Results 1 to 30 of 31

Thread: Europa Barbarorum missing stuff

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Exclamation Europa Barbarorum missing stuff

    Hello there,

    first I want to say how great Europa Barbarorum has become! All those new, with love and skill made units, the excellent new advanced world-map...etc.

    Please don't feel insulted but I just want to ask if some things that are still missing will be implemented in the future? That would be realy great

    Things that aren't perfect yet:
    -rebel generals all look like greek-style hoplites (even those of barbarian culture)
    -many unit cards are missing, those are displayed as peasants (Sweboz general guard, baltic spearmen 'n archers, and many more...)
    - after having met the win-condition nothing happens (at least there should be a small text like: well done u've made it... or whatever else) the win-condition should be dispayed more detailed
    - why don't u guys just use the 4th and 5th city level buildings of vanilla-BI? (then u wouldn't have the problem that there is no description for these buildings and u wouldn't have to create new ones, which are unnecessary)

    Again, I am not complaining, please don't misunderstand me, I'm just asking if the missing stuff will be included some day?

    Europa Barabarorum rules!
    Last edited by Varg1204; 04-14-2007 at 20:22.

  2. #2

    Default Re: Europa Barbarorum missing stuff

    Are you playing with version 0.8?

    I just finished my Sweboz campaign. The moment I conquered the last settlement nothing happened...
    But when I ended the turn, a "world domination" movie came up.
    So I did get a message when I finished the game

    So either you should finish the turn, or meet ALL the conditions;
    Besides conquering settlements, you also need to "raid" certain cities.

    Also the Sweboz general unit does have a unit card...

    And don't forget that this mod is still in beta fase and while it is in beta, it already outclasses most if not all of the other mods
    Ofcourse it needs to be polished a little more, but when it is finished it'll be even greater

  3. #3

    Question Help!


    yes I'm playing 0.8 beta

    well, I've conquered far more territories than i should perhaps it's because of that??

    when I see the victory conditions the provinces I should own are displayed in violet, and those I should raid are displayed in black? What if I conquered those, which are displayed in black? How do I raid provinces? I only can conquer and enslave the population (is this seen as raiding?)

    In Bi it was possible to raid a town when in horde but only then. There is no raiding option displayed
    Last edited by Varg1204; 04-14-2007 at 20:23.

  4. #4

    Default Re: Europa Barbarorum missing stuff

    To "raid" means you once conquered that city, but you do not have to keep it.

    Are you playing Sweboz btw? If so here is a picture of the world map when I finished the game.
    Note that I conquered Patavium, but gave it away to the aedui.



    Edit: You are talking about the "victory conditions" picture, right?
    Now if you press the "?" in the same screen you will see all the settlements you need to capture highlighted on your campaignmap.
    If you press it again you will see your raiding targets.
    Last edited by Janius; 01-25-2007 at 15:24.

  5. #5

    Default Re: Europa Barbarorum missing stuff

    Quote Originally Posted by Varg1204
    Things that aren't perfect yet:
    -rebel generals all look like greek-style hoplites (even those of barbarian culture)
    -many unit cards are missing, those are displayed as peasants (Sweboz general guard, baltic spearmen 'n archers, and many more...)
    - after having met the win-condition nothing happens (at least there should be a small text like: well done u've made it... or whatever else) the win-condition should be dispayed more detailed
    - why don't u guys just use the 4th and 5th city level buildings of vanilla-BI? (then u wouldn't have the problem that there is no description for these buildings and u wouldn't have to create new ones, which are unnecessary)

    Again, I am not complaining, please don't misunderstand me, I'm just asking if the missing stuff will be included some day?
    I'm not entirely sure on the matter of rebel generals, but I strongly suspect they simply haven't been changed yet.

    The grey peasant should finally be defeated in .81.

    The victory conditions should give you a message. Have you conquered all the required cities, and if you open the faction window and press the ? in the top left corner, a advisor should pop up and tell you the requirements. You have been running the script correct?

    A insulting tone isn't intended, but do you really expect EB to leave the stuff uncompleted? It IS after all a mod still in development, although it is no longer called a 'open beta'.

    Using something from vanilla flies directly in the face of what this mod is. A total conversion. Nor is it unnecessary to write proper, informative descriptions, unless your criteria renders the realism part of EB unnecessary.

    Also as a note, EB, officially, has no ties with BI whatsoever. A mod will probably be made by a few team members and players when its done or almost, making use of what BI offers as, IMHO, it offers MUCH better gameplay, and you can certainly use the BI exe now, but doing so means if you encounter a error, you need to reproduce it in RTW before reporting.

  6. #6
    EB II Romani Consul Suffectus Member Zaknafien's Avatar
    Join Date
    Sep 2006
    Location
    Somewhere inside the Military-Industrial Complex
    Posts
    3,607

    Default Re: Europa Barbarorum missing stuff

    The rebel factions must share the same model for its generals, regardless of what culture they belong to. AFAIK there is a planned EB rebel general skin, but it will be the same for all rebel factions and therefore must be pretty generic.


    "urbani, seruate uxores: moechum caluom adducimus. / aurum in Gallia effutuisti, hic sumpsisti mutuum." --Suetonius, Life of Caesar

  7. #7
    Bibliophilic Member Atilius's Avatar
    Join Date
    Oct 2005
    Location
    America Medioccidentalis Superior
    Posts
    3,837

    Default Re: Europa Barbarorum missing stuff

    Quote Originally Posted by Varg1204
    -many unit cards are missing, those are displayed as peasants (Sweboz general guard, baltic spearmen 'n archers, and many more...)
    We do not have all unit cards done for all units. They'll be added as they become available.

    Quote Originally Posted by Varg1204
    - after having met the win-condition nothing happens (at least there should be a small text like: well done u've made it... or whatever else) the win-condition should be dispayed more detailed
    As Janius has mentioned, the victory screen is displayed at the start of the first turn after the victory conditions have been achieved. The map you see displayed may not show the correct victory conditions.

    To see your victory conditions, press the faction button, and then press the "?". The advisor will come up and the text will list the settlements you need to conquer and hold. While the advisor is up, you should see the settlements you still need to conquer and hold flashing on the game map. If you have raiding targets (settlements you must conquer but don't need to hold), the advisor will tell you to press the "?" again, and you'll see your remaining raiding targets flash on the game map.

    As of 0.8 there are a few cases in which the advisor text doesn't correctly list the victory conditions, but the visual display via "flashing" settlements should be right.
    The truth is the most valuable thing we have. Let us economize it. - Mark Twain



  8. #8

    Default Re: Europa Barbarorum missing stuff

    We have not wanted to take elements of BI (which is a purchased add-on) and bring them into EB, which is not purchased and works on non-BI versions. If we bring something in from anywhere else, we'd at least like to keep friendly with CA and not take material that they have made available for a fee and give it to players for free. The one place where we did do this (the barb battle GUI), one of our members asked and got permission to use it. But as far as those building icons go, we won't be taking other graphics from BI and using them in EB when EB doesn't require BI.

    And as Zak mentioned, on the matter of rebel generals and captains - this is awful too - we have to have ONE version of each, to serve for all rebel sub factions. That is horrible. We have not touched them yet either. I don't know what we are going to do about it, but it seems like we will make a very very generic rebel dude. He won't fit really with a lot of cultures, but we'll do our best. It really stinks honestly. This is hardcoded though, and we can't do anything about it as far as we know.

  9. #9

    Default Re: Europa Barbarorum missing stuff

    Thank you all for ur replies. I found out why the winning conditions didn't show up (I didn't end turn shame on me!) I didn't know that about using the "?" option for seeing the winning condition in a more detailed way. thanks
    Last edited by Varg1204; 04-14-2007 at 20:24.

  10. #10
    Now sporting a classic avatar! Member fallen851's Avatar
    Join Date
    Oct 2005
    Posts
    799

    Default Re: Europa Barbarorum missing stuff

    Quote Originally Posted by Teleklos Archelaou
    ...but it seems like we will make a very very generic rebel dude.
    I strongly suggest you base him after your likeness, or Khelvans, and make the sound files for the general say "NO EB PATCHES WILL BE RELEASED UNTIL THEY ARE DONE!" That way, as we battle rebel forces, we can remind ourselves of those who are holding us back from conquering world, both in terms of in-game challenges, and CTD's.

    In fact, I was thinking something like this:



    (Disclaimer: Yes, this is a joke.)
    Last edited by fallen851; 01-25-2007 at 19:14.
    "It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane

    http://www.youtube.com/watch?v=L6eaBtzqqFA#t=1h15m33s

  11. #11

    Default Re: Europa Barbarorum missing stuff

    You can already run EB 0.8 on the BI.exe. Just read the EB bugs subforum: there are a couple of threads that involve BI (how to make it work etc.).
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  12. #12

    Default Re: Europa Barbarorum missing stuff

    Quote Originally Posted by fallen851
    I strongly suggest you base him after your likeness, or Khelvans, and make the sound files for the general say "NO EB PATCHES WILL BE RELEASED UNTIL THEY ARE DONE!" That way, as we battle rebel forces, we can remind ourselves of those who are holding us back from conquering world, both in terms of in-game challenges, and CTD's.

    In fact, I was thinking something like this:

    https://img255.imageshack.us/img255/8664/ta9ab.jpg
    x2 on Khelvan, but the sound file shouldn't be so complicated, a simple "When its done!" will do. If not Khelvan, I vote for Nero.

  13. #13

    Question Re: Europa Barbarorum missing stuff

    I've just completed the Macedon campaign and I've got some new questions:

    Why is it so hard to build up a strong fleet? In history every poleis had the ability to build at least Trireme-ships (those have been the main common ships long before Macedonia was a force to be rocognized with) but in the game only very special ports do have the possibility to build ships and often just very weak ships.

    Next issue is that the most advanced port of every nation has got the picture of a Roman barrack. will this be changed in the future?


    Another thing that disturbs me a little bit is that it isn't possible to recruit troops in some towns ( f.e Sweboz or Macedons aren't able to recruit any kind of troops in Segestica) at least some natives should be possible everywhere


    I know that 0.8 is still a beta, but I just would like to know if some things will be changed in the future?
    Last edited by Varg1204; 04-14-2007 at 20:26.

  14. #14
    EB2 Baseless Conjecturer Member blacksnail's Avatar
    Join Date
    Jan 2006
    Posts
    3,074

    Default Re: Europa Barbarorum missing stuff

    Quote Originally Posted by Teleklos Archelaou
    I don't know what we are going to do about it, but it seems like we will make a very very generic rebel dude.
    I still think we need to make the rebel general a Vanilla war dog, but no, Mr. High and Mighty and Informed here insists otherwise.

  15. #15
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
    Join Date
    Jul 2006
    Location
    The State of Jefferson, USA
    Posts
    5,722

    Default Re: Europa Barbarorum missing stuff

    Quote Originally Posted by blacksnail
    I still think we need to make the rebel general a Vanilla war dog, but no, Mr. High and Mighty and Informed here insists otherwise.
    That would be awesome, a dog riding a horse!


  16. #16
    EB2 Baseless Conjecturer Member blacksnail's Avatar
    Join Date
    Jan 2006
    Posts
    3,074

    Default Re: Europa Barbarorum missing stuff

    Quote Originally Posted by MarcusAureliusAntoninus
    That would be awesome, a dog riding a horse!
    I know! The javelin-throwing animations would be awesome, too.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO