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  1. #1

    Default Reform suggestions

    After playing a campaign with the Romans, I would like to discuss the reforms. I particularly like the way the Romans continuously change as you progress in the campaign but I'm not so sure about the requirements for the reforms (particularly in the AI's case). Now, don't get me wrong - I love EB - I'm not attacking it, I just want to try and improve it further.

    It seems the team has approached the requirements asking themselves, "What was the state of the Republic/Empire at this time?", rather than, "What could cause these reforms?"

    Looking at the Polybian reforms for example...

    Spoiler Alert, click show to read: 
    at least year 242, either hold 2 of these cities (Segesta, Mediolanum, Patavium, Bononia) AND 2 of these (Lilibeo, Messana, Syracuse) OR wait until 210BC

    Both require a specific year, which, personally I don't see the need for. To me, the year is irrelevant for reforms, it should focus on things like the military, political, financial and social situations. I realise you can't model these exactly but I feel using the year is a carry over from vanilla and not necessary. If the team is worried about reforms occurring too early it is still possible to raise the requirements to prolong the reforms without involving the year.

    Now, for the first half, it requires the Romans controlling specific cities. As far as I can tell, the Polybian reforms represent a gradual evolution of the military in response to meeting new equipment and tactics. The team has chosen to represent this by requiring them to expand into the surrounding area. This makes sense but it causes a problem in that the AI does not necessarily try to expand with those cities in mind. This can result in the Romans expanding greatly, but not achieving the reforms until the unconditional in 210BC kicks in (often the AI expands northwards and neglects southern Italia). To me, a more suitable restriction would be based on the number of battles fought (representing their experience fighting against other equipment and tactics) or, perhaps, on the number of provinces controlled (but not specific ones).

    Next, the marian reforms...

    At least year 172BC, have 6 Latifundia built, hold at least 45 settlements, fight more than 250 battles and have a character that is:

    Intelligent/Charismatic/Vigorous
    Popularis
    Consul or Ex-Consul
    Has Influence and Command > 2

    OR just conquer 90 settlements.

    While Marius is responsible for the reforms, I don't see him as the underlying cause. From what I understand, it was due to the number of recruitable land owners dwindling both due to casualties and due to large agricultural estates taking over from smaller land owners. The team have represented this with the number of battles fought and the number of Latifundia built (large agricultural estates). This makes perfect sense to me. What I don't agree with, however, is the requirements for year (as I've already discussed), the number of settlements controlled and controlling a specific character (representing someone like Marius). If the Romans did not expand to such a large extent and yet still had a man power shortage, would they not seek a solution and thus reform the military? The Marius-esque character requirement, I'm not so sure about but I feel the senate would realise the need to institute the reforms eventually if such a man power problem occurred.

    The Augustinian reforms seem to represent a simple reorganisation and standardisation of the military and I'm not entirely sure what the root cause of that was but I would be interested to hear about this.


    Having said all that, I really like the idea of reforms and would love to see more added (though I know they're limited due to building spots).

    Anyway, any thoughts on what I've said would be appreciated. I would like to thank the EB team for taking the time to develop this mod to the point where I own the next game in the series (Medieval 2) and I'm still playing EB :)

  2. #2
    Member Member cunctator's Avatar
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    Default Re: Reform suggestions

    Spoiler Alert, click show to read: 

    The reforms include some changes in roman society, customs and in some cases a technological progress, all things that can't happen overnight, thus the minimum year requirements

    The city requirement of the polybian reforms is there that the romani have to fight against the right enemies to adopt some of their equippment. Celts for chainmail and Carthage with it's iberian mercs for the gladius, as it happened in history. The 210 BC condition is especially there for the AI, so that the reforms are triggered even if it fails to fight the carthaginians.

    The size of the republic triggered the events that lead to the marian reforms. Without expansion and an empire to conquer, defend and controll there would be no manpower shortage. Without the conscript farmer beeing years away on campaigns abroad and the booty from many wars for the richer classes there would be no large agricultural estates taking over smaller land owners in that scale. Thus the province requirement for the marian reforms. A roman republic limited to Italia could still recruit enough men to defend their peninsula and so no need to reform anything.

    Edit: Also the romans have defeated carthage and the hellenistic powers with a polybian style army in history and should do so in game too.

    The senate generally opposed any kind of land reforms to increase the number of small farmers and feared the un calculate able costs to pay for the equippment of their soldiers and to take care for veterans that don't have enough property to live from in peacetime. So you need any intelligent man with the necessary influence who is somewhat in opposition to the more conservative elements of society to recognize the need for and can enforce such changes as represented by the marian reforms. The 90 province requirement is there because at one point it becomes impossible to controll an empire of such size with an italian militia army and even the most conservative man has to admit this.

    The reorganisation and standardisation of the military by during augustus reign: For the first time in roman history one man effectively controlled the whole state and roman army and thus could actually do something like this. He had the necessary experience to realize that a strong army was needed to defend the roman empire and perhaps more importantly his and his families postion in the state.
    Last edited by cunctator; 01-24-2007 at 21:22.

  3. #3

    Default Re: Reform suggestions

    First, thank you for the replies. A lot of what you've said, cunctator, makes a lot of sense but I can see the Marian reforms as something the AI will never achieve which, to me, is a bit of a shame.

    About the Polybian reforms - is it possible to have some kind of trigger in the script when a general battles against units using the gladius and units with chainmail? (like the Cataphract reforms) That way, they wouldn't have to control particular areas, they would just have to meet them in battle. When they had experience of both, then it could trigger. I'm not sure how viable that is as I know there are issues with the Cataphract reform at the moment (though I'm not sure of their nature).

    I would really like to see more reforms for other factions. For example, Thorikitai say in the description that they are influenced by the Romans and yet quite often they are being recruited before the Romans have even achieved the Polybian reforms. Same thing goes for Libyan and Liby-phoenician heavy infantry. Don't get me wrong though, I have no problem with factions having access to elite units from the start.

    Would any of this be possible?

    Thanks again

  4. #4
    Bibliophilic Member Atilius's Avatar
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    Default Re: Reform suggestions

    Quote Originally Posted by Erugolon
    About the Polybian reforms - is it possible to have some kind of trigger in the script when a general battles against units using the gladius and units with chainmail?
    There really isn't any way for us to get at that sort of information using the scripting interface.
    The truth is the most valuable thing we have. Let us economize it. - Mark Twain



  5. #5

    Default Re: Reform suggestions

    Quote Originally Posted by Atilius
    There really isn't any way for us to get at that sort of information using the scripting interface.
    What about using the trigger generalfoughtfaction and have them fight Iberia and Carthage? Or any faction known to have chainmail and swords as a major part of their army?

  6. #6
    Bibliophilic Member Atilius's Avatar
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    Default Re: Reform suggestions

    Quote Originally Posted by Gazius
    What about using the trigger generalfoughtfaction and have them fight Iberia and Carthage? Or any faction known to have chainmail and swords as a major part of their army?
    That would work. However:

    (1) I was responding to the question is it possible to have some kind of trigger in the script when a general battles against units using the gladius and units with chainmail?

    (2) The transition from the Camillan to Polybian army involved much more than equipment. Whereas most light troops (rorarii and accensi) were placed behind the heavy infantry in the older army, all light troops are positioned in front of the Hastati in the Polybian system. To the extent that it did involve equipment changes, it was dependent on Roman citizens having access to it and the additional wealth necessary to purchase it.
    Last edited by Atilius; 01-26-2007 at 17:08.
    The truth is the most valuable thing we have. Let us economize it. - Mark Twain



  7. #7
    EB2 Baseless Conjecturer Member blacksnail's Avatar
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    Default Re: Reform suggestions

    Quote Originally Posted by Erugolon
    I would really like to see more reforms for other factions.
    This will only happen if the historians sign off on it, if RTW has any remaining "building slots" to do so, and if doing so does not slow the game down further. Due to the technical gymnastics required to work around the 1.5 changes we are somewhat limited in how the reforms work but if the historians sign off on it then you can be sure we will make the attempt.

  8. #8
    Member Member Velvet Elvis's Avatar
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    Default Re: Reform suggestions

    My jury is still out on wether I like your ideas or not, but there is one thing I am sure of. It's 215BC in my Roman campain and I find that I am just trying to go through the motions until i reach 172 BC. Everything seems to be at a stand still (boring) until I get Marius. Maybe I expanded too fast or maybe things are set to easy (VH/M). I also built lvl 2 government pretty much everywhere. This has limited my recruitment to Italy pretty much.

    Last edited by Velvet Elvis; 01-26-2007 at 19:15.

  9. #9
    EB II Romani Consul Suffectus Member Zaknafien's Avatar
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    Default Re: Reform suggestions

    You also seem to forget that the Senate was always against such reforms, it took a man with the influence of Marius to implement them in any real form. The 'head count' army was extremely controversial.


    "urbani, seruate uxores: moechum caluom adducimus. / aurum in Gallia effutuisti, hic sumpsisti mutuum." --Suetonius, Life of Caesar

  10. #10

    Default Re: Reform suggestions

    I think this is the right place to ask this.

    Excuse my little knowledge about the following theme, but Who made the Polybian reform?


    Thanks =)

  11. #11
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Reform suggestions

    Quote Originally Posted by Eduorius
    I think this is the right place to ask this.

    Excuse my little knowledge about the following theme, but Who made the Polybian reform?


    Thanks =)
    IIRC, the Polybian reform wasn't really a sudden reform, just a slow change of equiptment from early Rome to the Rome Polybius described.


  12. #12

    Default Re: Reform suggestions

    Oh so that was

    Thanks a lot for the quick response.

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