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  1. #1

    Default Re: Lands to Conquer v2.1

    Quote Originally Posted by Lusted
    Send him further away, that should help level him up more. and you now need markets to recruit merchants, a level higher. but they make a lot more cash. as Egypt i've got a merchant on silk near Baghdad with 4/5 finance making 1033 and i own the city. Another there with 2/3 is making 768. i've also got some on ivory down south of Cairo raking in the cash.

    hmmm, i'm playing as milan and i've got 2 merchants on the silk spots near baghdad with like 6 or 7 finance. individually they only make about 200-300ish.

    am i doing something wrong?

  2. #2
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Lands to Conquer v2.1

    Who owns the province? If its the rebels you wont make much cash, and if a faction owns it make sure you have trade rights with them.

  3. #3

    Default Re: Lands to Conquer v2.1

    it's mine

  4. #4

    Default Re: Lands to Conquer v2.1

    Every time I try to get into the battle screen it boots my game.
    Doesn't matter if I am on high settings or low settings.

    This could be my hardware, but just wanted to check and see if anyone had similar problems, if there is something I can do to stop it from crashing so I can actually play the battles

  5. #5
    Member Member RoadKill's Avatar
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    Default Re: Lands to Conquer v2.1

    Lusted, got a little problem, I messed up my MTW 2 files the other day and i reinstalled the game and the mod, but for some reason during the grand campaign, all the settlements dont have rebels, so I used to toggle_fow cheat and i saw that every single rebel settlement is a village with 0 population and 0 units, so basiclly its a empty villiage, have I done something wrong? Thank you.
    "I thought CA was unarmed? Unless he got some samurai swords or something... I only got some rocks and some sticks." Shlin in BR realizing he has no weapons what so ever.

  6. #6
    Member Member 5 Card Draw Champion, Mini Pool 2 Champion, Ice Hockey Champion, Mahjong Connect Champion Northnovas's Avatar
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    Default Re: Lands to Conquer v2.1

    Just wanted to say finished LTC 2.1 with the Scots. It took awhile 154 turns however the pace was great for me. I wanted to get the victory conditions before the new patch.
    Excellent mod I hope you can enhance the next patch. Even if some of the know issues are fixed fixed by CA I like the other aspects of your mod.
    Again Great Work!!

  7. #7
    Slaying Pagans near you! Member TeutonicKnight's Avatar
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    Default Re: Lands to Conquer v2.1

    Lusted,

    I just downloaded your mod last night and started giving it a serious look. Very nice, I like the slower pace. It fits my turtle style well. :) I do have some questions though.

    What happened to my merchants? As England, I managed to conquer all of the British Isles, and I'm only able to have two merchants. What's the key for raising the merchant count now?

    Another thing I've noticed is that the AI doesn't appear to break alliances. That's a good thing I guess, but I usually play a high-rep, chivalry style. If they don't break their alliances with me, I can't expand. :( What a quandary. I finally did break an alliance when the Scots decided to invade Oslo and left Edinburgh totally empty. I snuck in a family member and put them under new management. Such neglect can't be allowed. Now I've eliminated the Scots from Scotland, and I'm seiging Oslo, but my rep took a big hit. What's a good way to get a war without blasting my rep to hell and gone?

    I'm also not too sure I like the money script giving the AI cash every turn. Is there a way to disable that? They are running around with some huge stacks, and I can barely cobble together two. With a war in Norway and neighbors to all sides in Normandy, I don't think I can afford to start another war there at this point.

  8. #8
    Member Member Atalus's Avatar
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    Default Re: Lands to Conquer v2.1

    Great mod thank you

  9. #9

    Default Re: Lands to Conquer v2.1

    Since I've installed it on my German copy of the game, I have mixed english and German text blocks and don't get any speeches anymore....

    That's the last time I buy a localized game.

  10. #10
    Member Member RoadKill's Avatar
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    Default Re: Lands to Conquer v2.1

    Got a little question... I installed this mod before i patched my MTW 2 to version 1.1 will this effect anything?
    "I thought CA was unarmed? Unless he got some samurai swords or something... I only got some rocks and some sticks." Shlin in BR realizing he has no weapons what so ever.

  11. #11
    Senior Member Senior Member Carl's Avatar
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    Default Re: Lands to Conquer v2.1

    It's in it's own Mod folder, so probably not.

    Lusted could say for sure.
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

  12. #12

    Default Re: Lands to Conquer v2.1

    Hi, I would like to thank Lusted for the time he has put into this mod. When I play this mod, I feel like this is how the vanilla game should have performed. It keeps M2TW installed on my computer for now while I play my English Campaign.

    As great as this mod is, I hope the next patch resolves the major issues that are addressed in Lands to Conquer, so mods son't be necessary for a great gaming experience. Until then, Lands to Conquer v2.1 will still be on my desktop.

  13. #13

    Default Re: Lands to Conquer v2.1

    It seems like the characters age 1/2 year for each year in the game. Could this be corrected somehow?

  14. #14
    Member Member Gaiseric's Avatar
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    Default Re: Lands to Conquer v2.1

    Thanks for the mod Lusted!!! Lands to Conquer is Awesome!!!

    Everything is So Much Better. The AI now puts up one hell of a fight. I have had feirce resistance And retaliation by the AI throughout my entire Campaign. I am sure that I will be playing this great mod for a very long time. Thanks!!!

  15. #15
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Lands to Conquer v2.1

    It seems like the characters age 1/2 year for each year in the game. Could this be corrected somehow?
    No. And it's the default way of characters ageing 1 year every 2 turns, so in the default game they age 1 year every 4 game years.

  16. #16
    Yorkist Senior Member NagatsukaShumi's Avatar
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    Default Re: Lands to Conquer v2.1

    Quote Originally Posted by Lusted
    No. And it's the default way of characters ageing 1 year every 2 turns, so in the default game they age 1 year every 4 game years.
    In descr_strat changing the turns value to 0.50 would make aging work correctly, though that would then go against the building times you've done, though I am sure you knew that already.
    RIP TosaInu
    Ja Mata

  17. #17
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Lands to Conquer v2.1

    Yeah i do, i view a 2 turn per year campaign as being too long hence why i settled on 1 turn per year for LTC.

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