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Thread: Lands to Conquer v2.1

  1. #31

    Default Re: Lands to Conquer v2.1

    it's mine

  2. #32
    Member Member Atalus's Avatar
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    Default Re: Lands to Conquer v2.1

    Great mod thank you

  3. #33

    Default Re: Lands to Conquer v2.1

    Since I've installed it on my German copy of the game, I have mixed english and German text blocks and don't get any speeches anymore....

    That's the last time I buy a localized game.

  4. #34
    Member Member RoadKill's Avatar
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    Default Re: Lands to Conquer v2.1

    Got a little question... I installed this mod before i patched my MTW 2 to version 1.1 will this effect anything?
    "I thought CA was unarmed? Unless he got some samurai swords or something... I only got some rocks and some sticks." Shlin in BR realizing he has no weapons what so ever.

  5. #35
    Senior Member Senior Member Carl's Avatar
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    Default Re: Lands to Conquer v2.1

    It's in it's own Mod folder, so probably not.

    Lusted could say for sure.
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

  6. #36

    Default Re: Lands to Conquer v2.1

    Hi, I would like to thank Lusted for the time he has put into this mod. When I play this mod, I feel like this is how the vanilla game should have performed. It keeps M2TW installed on my computer for now while I play my English Campaign.

    As great as this mod is, I hope the next patch resolves the major issues that are addressed in Lands to Conquer, so mods son't be necessary for a great gaming experience. Until then, Lands to Conquer v2.1 will still be on my desktop.

  7. #37
    Member Member RoadKill's Avatar
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    Default Re: Lands to Conquer v2.1

    It's me again with another question. Well I have been using your mod for a while, and i donno if its just my campaign, but the other AI factions are eliminating other factions like crazy unlike the original game. For example In my current campaign as Denmark Venice has already destroyed Milan and Sicily, France has already destroyed Portugal, and Poland has already destroyed Hungary, and its only turn year 1100 and theres no more rebel settlements anymore either. I;m not complaigning dont worry I love this mod, but its just curiousity
    "I thought CA was unarmed? Unless he got some samurai swords or something... I only got some rocks and some sticks." Shlin in BR realizing he has no weapons what so ever.

  8. #38
    Member Member Si GeeNa's Avatar
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    Default Re: Lands to Conquer v2.1

    Great mod!

    Have been taking Milan and North Italy is a regular bloodbath every other turn with Venetian, HRE and Milanese blood spilt.

    Have found great use of forts as speed bumps.
    Are you righteous? Kind? Does your confidence lie in this? Are you loved by all? Know that I was, too. Do you imagine your suffering will be any less because you loved goodness and truth?

  9. #39
    practitioner of Съ Нами Богъ Member phunkbot's Avatar
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    Default Re: Lands to Conquer v2.1

    Quote Originally Posted by IsItStillThere
    ::Stands and breaks into wild applause::
    i will have to fully agree here, i am sort of a latecomer but i find this simply amasing.

    Thank you Lusted, you're to blaim for many a fun spent hour with mtw2. You probably shouldnt tell me where you live since you'll have such a horrible hangover from all the beer.

    Keep up the wonderfull and carefull work , i appreciate all yours and the people who helped's efforts
    Last edited by phunkbot; 04-27-2007 at 22:31.

  10. #40

    Default Re: Lands to Conquer v2.1

    Having a bit of bother getting the mod to work.

    I previoulsy had it installed but I bought a new pc with Vista on it now when I've installed the game and patched it I run LTC2.1 and it installs to it's own folder under the M2TW folder but when I click the icon only M2TW loads up and not LTC.

  11. #41

    Default Re: Lands to Conquer v2.1

    pretty good mod, but why is everything so expensive?

    question re recruitable general, do you get a cavalry unit minus character or a character general w/bodyguard cav?

    Playing as Eng, and France is recruiting units like crazy and really aggressive - what a welcome change.
    Resistance is futile - Some Borg

  12. #42
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Lands to Conquer v2.1

    Ja'chyra sorry can't help dont have Vista.

    holycow buildings are more expensive given the 1 year per turn nature of the mod.

    And recruitable generals give you a character general with bodyguard unit.

  13. #43
    Filthy Rich Member Odin's Avatar
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    Default Re: Lands to Conquer v2.1

    Hey Lusted,

    Havin loads of fun with the mod, thanks for your efforts. I usually take a few weeks and fool around with all the factions see what I like. Well I am to the point of a true grand campaign start to finish.

    One thing I want to change with my game is the ability to control all my cities without a govenor. In the mod, if you dont have a govenor you cant control the production in the city (at least not after I reload a game). I looked around the files to see where I could set it back to having control of all my cities again.

    Didnt have to much luck, could you or some one else reading this point me in the right direction? Really want control of all my cities/castles to prep for a slower turtling game.

    Thanks.
    There are few things more annoying than some idiot who has never done anything trying to say definitively how something should be done.

    Sua Sponte

  14. #44
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Lands to Conquer v2.1

    Just tick the control all settlements option when you start a campaign. My mod doesn't set it like that, must be what you had set in your main game when you installed LTC as it uses a text file and the default .cfg file to make the .cfg file for the mod. A solution is to run normal M2Tw, select manage all settlements, exit the game, find cfgfixer.bat in the M2TW folder, and run it,t henw hen you load up LTC the option will be set.

  15. #45
    Filthy Rich Member Odin's Avatar
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    Default Re: Lands to Conquer v2.1

    Quote Originally Posted by Lusted
    Just tick the control all settlements option when you start a campaign. My mod doesn't set it like that, must be what you had set in your main game when you installed LTC as it uses a text file and the default .cfg file to make the .cfg file for the mod. A solution is to run normal M2Tw, select manage all settlements, exit the game, find cfgfixer.bat in the M2TW folder, and run it,t henw hen you load up LTC the option will be set.
    Thanks for the reply.

    When I run the mod I set it to manage all cities and it lets me, then upon reload of a save game it automatically puts those cities to auto manage. I recently reloaded MTW then applied your mod, and i do believe the default on MTW2 is to auto manage so this makes sense.

    Thanks again.
    There are few things more annoying than some idiot who has never done anything trying to say definitively how something should be done.

    Sua Sponte

  16. #46

    Default Re: Lands to Conquer v2.1

    It seems like the characters age 1/2 year for each year in the game. Could this be corrected somehow?

  17. #47
    Member Member Gaiseric's Avatar
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    Default Re: Lands to Conquer v2.1

    Thanks for the mod Lusted!!! Lands to Conquer is Awesome!!!

    Everything is So Much Better. The AI now puts up one hell of a fight. I have had feirce resistance And retaliation by the AI throughout my entire Campaign. I am sure that I will be playing this great mod for a very long time. Thanks!!!

  18. #48
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Lands to Conquer v2.1

    It seems like the characters age 1/2 year for each year in the game. Could this be corrected somehow?
    No. And it's the default way of characters ageing 1 year every 2 turns, so in the default game they age 1 year every 4 game years.

  19. #49
    Yorkist Senior Member NagatsukaShumi's Avatar
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    Default Re: Lands to Conquer v2.1

    Quote Originally Posted by Lusted
    No. And it's the default way of characters ageing 1 year every 2 turns, so in the default game they age 1 year every 4 game years.
    In descr_strat changing the turns value to 0.50 would make aging work correctly, though that would then go against the building times you've done, though I am sure you knew that already.
    RIP TosaInu
    Ja Mata

  20. #50
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Lands to Conquer v2.1

    Yeah i do, i view a 2 turn per year campaign as being too long hence why i settled on 1 turn per year for LTC.

  21. #51
    Yorkist Senior Member NagatsukaShumi's Avatar
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    Default Re: Lands to Conquer v2.1

    Quote Originally Posted by Lusted
    Yeah i do, i view a 2 turn per year campaign as being too long hence why i settled on 1 turn per year for LTC.
    I agree, though it would work in stages had CA bothered to make era's like the original TW etc, naturally one year in your mod works very well, it also doesn't force steamrollering.
    RIP TosaInu
    Ja Mata

  22. #52

    Default Re: Lands to Conquer v2.1

    Quote Originally Posted by Lusted
    Yeah i do, i view a 2 turn per year campaign as being too long hence why i settled on 1 turn per year for LTC.
    Ok, a problem though with these abnormally long lives is that they get too many children...

    Thx for a great mod btw!

  23. #53

    Default Re: Lands to Conquer v2.1

    Ok so I just got Medieval 2,I downloaded and installed the first patch and I tried downloading and installing this mod...The shorcut icon on my desktop works and the game boots up,but I noticed that a few mods that were said to be done werent working for me...So now Im wondering if its working at all...


    1.The date does not show up on the campaign map for me

    2. It seems that every turn is 2 years,when according to the original post its supposed to be one year per turn...

    I noticed those 2 things and started wondering if the LTC mod is working at all...

    Can someone please help...

    Thanks in advance

  24. #54
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Lands to Conquer v2.1

    It isn't by the sounds of it, if it had installed properly you would have noticed the new loading screens.

    Try reinstalling the mod.

  25. #55

    Default Re: Lands to Conquer v2.1

    I installed the second version of your mod...Do I have to install the first version first? I also just checked to see if your new custom battle maps were there and they arent either...I have your LTC 2.1 installed

  26. #56
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
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    Default Re: Lands to Conquer v2.1

    No you just need 2.1

  27. #57

    Default Re: Lands to Conquer v2.1

    Ok I just re-installed and its working...I feel stupid,I spent 5 hours last night playing what I thought was the modded version...Anyway thanks a lot for the help and the quick response...Im really looking forward to playing the LTC mod...Im sure you did a great job with it

  28. #58
    Filthy Rich Member Odin's Avatar
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    Default Re: Lands to Conquer v2.1

    Quote Originally Posted by Nonprofit
    Ok I just re-installed and its working...I feel stupid,I spent 5 hours last night playing what I thought was the modded version...Anyway thanks a lot for the help and the quick response...Im really looking forward to playing the LTC mod...Im sure you did a great job with it
    Trust me it was worth your trouble, the mod fixes most of the issues with the game and corrects traits and AI diplomatic behavior. You really will come to appreciate MTW2 when you play this mod.
    There are few things more annoying than some idiot who has never done anything trying to say definitively how something should be done.

    Sua Sponte

  29. #59

    Default Re: Lands to Conquer v2.1

    Every time I try to get into the battle screen it boots my game.
    Doesn't matter if I am on high settings or low settings.

    This could be my hardware, but just wanted to check and see if anyone had similar problems, if there is something I can do to stop it from crashing so I can actually play the battles

  30. #60
    Member Member RoadKill's Avatar
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    Default Re: Lands to Conquer v2.1

    Lusted, got a little problem, I messed up my MTW 2 files the other day and i reinstalled the game and the mod, but for some reason during the grand campaign, all the settlements dont have rebels, so I used to toggle_fow cheat and i saw that every single rebel settlement is a village with 0 population and 0 units, so basiclly its a empty villiage, have I done something wrong? Thank you.
    "I thought CA was unarmed? Unless he got some samurai swords or something... I only got some rocks and some sticks." Shlin in BR realizing he has no weapons what so ever.

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