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Thread: Removing special characters and associated use?

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  1. #1
    Masticator of Oreos Member Foz's Avatar
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    Default Re: Removing special characters and associated use?

    I found this info in another thread:
    Quote Originally Posted by SilentResident
    The following codes must be added ONLY in the Religion Buildings (Christian/Muslim).
    {RELIGION_LEVEL}Bonus of the population's religion conversion
    {AMPLIFY_RELIGION_LEVEL}Doublicates by % the Bonus of the population's religion conversion
    {AGENT_LIMIT PRIEST}Increases the limitation in recruiting of Priests
    Judging from this, it appears you'll need to up the conversion rates of the religious buildings, as nothing else apparently works. The only real difference is you'll need to make sure at least a basic small church is in each of your settlements. Otherwise, the idea should be exactly the same.


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  2. #2
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Removing special characters and associated use?

    The Missions are all in the missions file. Check my thread in the learning to mod wiki section.
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  3. #3
    Cynic Senior Member sapi's Avatar
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    Default Re: Removing special characters and associated use?

    Quote Originally Posted by Foz
    I found this info in another thread:

    Judging from this, it appears you'll need to up the conversion rates of the religious buildings, as nothing else apparently works. The only real difference is you'll need to make sure at least a basic small church is in each of your settlements. Otherwise, the idea should be exactly the same.
    You could also try having a base on the walls of about 10% and giving a level 1 church an amplify level of 10 (so 10x10% = 100% converted)
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