Here is what I did basically.
I took a cavalry skin from EB and wanted to convert it to an infantry skin.
So to test it I copied the files into the DMB and changed the animations (skeleton), works fine, and also make some EDU changes So I did this. I choose to overwrite the Bull Warrior just because I could type Bull in the find window to quickly access it.
The skin now works perfect in game. Problem is I don't have a matching sprite. Here is what I changed below.
type carthage_bull_warrior
skeleton fs_spearman
indiv_range 40
texture spain, data/models_unit/textures/EBUNIT_SPW_EASTERN_CITIZEN_CAVALRY_SABA.tga
model_flexi data/models_unit/ebunit_SPW_unit_eastern_citizen_cavalry_high.cas, 8
model_flexi data/models_unit/ebunit_SPW_unit_eastern_citizen_cavalry_med.cas, 15
model_flexi data/models_unit/ebunit_SPW_unit_eastern_citizen_cavalry_low.cas, 30
model_flexi data/models_unit/ebunit_SPW_unit_eastern_citizen_cavalry_lowest.cas, max
model_sprite spain, 60.0, data/sprites/ebsprite_carthaginian_infantry_dorkim_leebi_feenikim_mookdamim_all.spr
model_tri 400, 0.5f, 0.5f, 0.5f
So I'm assuming I type carthage_bull_warrior spain in the sprite_script.txt and put it in either the main directory, or the rome total war/data directory (it is currently in both), then type -sprite_script at the end of a shortcut and it should work when I run the shortcut? It brings up the splash screen for about 10 seconds, then back to desktop, but nothing is in the rome total war/data/sprites folder (does it go to a different directory?).
Am I missing a step?
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