Ok Ive been playing the romans and this are my suggestions about game balance/factions balance. Playing with BI.exe VH/VH.
1. Carthage is very strong and this is good. But they fight a lot of desert wars with the Ptolamaics and that should be avoided. Why dont you make those desert regions unpassable for land forces like in RTR PE? That would fix the problem.
2. Bactrians are way overpowered.
3. In my opinion the seleucidains and the ptolemaic kingdom are both too strong. One of them is gonna nerve the other and then be a superpower. Maybe make some more rebel armies inside their empires at the start?
4. Id like Parthia to be stronger on the cost of Bactria.
5. The other factions are all okay, but Id still want to see hellenistic factions expanding direction Asia minor instead of Balkan/Eastern Europe. Maybe you can put up greek/macedonian/epirote spies in Asia minor at the start?
6. Other factions are ok.
7. I dont really figure out wether the ship building limits are due to game balance or historical reasons. If its meant to be historical, Tarentum should be able to build some ships as the romans did so in the 1st punic war. But on the other hand the naval warfare was funcioning in my game, so if its game balance reasons its okay now.
8. Id suggest that not all cities can be huge. This may limit the economy of the superpowers in a reasonable way.
9. Id also suggest that some technologies (huge temples, arenas) are bein made more expensive, but know there may be problems if the AI doesnt build them then.
10. Mines are a bit too profitable and there are a few too many. I like that those spain mines give huge profits for historical reasons. But Sardinia 10000?
Maybe 7-8000 is more reasonable for mining complexes. Give parts of spain uniqe mines maybe.
I do know that all campaigns are different. Still I think that the suggestions above will be relevant in most cases.
Regards Kalkwerk
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