installed it on my German copy of the game, I have mixed english and German text blocks and don't get any speeches anymore....
That's the last time I buy a localized game.
Got a little question... I installed this mod before i patched my MTW 2 to version 1.1 will this effect anything?
"I thought CA was unarmed? Unless he got some samurai swords or something... I only got some rocks and some sticks." Shlin in BR realizing he has no weapons what so ever.
It's in it's own Mod folder, so probably not.
Lusted could say for sure.
Hi, I would like to thank Lusted for the time he has put into this mod. When I play this mod, I feel like this is how the vanilla game should have performed. It keeps M2TW installed on my computer for now while I play my English Campaign.
As great as this mod is, I hope the next patch resolves the major issues that are addressed in Lands to Conquer, so mods son't be necessary for a great gaming experience. Until then, Lands to Conquer v2.1 will still be on my desktop.
It seems like the characters age 1/2 year for each year in the game. Could this be corrected somehow?
Thanks for the mod Lusted!!! Lands to Conquer is Awesome!!!![]()
Everything is So Much Better. The AI now puts up one hell of a fight. I have had feirce resistance And retaliation by the AI throughout my entire Campaign. I am sure that I will be playing this great mod for a very long time. Thanks!!!![]()
No. And it's the default way of characters ageing 1 year every 2 turns, so in the default game they age 1 year every 4 game years.It seems like the characters age 1/2 year for each year in the game. Could this be corrected somehow?
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
In descr_strat changing the turns value to 0.50 would make aging work correctly, though that would then go against the building times you've done, though I am sure you knew that already.Originally Posted by Lusted
RIP TosaInu
Ja Mata
Yeah i do, i view a 2 turn per year campaign as being too long hence why i settled on 1 turn per year for LTC.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
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