Quote Originally Posted by Varg1204
Things that aren't perfect yet:
-rebel generals all look like greek-style hoplites (even those of barbarian culture)
-many unit cards are missing, those are displayed as peasants (Sweboz general guard, baltic spearmen 'n archers, and many more...)
- after having met the win-condition nothing happens (at least there should be a small text like: well done u've made it... or whatever else) the win-condition should be dispayed more detailed
- why don't u guys just use the 4th and 5th city level buildings of vanilla-BI? (then u wouldn't have the problem that there is no description for these buildings and u wouldn't have to create new ones, which are unnecessary)

Again, I am not complaining, please don't misunderstand me, I'm just asking if the missing stuff will be included some day?
I'm not entirely sure on the matter of rebel generals, but I strongly suspect they simply haven't been changed yet.

The grey peasant should finally be defeated in .81.

The victory conditions should give you a message. Have you conquered all the required cities, and if you open the faction window and press the ? in the top left corner, a advisor should pop up and tell you the requirements. You have been running the script correct?

A insulting tone isn't intended, but do you really expect EB to leave the stuff uncompleted? It IS after all a mod still in development, although it is no longer called a 'open beta'.

Using something from vanilla flies directly in the face of what this mod is. A total conversion. Nor is it unnecessary to write proper, informative descriptions, unless your criteria renders the realism part of EB unnecessary.

Also as a note, EB, officially, has no ties with BI whatsoever. A mod will probably be made by a few team members and players when its done or almost, making use of what BI offers as, IMHO, it offers MUCH better gameplay, and you can certainly use the BI exe now, but doing so means if you encounter a error, you need to reproduce it in RTW before reporting.