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Thread: Not enough field battles?

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  1. #1

    Default Not enough field battles?

    Recently, there has been a virtual flood of people who feel that there are indeed not enough field battles. While I'm sure that nearly everyone would like to find a solution to this problem, one has not been forthcoming.

    In MTW, one would enter an enemy's territory and engage any army in said territory unless the enemy decided to flee to the castle. While this sort of battlemap may have been simplistic to the point of being compared to "risk", it was entirely effective in guaranteeing plenty of field battles.

    With the introduction of a new campaign map in Rome, armies could wander around within an enemy's territory for the entire game without ever engaging each other. While this did add an element of realism to the campaign map, it also meant that many battles had moved to the walls, so to speak. Since too much of one thing becomes annoying over time, the constant sieges were becoming a bit boring for most players.

    Is there a way to encorporate the best of both worlds though? Could a player have a more realistic campaign map with the same ratio of siege/field battles that people hark back to from MTW? Hopefully, yes, but it will require another slight diversion from reality.

    Now let's imagine that you are the English, marching a newly recruited army towards the province of Paris. Your troops near the border in good order, but once they cross the border into french territory the French are given two options- They either "Engage your forces at the border" or "Ignore advance and Manuever".

    The immediate engagement at the borders option would allow the player to engage in many more field battles. The computer could consider the size and quality of both armies, and if the odds are good then engage in the border fight. The computer could even be coded to accept a certain ratio of these battles if they meet the above conditions, a ratio that might also be programmed to change occasionally. This would make the system seem more random, so that the players can't expect a battle on the border every time.

    Now what if the French army isn't equipped well enough to survive the battle, or have any hope of winning? Well the computer/player would opt to manuever instead, which would give more time to build troops and set up ambushes, things that would give the computer/player an advantage in the coming battle.

    A new system such as this would also mean that Military Access would be twice as valuable, since one would be given the option to defend as soon as one's borders were breached. It would also inadvertantly give the player reason to maintain overall diplomatic integrity, so that military access would be easier to achieve.

    Any thoughts, revisions, or suggestions are entirely welcome, and I would also appreciate conversation on the topic. If the idea is good enough and can withstand scrutiny, I suggest that we send the idea to CA for possible future implimentation.
    If I wanted to be [jerked] around and have my intelligence insulted, I'd go back to church.
    -Bill Maher

  2. #2

    Default Re: Not enough field battles?

    To keep the attacker from feeling cornered with his limited options, it might also help to add that one can only directly engage in a border battle if the defender has LOS in the area where the enemy army is invading. This would also add importance to Watchtowers and spies.
    If I wanted to be [jerked] around and have my intelligence insulted, I'd go back to church.
    -Bill Maher

  3. #3

    Default Re: Not enough field battles?

    i fight plenty of field battles. probably about a 1 to 1 ratio of field to siege battles.

  4. #4
    Master Procrastinator Member TevashSzat's Avatar
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    Default Re: Not enough field battles?

    Yea, i dont find that there isn't enough field battles and fight plenty on them. Just try to advance towards Constantinople from the west and you will see that you have to fight at least 3 or 4 relatively large Byzantium armies.
    "I do not know what I may appear to the world; but to myself I seem to have been only like a boy playing on the seashore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me." - Issac Newton

  5. #5

    Default Re: Not enough field battles?

    I fight mostly field battles by using the following houserules:

    I always autoresolve assault defences, and always wait about 3-4 turns or more when I am besieging a settlement so the enemies have a chance to attack me and drive me away before I take it. I fight sieges on rare occasions.

  6. #6

    Default Re: Not enough field battles?

    I agree with the thread starter. My field battle vs. siege battle ratio is something like 3:5 maybe 1:2.

    I liked the AI ideas he gave too, agree 100%

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