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Thread: Carl's Re-balance (Discussion only ATM)

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  1. #1
    Member Member Ar7's Avatar
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    Jun 2004
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    Reval, Livonia
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    299

    Default Re: Carl's Re-balance (Discussion only ATM)

    Quote Originally Posted by Stlaind
    personally for campaign balance I think lower prices over the whole spectrum are needed as the AI is very spendy.

    EDIT: limits would still need to be set on max recruitable at a time and turns per unit available. However, I htink with price a bit more out of the way for the AI it might stand up to players a bit better.
    If you plan to lower unit prices and at the same time make the unit pool smaller then the result will be a large amount of useless florins. Currently people earn florins to be able to recruit and wield large armies, and they still have a hefty profit, if you decrease both the price and the amount of recruitable units there simply won't be anything to spend the money on. It will make the entire economy rather pointless as you will be able to have a good army with less build up and development (which is now needed to earn florins)

  2. #2

    Default Re: Carl's Re-balance (Discussion only ATM)

    In Any game I've played so far I can afford to have a 1000fl per turn tribute to at least one ally and the pope, and pump out a professional army.

    The fix is two part for a reason. part one is to get the AI to build the higher end units, part two is to restrict the player's advantage in said units.

    I don't really see much of a true negative impact from lower prices across the board.

  3. #3

    Default Re: Carl's Re-balance (Discussion only ATM)

    Not trying to be snarky, just wondering what your objective was
    .

    Trying to be helpful,nothing more than that.
    Now,I deeply regret my post.(the first and the last)

  4. #4

    Default Re: Carl's Re-balance (Discussion only ATM)

    Carl can you give us an all-in-one installer for your bug fixer and the Ultimate AI mod ? (check mod forum, I'm sure you know it.) The AI mod looks good, just dont want to mess with anything cause I have zero clue if it will work. He gives instuctions on installing the AI mod in an exisiting mod, but still not sure if your files will work with his.


    Thanks!

    Nugs

  5. #5
    Senior Member Senior Member Carl's Avatar
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    Dec 2006
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    1,461

    Default Re: Carl's Re-balance (Discussion only ATM)

    I can have a look at least.
    Find my ProblemFixer Purehere.

    This ProblemFixer fixes the following: 2-Hander bug, Pike Bug, Shield Bug, Chasing Routers, Cav not Charging, Formation Keeping Improved, Trait Bugs, and Ancillary Bugs.

    BETA Testers needed for the current version of RebuildProblemFixer. Thread here

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