This didn't work. I set the conversion percentage to its maximum at 16,960% and makes no real difference in game. Makes me wonder if these conversion percentages do anything at all.
This didn't work. I set the conversion percentage to its maximum at 16,960% and makes no real difference in game. Makes me wonder if these conversion percentages do anything at all.
You set it for all levels of city and castle walls? The lower level ones don't automatically apply when you upgrade, so you have to specify the amount for every single wall level.
Yes, I set it for all levels of castle and city walls. Verified the mod worked by checking the building stats in game.
I found this info in another thread:
Judging from this, it appears you'll need to up the conversion rates of the religious buildings, as nothing else apparently works. The only real difference is you'll need to make sure at least a basic small church is in each of your settlements. Otherwise, the idea should be exactly the same.Originally Posted by SilentResident
You could also try having a base on the walls of about 10% and giving a level 1 church an amplify level of 10 (so 10x10% = 100% converted)Originally Posted by Foz
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