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Thread: Roman Military Reforms

  1. #1

    Default Roman Military Reforms

    I am currently at ~260 BC in my Roman campaign, and I have recently heard that there are special ways to trigger the Roman Military Reforms in EB, unlike RTW in which they happened at a certain date. I am also under the impression that there are more reforms than the single original Marius reform in the original game.

    I would really appreciate a list of the Roman reforms, and perhaps even the steps/dates needed to achieve them. I searched around the forums and check the Roman Gameplay guide but I can't seem to find them anywhere.

  2. #2
    Member Member Lovejoy's Avatar
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    Default Re: Roman Military Reforms

    You need to learn how to search Im afraid!
    Here's the FAQ, https://forums.totalwar.org/vb/showthread.php?t=63634 it says all you need to know.

  3. #3
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Roman Military Reforms

    I was thinking, maybe the team should make a sticky thread called "Reforms, How To Get Them" or something. The FAQ doesn't seem to stand out enough and there are a lot of these questions. Not that I am calling those who ask them dumb... I didn't know the trigger for the reforms back when .80 came out until someone asked and he was pointed to the FAQ.


  4. #4

    Default Re: Roman Military Reforms

    Hi
    when i was looking at the reforms page
    i have one question
    what is upgrading Mics ?
    everything else makes since.
    thks

  5. #5
    Member Member Velvet Elvis's Avatar
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    Default Re: Roman Military Reforms

    build the next level barracks.

  6. #6

    Default Re: Roman Military Reforms

    Quote Originally Posted by Griever14206
    I am currently at ~260 BC in my Roman campaign, and I have recently heard that there are special ways to trigger the Roman Military Reforms in EB, unlike RTW in which they happened at a certain date.
    The trigger for Marian reforms in RTW was building an Imperial Palace in an Italian city other than Rome. It had nothing to do with date.

    My personal best was having Marian legions in 250 BC. It sucked at first, because all I had to recruit were Auxillias and Roman cavalry (and a few units who don't count).

    McHrozni

  7. #7
    Voluntary Suspension Voluntary Suspension Philippus Flavius Homovallumus's Avatar
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    Default Re: Roman Military Reforms

    Quote Originally Posted by McHrozni
    The trigger for Marian reforms in RTW was building an Imperial Palace in an Italian city other than Rome. It had nothing to do with date.

    My personal best was having Marian legions in 250 BC. It sucked at first, because all I had to recruit were Auxillias and Roman cavalry (and a few units who don't count).

    McHrozni
    While this is true it has no bearing on EB, in EB the vanilla reform is used purely as a bodygaurd switch for some factions.
    "If it wears trousers generally I don't pay attention."

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  8. #8
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Roman Military Reforms

    Quote Originally Posted by Wigferth Ironwall
    While this is true it has no bearing on EB, in EB the vanilla reform is used purely as a bodygaurd switch for some factions.
    Doesn't it also trigger the availablilty of Torikitai and Hysteroi Pezhetairoi?
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    Voluntary Suspension Voluntary Suspension Philippus Flavius Homovallumus's Avatar
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    Default Re: Roman Military Reforms

    I confess I am not entirely up on the Greek reforms. I know some Greek factions have a reform complex, it may also be used for that. It certainly has no bearing on the Roman reforms and the original question though.
    "If it wears trousers generally I don't pay attention."

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  10. #10

    Default Re: Roman Military Reforms

    how are the reforms announced? i am playing as romans and it is 241 bc. by the time i reached 242 bc i was already holding Lilibeo, Messana, Syracuse and Segesta, Patavium, Bononia. and in 241 i conqured Mediolanum. i still received no announcement regarding Polybian reforms. how do i upgrade?

  11. #11
    Voluntary Suspension Voluntary Suspension Philippus Flavius Homovallumus's Avatar
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    Default Re: Roman Military Reforms

    Assuming you have the script on and the reforms have happened a reform building should have appeared and you just have to build the next MIC level.
    "If it wears trousers generally I don't pay attention."

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  12. #12

    Default Re: Roman Military Reforms

    what do you mean by "script on"? i`ve installed and started playing the game. the camilan reforms had already been built at the start of the game. i have satosfied the conditions to trigger the next reforms by nothing is happening

  13. #13

    Default Re: Roman Military Reforms

    Whenever you load a savegame and click a settlement, the advisor should appear. Click on his/her face and then click the "Show Me How" button. That is how you run the script, and this must be done every time you reload the game. If you haven't run the script in a while, the game will jump back a few years as the 4tpy (four turns per year) section of the script catches up.

  14. #14

    Default Re: Roman Military Reforms

    umm i just did that and the year now is 255 bc....huh?

  15. #15

    Default Re: Roman Military Reforms

    That's because the script makes it 4 turns per year, 1 turn for every season. So instead of your 60 turns being 30 years, it's 15 years.
    I shouldn't have to live in a world where all the good points are horrible ones.

    Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'

  16. #16
    EBII Council Senior Member Kull's Avatar
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    Default Re: Roman Military Reforms

    Quote Originally Posted by Ludens
    Doesn't it also trigger the availablilty of Torikitai and Hysteroi Pezhetairoi?
    Here is the sum total of all units currently made available by the vanilla marian_reform; Hellenikoi Kataphraktoi (Seleukids), Hysteroi Pezhetairoi (Makedonia) and five units for the Saka: Agema Hellenikon, Agema Hippeon Hellenikon, Hoplitai Hellenikoi, Indo-Greek Hoplite, and Indohellenikoi Hoplitai.

    In all cases, this is just to impose a temporary delay on the arrival of certain units until we get their actual reform structures working.
    "Numidia Delenda Est!"

  17. #17
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Roman Military Reforms

    Thanks for the information, Kull.
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